Any stuff related to unofficial F2 patches goes in here!

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Well, I did as you asked, killap. No problem for me to scrap my new game as I hadn't even cleared the Temple of Trials.

I installed the game, humongous installation, no patch included. Then I extracted your patch to the folder patch000.dat and made sure the folder was read-only (and not the entire contents of the folder) and moved it into the Fallout 2 folder.

I also took the liberty of extracting the fallout2.exe from your patch file, I figured it wouldn't work properly without that.

(Additionally, I deleted the "ereg" folder to get rid of that annoying Interplay electronic registration crap. This is an optional step, but I put it in here in case someone reading this doesn't know how to make your Fallout 2 gaming experience more pleasant.)

Then I ran the game, chose Narg as my character and muscled my way through the Temple Of Trials. Narg made it through the Temple, I arrived in Arroyo (where I proceeded to be a gigantic pain in the ass) and was killed fighting the spore plants in Hakunin's garden.

As I was not certain whether the patch had worked, I immediately started a new game, chose Chitsa and prepared myself to run through the Temple of Trials...

...except, get this. The ants in the first room were already dead. I explored the Temple further, and discover that the locked door is unlocked and open, the sealed door is blasted open, and Cameron isn't guarding the exit, which is wide open. Every critter in a direct route through the Temple is post-apocalyptic roadkill. Apparantely, the Temple wasn't reset when I started the new game. I did not save, which might have something to do with it, but this certainly ranks as the oddest bug I've come across in Fallout 2.

To conclude my test, I immediately exited the village at the first opportunity and headed to Klamath. The map progress was at the slowed-down speed, and once in Klamath I accepted Torr's quest to guard the brahmin. One dead radscorpion later, I run over to the shack, fetch the radscorpion limbs, go talk to the Duntons, accept their quest, and confront them about the limbs. I successfully scare them into leaving Torr alone.

In conclusion, I would say that your patch works in this form. Of course, that bug with the Temple Of T(uto)rials will have to be explored further, and a second opinion wouldn't hurt.
 
Okay, well, I have everything in folder form, no big patch, my version of Fallout 2 is patched already even when i disabled the patch it came with, it's the dual pack type.
 
Ok, since I started playing the evil walkthrough, here's some of my little contribution. I'll be posting as I'll be finding things.

- In Arroyo, when you don't agree to get Narg's dog, and instead tell him to go look for it, he runs away and dies, but the quest never crosses out.
 
- If you open the doors into the Metzger's building with papers (the one Lara asks you to check), then, if you return there later, the doors will still be open, but when you try to close them, the caption says that they are locked.
 
mx_ said:
Ok, since I started playing the evil walkthrough, here's some of my little contribution. I'll be posting as I'll be finding things.

Ok, I appreciate it.
 
I'm not exactly sure if this has been discussed, but I've just got this nasty crush, and it's not the first time I have to reload from far away because of that. Actually, this crush is a little different now, from what i got before.

- In Redding, when you go through the Wanamingo mine, and go upstairs to the back room of the casino, you can plant dynamites on the guard behind the safe door, then go down, come back up and he is dead there. If at that moment (when he's dead) you try to save, the game doesn't finish saving, but crashes with an error instead. When this happens, the save gets corrupted, and doesn't load anymore.

P.S. Is there any way to repair the save?
 
The first post in the thread has been heavily updated to reflect that:

* killap exists
* killap's patch exists
* Seraph is not completely inactive
* stuff is generally going on

Suggestion: make a light patch version that contains only critical map updates (i.e. not if it's just missing tiles and/or walking through a table). The map files represent a good two thirds of the data size.

Cleaned up process of obtaining Fire Gecko pelts.

Not sure, but I think they made fire gecko corpses unlootable to ensure that players couldn't pick up breath weapons. It's been reported that killing fire geckos with instant kill criticals and using the "kill a party member" loot trick to access the gecko corpse lets you take the breath weapon, but I haven't verified this.

Potential death by misplaced code from Dr. Troy's script

Is this the one located in obj_dude? I was never able to figure out what triggers that, even though it happened to me once.

Completing the Widow Rooney quest by talking to the Sheriff would make you miss out on the xp you should get.(CODE WAS MISSING HERE)

Should this be "mayor" instead of "sheriff"? (Yay me for bug reporting the bug report!)

More random encounters unlocked

What's this? Just things like Great_Geckos_Attacking_Caravan?

World map slowed down and encounters should be more frequent with higher cpus. (also updated exe for future support of the addon pack)

What about CPUs that already had a good encounter rate, like mine? Do we get too many?

Merk’s guards should finally now be ALWAYS present when he is.

You know, I must have spent more than an hour just trying to figure out why they weren't there, and I was never successful.

mx_ said:
I'm not exactly sure if this has been discussed, but I've just got this nasty crush,

Love comes quickly, whatever you do.

mx_ said:
- In Redding, when you go through the Wanamingo mine, and go upstairs to the back room of the casino, you can plant dynamites on the guard behind the safe door, then go down, come back up and he is dead there. If at that moment (when he's dead) you try to save, the game doesn't finish saving, but crashes with an error instead. When this happens, the save gets corrupted, and doesn't load anymore.

The game has problems with leaving maps with lit dynamite on it. I don't think that save is recoverable, so always make a backup save before attempting something like this.
 
More bugs to squish:

Arroyo:

# Is the Elder supposed to forget to be angry at you, like Hakunin was? When I first talked to her, I pissed her off by refusing to find the G.E.C.K. and ended conversation. When I talked to her again, she didn't seem to be mad at me.

Klamath:

# When first talking to Aldo, the second dialogue choice goes like "My name is <dude_obj> . Thanks for meeting me here." A space is creeping in where it shouldn't be.

# Sulik doesn't whine about his injuries when he has sustained them. Scripting error or is Sulik the strong and silent type?

# If they don't have any, The Duntons spawn Spiked Knuckles in their inventory each time you engage combat - doesn't that qualify as a bug?
 
If certain creeps have items that shouldn't be lootable, why not just delete them upon death?

Or is the engine that buggy?
 
Ashmo,

Wait, isn't it the point, to be able to get items upon death? According to your rule, if you kill Skeeter, you're forever deprived of a car.

Besides, there's usually price to pay for killing someone with lots of good unlootable items. If you kill a salesman, u usually end up having to wipe out the city.
 
Maybe I should've been more specific:

Delete the items that shouldn't be lootable.

But, yeah, of course it'd totally make sense to delete ALL loot upon death to allow people to loot any kind of creature.

That'd totally make sense, wouldn't it?

...

Some people. Sheesh.
 
Ashmo,

I apologize for being a burden on you. I only wish I could be like you, being able to analyze a person from two lines of text, and respond with wit and sarcasm.

I don't remember items that shouldn't be lootable. Would you give an example?(I probably just forgot something).
 
Killap,

This seems like an unfixable thing, still you decide:
When you save in a regular way, the game forgets where was your quicksave slot. Kind of annoying.

Also, my friend started playing, and got up to NCR w/o any of your patches. Now he installed your patch, and says it's working. I'm guessing there are still risks to get smth unexpected, but not sure. Are there?
 
which flint in the readme?

I made a new game to test out the new year patch, and the flint is still a box when dropped.

What file was changed to change the dropped picture of the flint?

Also, I see that the same two quests are crossed out as soon as I get the pipboy after the temple. My version of the game came with the patch pre-installed, and win98 won't let me have a directory and a file have the same name, so I can't use the other method.
 
Re: which flint in the readme?

nael said:
I made a new game to test out the new year patch, and the flint is still a box when dropped.

What file was changed to change the dropped picture of the flint?

Also, I see that the same two quests are crossed out as soon as I get the pipboy after the temple. My version of the game came with the patch pre-installed, and win98 won't let me have a directory and a file have the same name, so I can't use the other method.

Delete patch000.dat in Fallout 2 directory and start a new game.
 
FFS.

So you didn't even bother trying to figure out that I was referring to an issue pointed out exactly TWO -- not FIVE, not FOUR, not THREE, but TWO -- posts before mine?

Okay. To make it easier for you: it's the FIRST issue referring to a quote within that post.

Nah, that won't be specific enough for you, would it?

Per said:
Cleaned up process of obtaining Fire Gecko pelts.
Not sure, but I think they made fire gecko corpses unlootable to ensure that players couldn't pick up breath weapons. It's been reported that killing fire geckos with instant kill criticals and using the "kill a party member" loot trick to access the gecko corpse lets you take the breath weapon, but I haven't verified this.

The BREATH WEAPONS are items that should not be lootable.

Thus I was referring to items like the BREATH WEAPONS.

Seriously, would you bother to at least use your brain SOMETIMES? I'm not here to SPOONFEED everything to you. There's something called CONTEXT and if you're too dim to figure it out on your own, just GTFO.
 
Ashmo,

Thanks for clarification. It's funny, I imagine you all red right now running around in fury. Hey, you feel important on this forum I know. I have been on Russian fallout forum since 2001, and feel important there too. However, with this approach, you only making a fool out of yourself. ; )
 
mx_ said:
I don't remember items that shouldn't be lootable. Would you give an example?(I probably just forgot something).

Deathclaw Claws in Vault 13.

mx_ said:
When you save in a regular way, the game forgets where was your quicksave slot. Kind of annoying.

This is intentional, and has actually saved me many times from saving in the wrong slot (although perhaps I do more slot juggling while testing than one would usually do when playing).

Also, cut down on the double posting and annoying passive insults. Here at NMA we insult each other up front.
 
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