FIXED - 12-31-05:
- Val will no longer do the conversation with Vic even if she is not present (ie late at night)
- Maida has dialogue to activate the quest of rescuing Torr (just like Ardin), but the variable is never set.
- Minor tweaks to Maida's script.
- If you use repair skill on car in Klamath (the one with Fuel Cell Regulator) for the first time, you would get "Error" in the message box.
- Minor grammar error in message displayed after refueling Whiskey Bob's still in Klamath.
- Issues with Doofus
- When you rescue Smiley from the Toxic Caves, the message reads "You get 1000experience points for rescuing Smiley." A space is missing.
- Typo with Jonny conversation.
- Crash upon entering the Sierra Army Depot.
- Duplication of your car in Gecko.
- The Brain's dialogue now correctly changes after fixing the Reactor.
- Unlocked dialogue with the Brain if you stole a talisman rather than being given one.
- Good Vault 13 ending should now occur
- Melchior the Magnificent's script is now perfect (all his float text is now readable)
- Cleaned up process of obtaining Fire Gecko pelts.
- Potential death by misplaced code from Dr. Troy's script
- Vault-Tec spellings
- Description of the 10mm gun - now says cylinder.
- Maida Buckner now says Redding is to the south east rather than south west.
- After you give Cheesy Poofs to Brain, he starts to talk about Hydro Magneto Regulator, even if the power plant is already fixed.
- Added case in Mclure's script so that if you already repaired and optimized the plant, you can still talk with him about the econ disk.
- After you complete the "get 200 back from Fred" quest, the quest "Get book from Derek" shows in pipboy even when you didn’t ask Becky for more work.
- Added Econ disk to pipboy
- stuttering issue with combat/regular leather jacket.
- Another typo found. When getting the experience for delivering Dr. Henry's papers to Merk in NCR, the message says "You gain 1000experience points...."
- Mutant serum message.
- Added script to guard in NCR slaver house
- Added scripts to two guards in Becky's casino in the Den.
- Completing the Widow Rooney quest by talking to the Sheriff would make you miss out on the xp you should get.(CODE WAS MISSING HERE)
- Endorphin blockers should finally get crossed off.
- Wright daughters no longer display error when you look the the descriptions of them.
- Zeke in Vault 15 no longer incorrectly says that all is doomed after you seal the deal with NCR.
- Vault 15: should no longer be able to walk into the mountain. (on squatter map and the changed one)
- Tweaked going down the ladder in Vault 15 entrance map when entering Vault 15. Should no longer get stuck in the wall. (unable to confirm originally, but this should never happen now)
- Filled in missing dialogue in Wooz's script
- Back door to New Reno Arms now correctly displays a message when you use a skill (like lockpick) on it.
- Fixes to Wrights and Bishop's safes.
- The Masticator in New Reno no longer displays "error" when you look at his description
- shifting/disappearing door bug in Modoc
- NCR now has an entrance greeting message
- Flint should now appear as a rock and not a box
- m60 and bozar sounds no longer switched.
- v13 repair computer quest should now get crossed off in the pipboy
- Safe in farrel's house can now be opened if he is dead and his body is still visible
- Goo in toxic caves no longer mutates you if you are wearing any type of power armor (before you would only be protected with just regular power armor)
- Tons of map issues. (cave floor tiles, critters equipped with ammo rather than weapons)
- Chip's script no longer resets after you help get his spleen back in.
- Duplicate dialogue line when talking about killing Carlson
- If you asked about health issues with Carlson, the dialouge would talk about Weston.
- Message saying you are addicted to Tragic.
- You could continue to threaten Dr. Henry in NCR about getting his papers even after completing the quest
- Music now plays while in the tunnels under Redding (typo prevented a music track from ever being called)
- Music now plays on the underground entrance map to the Redding Mine
- More random encounters unlocked
- World map slowed down and encounters should be more frequent with higher cpus. (also updated exe for future support of the addon pack)
- When initially checking the combat screen for myron he will no longer have his needler ammo equipped.
- Chuck Stodgers will no longer freeze and stop responding/moving if his path is blocked when he is running away.
- Talking to the gate guard in Navarro as a dumb character no longer causes the talking head to disappear.
- Redminmap - critter with no script, caravan guy equipped with ammo.
- Mysterious stranger now talks to you when you click on him.
- Killing all the molerats will no longer cause Jackpot Jane to remain stuck in "fight commentator" mode.
- Merk’s guards should finally now be ALWAYS present when he is.
- Using the mutant serum on Lenny during the fight no longer causes you to become stuck in the fighting ring.
- Brian and Liz now move to their sleeping areas when it is night (prevented before by bad scripting)
- Forcefield to Westin farm now turns on and off correctly.
- James Hoffy in Redding now correctly says Dan is for New Reno and Marge is for NCR.
- Fire Geckos are now skinnable
- If you kill the bad luck dog in the random encounter, it will not respawn.
- Misc spelling/grammar errors.