Easy on the quote pyramids.
I don't have the mapper scripts in front of me, but I think you should be able to spot it right away. Just compare with other mine scripts.
All floor traps except for outside the SAD and in Redding. This would include:
Temple of Trials: atsrtrp# or sprtrp# or both or something, on the first two maps (just in case the player returns after gaining the perk, because IT COULD HAPPEN - except for the one in the doorway).
Raiders: iimine, two maps.
SAD: wtpltrp# I think, inside on levels 2 and 3.
Navarro: cimine.
Another possible bugfix: make the character stop when spotting a pitfall in the raider cave (same as for mines).
More far-going bugfix but not unbalancing: change the mine scripts so that Light Step actually gives the promised 50% chance instead of an AG check with a penalty.
killap said:I was not aware of an issue with the Navarro mines. Any specifics you know of Per, or should I just dive into the script and debunk it?
I don't have the mapper scripts in front of me, but I think you should be able to spot it right away. Just compare with other mine scripts.
killap said:Oh and if you all could compile a list of all the places where the light step perk is not utilized but should be, that would help me complete the task a lot quicker.
All floor traps except for outside the SAD and in Redding. This would include:
Temple of Trials: atsrtrp# or sprtrp# or both or something, on the first two maps (just in case the player returns after gaining the perk, because IT COULD HAPPEN - except for the one in the doorway).
Raiders: iimine, two maps.
SAD: wtpltrp# I think, inside on levels 2 and 3.
Navarro: cimine.
Another possible bugfix: make the character stop when spotting a pitfall in the raider cave (same as for mines).
More far-going bugfix but not unbalancing: change the mine scripts so that Light Step actually gives the promised 50% chance instead of an AG check with a penalty.