Changes since August 06:
• When Jack in NCR goes to jail, he is no longer armed. His gun was going to a locker that did not exist, and thus his gun would never get removed.
• Talking to Phil the bartender in Broken Hills and choosing "Whats there to do around here" as a female character no longer makes him reply with "You look like a pretty burly guy."
• Buying the false citizen papers from Wallace and then turning him in no longer prevents you from ever becoming a real citizen.
• Town map for mining camp in Redding now correctly displays the name of "Mining Camp" instead of "Mine Entrance" which is what is displayed when you are in the entrance map to the Great Wanamingo Mine.
• Corrected an error in the end game script for New Reno regarding checks for the Jet antidote quests.
• The level 9-13 Mysterious Stranger loads a Hunting Rifle in one place where it should be a Shotgun.
• It can no longer take Rebecca years to repair he still.
• Corrected display message when looking at Rebecca's still.
• You no longer get double the xp for discovering the map on Sam Pritchard.
• Corrected an error in how the gang fight in Den occurs.
• Corrected several typos in Lara's script
• You no longer get xp incorrectly get xp for delivering Smitty's meal late. Also made it so that the variable is set to the correct state (failed) rather than finished. It is now possible to get a dialog line from Mom about her complaining that you delivered the meal late. At the same time, a bug was corrected here which caused this line to always be displayed.
• Corrected some typos in Metzger's text.
• Corrected some typos in Mom's text.
• Mom no longer reintroduces herself everytime you talk with her.
• Description of Zip gun has been changed to reflect that a ST of 4 is needed, rather than 3.
• Corrected an instance in several of Arroyo's scripts that could cause unending combat. (that is combat until everyone is killed)
• Correct a problem which caused Klint and Cameron to be over-friendly and never attack the player even if the entire map is hostile.
• Corrected a message error with Navarro's Sergeant
• Corrected a typo with Hakunin
• Corrected an incomplete conditional check with Xarn in Navarro that allowed the player to get xp in three different ways.
• Corrected an instance that would cause him to reask for help even after already accepting the quest.
• NPCs should no longer be able to walk out of the foyer of the tanker (and thus walk around parts of the map that are impossible to get to)
• Corrected typo with Maida in Klamath
• Klamath yellow dog no longer barks (happily) with red text.
• Corrected a speech check with the Dunton Brothers regarding confronting them about the bug scam.
• Correct typo with the Dunton brothers.
• Looking at Cameron no longer displays "warrior" instead of his actual name, "Cameron."
• Corrected typo with addicts in the Den.
• Corrected an error that could cause Chris in Navarro to end up in a looping dialouge.
• Corrected a script error that caused Dave to no longer display useful dialogue options (such as those regarding fuel)
• Telling Torr that you are not ready for his quest and then asking him again would cause him to no longer offer the quest. This is no longer the case.
• Killing Anna the ghost now sets her quest to failure.
• You can now install the fuel cell regulator yourself rather than having Smitty do it.
• Having Badger siphon the fuel from the Hobbologist to the tanker no longer sets the variable of successfully completing the quest to get fuel for the Hubbologists. Instead the variable for filling the tanker is set.
• Time now passes when going from San Fran to the Enclave and back again. (1 day each way) Before this happened instantaneously.
• Fixing the sheriff's leg no longer display's an error message.
• Using the slot machine of McGee in New Reno no longer displays debugging messages.
• Entering Vault city now longer displays "MacRae_Ptr == 0"
• Merk will now recognize the fact that you have killed Doofus when he tells you to go do it.
• If the player agreed to help Toor, then talk to the Dunton brothers and agree to rustle the brahmins, then talk to Toor and make him runaway and THEN kill all radscorpions before talking with the Duntons again, they leave the map without rewarding the player. This is no longer the case.
• Edited party.txt so sulik and Lenny can now use grenades. Didn't seems like there was any reason that they should not have been able to do so before. This has been tested with Sulin and he uses them just fine. He is pretty good with them too.
• Fixed various instances where the player has no message for completing quests - Lynette and Westin delivering Holodisk, Dr Troy and all jet quests for example.
• It is now possible to get the combat implants using Combat Armor II and Brotherhood armor. Regular combat armor takes precedence.
• The overseer in Vortis' building should no longer attack the player when he is in the main room.