Any way to stop the incessant SMG reload idle animation?

dvlfsh

First time out of the vault
Just now I tried to remove the frames and succeeded but obviously the reload sound still keeps playing. Then I tried to tinker with the sound files but they are all sped up so it's difficult to tell which sound to mute.

Anyone know a better way?
 
I don't know how to do this, but I've always thought that was odd that they do that in the game to begin with. I can see why you want to get rid of it.
 
Hmm, the first game doesn't seem to have that setting. But I found it for Fallout 2, could be useful when I move on to that.
Thanks

Well as far as I remember, there never were an animation when critters reload their weapons. It's an sfall feature (which I personally always turn on).
 
Slightly hijacking, is there a way to disable or speed up "weapon equip" animations before/after using an object? That's so f-g annoying! I imagine that would be a killer feature for Sfall.

If no other option exists, would deleting corresponding animation frames work? I think I could live without those, using instant weapon switch.
 
Last edited:
Slightly hijacking, is there a way to disable or speed up "weapon equip" animations before/after using an object? That's so f-g annoying! I imagine that would be a killer feature for Sfall.

If no other option exists, would deleting corresponding animation frames work? I think I could live without those, using instant weapon switch.

First solution that comes to my mind - increase animation FPS in all related FRMs, though it would take a lot of FRM editing :)
 
First solution that comes to my mind - increase animation FPS in all related FRMs, though it would take a lot of FRM editing :)
OK, how do I identify a specific FRM by name? (I want to experiment on tribal with a knife or a spear using objects).
I also checked frm file format description, and it specifies frame rate as a constant for some reason. not sure why.
 
OK, how do I identify a specific FRM by name? (I want to experiment on tribal with a knife or a spear using objects).
I also checked frm file format description, and it specifies frame rate as a constant for some reason. not sure why.

I don't see where it says so. The FPS is really used, for example all running animations are faster then walking.
 
I don't see where it says so. The FPS is really used, for example all running animations are faster then walking.
"Possible values" column for "FPS" row specifies 0x04, which is a constant. The wiki probably needs to be corrected, then.

Anyway, I'm more interested in FRM names. Is there a way to identify a specific FRM without clicking and viewing them one by one in Titanum FRM browser?
 
I don't see where it says so. The FPS is really used, for example all running animations are faster then walking.
"Possible values" column for "FPS" row specifies 0x04, which is a constant. The wiki probably needs to be corrected, then.

Anyway, I'm more interested in FRM names. Is there a way to identify a specific FRM without clicking and viewing them one by one in Titanum FRM browser?
I'm trying to help but the site won't let me post URLs or images.....................

You could try googling "nma fallout animation prefixes" and pick the first result. It contains a large image with lots of frame information.
 
You could try googling "nma fallout animation prefixes" and pick the first result. It contains a large image with lots of frame information.
I didn't get what did you mean, but eventually I found a list in Spr2FRM bat files. Thanks anyway.

The strange thing, I can't get the animation to change. When I change FRM rate in a file, Titanium just stops showing it, and in game there's no difference.
When I try to delete the animation (tribal equip/unequip spear, nmwarrgc/d), same thing - it's still shows up in game. I removed it from critter.dat and ensured it's not present in other dat files or data directory.
This eludes me.
 
And returning to the original thread, yes, it's not the animation, it's the sound of fake reload is what's annoying. I've listened to all SFX twice, but I couldn't identify it - it all gets blurred after while.
Is there any other way to find out the filename of this particular sound?
 
Here's FrameAnimator 2.70, hope that'll help setting up the FPS for graphics! In my case, I'd rather have the critters just holster their guns like the female pistol critter…. I'm gonna have to look for the "WR#___1.ACM" sound used by the SMG sometime.

You might also wanna delete the patch000.dat file in the fallout2.exe's directory
 
Last edited:
FrameAnimator is for increasing the FPS of the FRMs you talk about. Patch000.dat overwrites anything that comes after the contents of "Fallout 2 directory\data", even Killap's patches want you to delete it because it throws a wrench into the modifications you make in FO2.
 
I don't need to increase FPS. I was asking if there's a sane way to determine the filename of the sound of a specific animation, so I could silence it.
 
Isn't there a way to make the Idle animation like SMG reloading) rarer? He keeps doing it every few seconds, very distracting.

Playing FO1 with Fixt 0.81a
 
Back
Top