PlayIdleAnimOnReload=0
Maybe this is what you want?
in ddraw.iniCode:PlayIdleAnimOnReload=0
Hmm, the first game doesn't seem to have that setting. But I found it for Fallout 2, could be useful when I move on to that.
Thanks
Slightly hijacking, is there a way to disable or speed up "weapon equip" animations before/after using an object? That's so f-g annoying! I imagine that would be a killer feature for Sfall.
If no other option exists, would deleting corresponding animation frames work? I think I could live without those, using instant weapon switch.
OK, how do I identify a specific FRM by name? (I want to experiment on tribal with a knife or a spear using objects).First solution that comes to my mind - increase animation FPS in all related FRMs, though it would take a lot of FRM editing![]()
OK, how do I identify a specific FRM by name? (I want to experiment on tribal with a knife or a spear using objects).
I also checked frm file format description, and it specifies frame rate as a constant for some reason. not sure why.
"Possible values" column for "FPS" row specifies 0x04, which is a constant. The wiki probably needs to be corrected, then.I don't see where it says so. The FPS is really used, for example all running animations are faster then walking.
I'm trying to help but the site won't let me post URLs or images....................."Possible values" column for "FPS" row specifies 0x04, which is a constant. The wiki probably needs to be corrected, then.I don't see where it says so. The FPS is really used, for example all running animations are faster then walking.
Anyway, I'm more interested in FRM names. Is there a way to identify a specific FRM without clicking and viewing them one by one in Titanum FRM browser?
I didn't get what did you mean, but eventually I found a list in Spr2FRM bat files. Thanks anyway.You could try googling "nma fallout animation prefixes" and pick the first result. It contains a large image with lots of frame information.
No... that's real reload sound.HMXXXXIA.ACM?