Anyone think they have cool ideas for a new fallout game?

Ugly Kid

Still Mildly Glowing
I'm not making a fan game or anything, I just love new ideas for fallout whether official or not.

Besides, whatever ideas you have can't be worse than what Bethesda makes.
 
I have two ideas floating around, both are intended for potential future PnP campaigns but I thought about them as games at one point. One is isometric and the other first person.

Fallout: Vagrant Wastes
  • Pre-rendered backgrounds, turn-based, isometric.
  • Systems/Rules wise I'd port (with some further tweaking) my personal PnP system (primarily the combat portion)
  • Worldmap travel would be more intricate with menu-based story vignettes and an Oregon Trail style system in an optional "Survival Mode" where ration management is relevant in order to make traversing the Wasteland less monotonous
  • Soundtrack by Mark Morgan and Nobody's Nail Machine, focus on post-war Middle East/Mongolian Steppe/tribal fusions meant to represent new world
  • Aesthetic focus on post-war culture, "desertpunk" tribalistic Mad Max stuff, this is the furthest "gone" the Old World has been visually - works with the rural setting.
  • Vehicles are more prominent, albeit still sought-after and highly valued rare relics ala Fallout 2. Lots of choice in type (Motorbike, Truck etc)
  • Optional "Stronghold" system where the player can help establish a single outpost for their faction of choice, doing detailed questlines to strengthen the location into a community and manage its various troubles, also acting as a home base for the player
  • Non-ambient music: Bluegrass. Pre and Post war
Setting would be somewhere in the 2220s, in the Midwest. Effectively there'd be a clean up and clarification of the canon there, and a portrayal of the "real" events of Tactics. In short I'd write it so that the Brotherhood established a neo-feudal militia across the Midwest, clearing hostile warlords and aggressive tribal hordes such as the Beastmasters (Supers didn't make it to the Midwest in this canon), spreading far and wide due to their vehicular supremacy. The war with the Calculator's Army in the Rockies was prolonged and costly, spearheaded by a now infamous "Warrior" who dug into the western settlements and became something of a folk/war hero as he raised soldiers from the locals against the machines onslaught. As the situation grew dire, the Warrior and his western soldiers decided to utilize a captured nuclear warhead to destroy the Calculator at Cheyenne Mountain - a direct violation of their primary directive in securing the Calculator and its technology and the usage of atomic warfare a capital offense. The Elders in Chicago ordered the summary execution of The Warrior, to which his men denied. This would spark a civil conflict within the Midwest Brotherhood, the "Brotherhood" vs the "Warriors" of Steel. Eventually culminating in a final battle at St. Louis, where the Warriors were summarily defeated in a trap, and the remains of the city were razed to the ground - civilians included. Increasing tyrannical nature, loss of vehicular supremacy due to fuel shortage (and therefore breakdown of land control) and the atrocities of the Steel Wars lead to a common uprising against the Brotherhood in Chicago, breaking their already weakened state and sending the leadership to parts unknown.

The game would take place about 10 years after the conclusion of these conflicts, in a Midwest that has been thoroughly rocked by conflict (Taming of the Warlords and Beastmasters, Calculator War and finaly the "Steel Wars" ) and political balkanization. The Midwest is now an anarchic free-for-all, with many rising new factions, but also filled with broken remnants of many older factions destroyed by war. Remnants of the Beastmasters, old Warlord millitias, various fragments of the Brotherhood, you name it. This is a game with a lot of war stories. bad-blooded feuds, chips on the shoulder and those who can't let go are in every town. In this third dark age, tribalism is also flourishing across the post-nuclear prairies.

Main story would follow a similar pattern to New Vegas, initially a low-stakes and personal to the player story that then evoles into a broader factional conflict. The objective would be to have that feeling of many entangled, long post-war histories as in the Mojave, but over a much much wider and more diverse region.

Fallout: Broken Coast
  • First person
  • Rules wise uses NV as a jumping off point rather than 4/76 (I.E SPECIAL, Perks, Traits, Skills)
  • Focus on survivalism and resource scarcity, takes more than a few pages from the Metro games for "immersion" factors
  • "Crafting" and camp building but done within realistic proportions and not Minecraft style ala 4/76, carefulness to maintain weapon diversity
  • Power Armor like Fallout 4, but with no fusion cores, massive rarity and the return of PA Training. Assembling a single suit should be a major achievement.
  • Exploration of Fallout's relatively underexplored "Space Age" and space technology.
  • OST is grim, Dark Ambient, lots of whirring electronics
  • Non OST-music: "Space Age Pop"/Lounge Music
Setting would be Seattle, 2165. Prior the Great War, Seattle was America's showboaty "City of Tomorrow" thanks to the Space Needle and its ever-extravagant, specatcle of science the World's Fair (Where Dead Money's Sinclair met the Think Tank). Seattle and Washington State was America's spearhead (needlehead?) into the space age. Seattle was also at one point a launching pad for the Canadian Annexation, and many Seattle citizens helped the cause of "mindset adjustment" by moving in next to their (formerly) Canadian neighbors in the established province of New Jefferson (formerly Vancouver). Seattle in 2077 would be basically unrecognizable to our modern eyes, so superficially spiffy and full of cool but ultimately pointless technological conveniences.

Now, it stands in ruin. When it started snowing during the Great Nuclear Winter, it never stopped. Seattle and the majority of Washington exist in a state of permafrost. Plagued by blizzards, radstorms. The player would have diverse Washington environments to explore from the mountains (with lots of hidden Vaults), to the Olympic forests, to the ice-sheets and broken coastline, to the city of Seattle. You'd have to fight to survive, dressing for warmth, packing supplies and handling incliment, fatal weather. To make it you'd have to be a hardy survivalist or a tinkerer who can put those countless pre-war space age convenient trinkets to clever usage. Convert a mega-toaster into a personal heating unit? No problem!

Main story would be some kind of adaption of Van Buren, with the player beginning a prisoner in an automated facility, Bloomfield Space Center, BOMB-001, ODYSSEUS, the works. There'd be focus on the lost space age of america.

I also have this idea floating around for Wanamingos which I posted in the "Rewriting the Capital Wasteland" thread, and it'd be a good fit here. Monstrous, wildly mutating, nesting bio-terrors originating in Washington state.
 
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FO4 power armor is lore-breaking though because the various suits all used different frames/servos/hydraulics, not to mention the original games heavily imply you can do most things a human can while wearing it, while the ones in 4 are clunky, slow you down, don't let you use your hands cos they're so huge, etc.

Maybe armor specific frames, but even then how could you justify finding a frame without the plates/electronics/etc?
 
FO4 power armor is lore-breaking though because the various suits all used different frames/servos/hydraulics, not to mention the original games heavily imply you can do most things a human can while wearing it, while the ones in 4 are clunky, slow you down, don't let you use your hands cos they're so huge, etc.

Maybe armor specific frames, but even then how could you justify finding a frame without the plates/electronics/etc?

That's actually a pet peeve of mine in Fallout 4 as well, yeah in Broken Coast I'd definitely make "frames" not a thing. You'd still have unfinished suits, but you can't just mix and match. If it's T-51b missing the shoulders, it needs T-51b shoulders.

The point about them being clunky is interesting, on one hand I like it and on the other hand I don't. Basically, I like this:

fallout-76-beta-times-2-768x432.jpg


but I also like this:

d04bf2e123af488a66b9c060fb47445e.jpg


I think a marriage between the two designs could work. The overall design of the 4/76 PA but with some slimmed down/less industrial areas, such as the hands I also think getting rid of the frame and making it "part" of the suit already would also reduce the size bloat on them just the right amount.
 
That's actually a pet peeve of mine in Fallout 4 as well, yeah in Broken Coast I'd definitely make "frames" not a thing. You'd still have unfinished suits, but you can't just mix and match. If it's T-51b missing the shoulders, it needs T-51b shoulders.

The point about them being clunky is interesting, on one hand I like it and on the other hand I don't. Basically, I like this:

Issue is that it directly contradicts how it doesn't reduce your AP in FO1-2, the dialogue in 3, and that if they REALLY wanted a clunky power armor, leave it to T-45d, which I think we'd all agree would be fine to retcon into a big clunky suit, to symbolise the minus to agility in FO3.

There's just zero way that APA Mk2 turns you into a slow running easy to hit target.
 
Issue is that it directly contradicts how it doesn't reduce your AP in FO1-2, the dialogue in 3, and that if they REALLY wanted a clunky power armor, leave it to T-45d, which I think we'd all agree would be fine to retcon into a big clunky suit, to symbolise the minus to agility in FO3.

There's just zero way that APA Mk2 turns you into a slow running easy to hit target.

From what I recall, F4 PA doesn't actually slow you down that much. Just gives you the sensation of it doing so. It's also worth noting the (obviously non-canon but indicative) dialogue that someone wearing APA could be mistaken for something from a Mecha video game. Make of that what you will.
 
From what I recall, F4 PA doesn't actually slow you down that much. Just gives you the sensation of it doing so. It's also worth noting the (obviously non-canon but indicative) dialogue that someone wearing APA could be mistaken for something from a Mecha video game. Make of that what you will.

There's no doubt it limits your agility though, any form of evasive maneuver is out of the question, changing position, etc.

And traditionally mecha from both battletech and japanese manga are depicted as being unusually agile for their size and bulk.

Edit: Checked some stuff and some reddit posts claim the slowdown is approximately 20% in power armor, that's basically having a 10AP character reduce down to 8AP in FO1-2.
 
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I have two ideas floating around, one is isometric and the other first person.

Fallout: Vagrant Wastes
  • Pre-rendered backgrounds, turn-based, isometric.
  • Systems/Rules wise I'd port (with some further tweaking) my personal PnP system (primarily the combat portion)
  • Worldmap travel would be more intricate with menu-based story vignettes and an Oregon Trail style system in an optional "Survival Mode" where ration management is relevant in order to make traversing the Wasteland less monotonous
  • Soundtrack by Mark Morgan and Nobody's Nail Machine, focus on post-war Middle East/Mongolian Steppe/tribal fusions meant to represent new world
  • Aesthetic focus on post-war culture, "desertpunk" tribalistic Mad Max stuff, this is the furthest "gone" the Old World has been visually - works with the rural setting.
  • Vehicles are more prominent, albeit still sought-after and highly valued rare relics ala Fallout 2. Lots of choice in type (Motorbike, Truck etc)
  • Optional "Stronghold" system where the player can help establish a single outpost for their faction of choice, doing detailed questlines to strengthen the location into a community and manage its various troubles, also acting as a home base for the player
  • Non-ambient music: Bluegrass. Pre and Post war
Setting would be somewhere in the 2220s, in the Midwest. Effectively there'd be a clean up and clarification of the canon there, and a portrayal of the "real" events of Tactics. In short I'd write it so that the Brotherhood established a neo-feudal militia across the Midwest, clearing hostile warlords and aggressive tribal hordes such as the Beastmasters (Supers didn't make it to the Midwest in this canon), spreading far and wide due to their vehicular supremacy. The war with the Calculator's Army in the Rockies was prolonged and costly, spearheaded by a now infamous "Warrior" who dug into the western settlements and became something of a folk/war hero as he raised soldiers from the locals against the machines onslaught. As the situation grew dire, the Warrior and his western soldiers decided to utilize a captured nuclear warhead to destroy the Calculator at Cheyenne Mountain - a direct violation of their primary directive in securing the Calculator and its technology and the usage of atomic warfare a capital offense. The Elders in Chicago ordered the summary execution of The Warrior, to which his men denied. This would spark a civil conflict within the Midwest Brotherhood, the "Brotherhood" vs the "Warriors" of Steel. Eventually culminating in a final battle at St. Louis, where the Warriors were summarily defeated in a trap, and the remains of the city were razed to the ground - civilians included. Increasing tyrannical nature, loss of vehicular supremacy due to fuel shortage (and therefore breakdown of land control) and the atrocities of the Steel Wars lead to a common uprising against the Brotherhood in Chicago, breaking their already weakened state and sending the leadership to parts unknown.

The game would take place about 10 years after the conclusion of these conflicts, in a Midwest that has been thoroughly rocked by conflict (Taming of the Warlords and Beastmasters, Calculator War and finaly the "Steel Wars" ) and political balkanization. The Midwest is now an anarchic free-for-all, with many rising new factions, but also filled with broken remnants of many older factions destroyed by war. Remnants of the Beastmasters, old Warlord millitias, various fragments of the Brotherhood, you name it. This is a game with a lot of war stories. bad-blooded feuds, chips on the shoulder and those who can't let go are in every town. In this third dark age, tribalism is also flourishing across the post-nuclear prairies.

Main story would follow a similar pattern to New Vegas, initially a low-stakes and personal to the player story that then evoles into a broader factional conflict. The objective would be to have that feeling of many entangled, long post-war histories as in the Mojave, but over a much much wider and more diverse region.

Fallout: Broken Coast
  • First person
  • Rules wise uses NV as a jumping off point rather than 4/76 (I.E SPECIAL, Perks, Traits, Skills)
  • Focus on survivalism and resource scarcity, takes more than a few pages from the Metro games for "immersion" factors
  • "Crafting" and camp building but done within realistic proportions and not Minecraft style ala 4/76, carefulness to maintain weapon diversity
  • Power Armor like Fallout 4, but with no fusion cores, massive rarity and the return of PA Training. Assembling a single suit should be a major achievement.
  • Exploration of Fallout's relatively underexplored "Space Age" and space technology.
  • OST is grim, Dark Ambient, lots of whirring electronics
  • Non OST-music: "Space Age Pop"/Lounge Music
Setting would be Seattle, 2165. Prior the Great War, Seattle was America's showboaty "City of Tomorrow" thanks to the Space Needle and its ever-extravagant, specatcle of science the World's Fair (Where Dead Money's Sinclair met the Think Tank). Seattle and Washington State was America's spearhead (needlehead?) into the space age. Seattle was also at one point a launching pad for the Canadian Annexation, and many Seattle citizens helped the cause of "mindset adjustment" by moving in next to their (formerly) Canadian neighbors in the established province of New Jefferson (formerly Vancouver). Seattle in 2077 would be basically unrecognizable to our modern eyes, so superficially spiffy and full of cool but ultimately pointless technological conveniences.

Now, it stands in ruin. When it started snowing during the Great Nuclear Winter, it never stopped. Seattle and the majority of Washington exist in a state of permafrost. Plagued by blizzards, radstorms. The player would have diverse Washington environments to explore from the mountains (with lots of hidden Vaults), to the Olympic forests, to the ice-sheets and broken coastline, to the city of Seattle. You'd have to fight to survive, dressing for warmth, packing supplies and handling incliment, fatal weather. To make it you'd have to be a hardy survivalist or a tinkerer who can put those countless pre-war space age convenient trinkets to clever usage. Convert a mega-toaster into a personal heating unit? No problem!

Main story would be some kind of adaption of Van Buren, with the player beginning a prisoner in an automated facility, Bloomfield Space Center, BOMB-001, ODYSSEUS, the works. There'd be focus on the lost space age of america.

I also have this idea floating around for Wanamingos which I posted in the "Rewriting the Capital Wasteland" thread, and it'd be a good fit here. Monstrous, wildly mutating, nesting bio-terrors originating in Washington state.
I love these ideas, although I have one criticism for each idea.

For the first game, I don't know how I feel about ththe BoS being in the midwest, I think they should barely go past the Four-States commonwealth, but maybe that's just me.

And for the second game, I think it would benefit from having an original story rather than trying to be Van Buren. Plus if I were to gain the fallout IP I'd re-do Fallout 1, 2, New Vegas, and combine 3 and 4 then re-do them, and I'd revive Van Buren.

Other than those though I completely love the games.
 
I love these ideas, although I have one criticism for each idea.

For the first game, I don't know how I feel about ththe BoS being in the midwest, I think they should barely go past the Four-States commonwealth, but maybe that's just me.

And for the second game, I think it would benefit from having an original story rather than trying to be Van Buren. Plus if I were to gain the fallout IP I'd re-do Fallout 1, 2, New Vegas, and combine 3 and 4 then re-do them, and I'd revive Van Buren.

Other than those though I completely love the games.

With regards to the Midwest BoS, I agree with you. However, Tactics was a thing. It was a thing a lot of people liked and its pseudo-canon. The BoS exist(ed) in some capacity in the Midwest, we know at least. That's why by the time of Vagrant Wastes, they're basically gone. The Midwest BoS existed and are a part of the region's history, but they're just lore now. Any remnants of them are going to be bastardized imitations of a faction that at its prime was already basically only Brotherhood in name only. Some town guard out in Iowa equipped with scrap metal armor and pump-action shotguns, painting a red version of the BoS logo on their armor with a gun instead of a sword because that symbol used to mean "authority" back before the wars, which some of the older guards might have served in as grunts. I thought about the idea that you could have a holdout faction of "true" Brotherhood traditionalists out there in the Midwest somewhere, but I'd feel it would be redundant. The BoS should be the scarred past of the Midwest, not the future. A brief period of rise-and-fall in the post-nuclear centuries of civilization.

As for the second point, I was only spitballing. The vast majority of Van Buren's plot wouldn't port into that setting anyway, its just that Van Buren utilized some of the more space age features. I also think the waking up in an automated old world prison start is a good one. very distinct, interesting, has a good plot hook.
 
With regards to the Midwest BoS, I agree with you. However, Tactics was a thing. It was a thing a lot of people liked and its pseudo-canon. The BoS exist(ed) in some capacity in the Midwest, we know at least. That's why by the time of Vagrant Wastes, they're basically gone. The Midwest BoS existed and are a part of the region's history, but they're just lore now. Any remnants of them are going to be bastardized imitations of a faction that at its prime was already basically only Brotherhood in name only. Some town guard out in Iowa equipped with scrap metal armor and pump-action shotguns, painting a red version of the BoS logo on their armor with a gun instead of a sword because that symbol used to mean "authority" back before the wars, which some of the older guards might have served in as grunts. I thought about the idea that you could have a holdout faction of "true" Brotherhood traditionalists out there in the Midwest somewhere, but I'd feel it would be redundant. The BoS should be the scarred past of the Midwest, not the future. A brief period of rise-and-fall in the post-nuclear centuries of civilization.

As for the second point, I was only spitballing. The vast majority of Van Buren's plot wouldn't port into that setting anyway, its just that Van Buren utilized some of the more space age features. I also think the waking up in an automated old world prison start is a good one. very distinct, interesting, has a good plot hook.
Ok that makes me feel a bit better about those things. Maybe the BoS decided not to expand into the midwest anymore because of the steel wars.

And a potentially better start than being a prisoner could be being a slave, the slaver just holds you in a prewar facility??

Although I guess that's not very different from being a prisoner.
 
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Ok that makes me feel a bit better about those things. Maybe the BoS decided not to expand into the midwest anymore because of the steel wars.

And a potentially better start than being a prisoner could be being a slave, the slaver just holds you in a prewar facility??

The way I figure it, Lost Hills sends an expedition to the "Far East" with experimental methods (Airship) and the precautions that it's a huge shot in the dark. They learn, perhaps through transmission or FOB beacon that the airship is downed somewhere in the middle of the continent. Expedition goes dark, and the BoS never hears anything again. With the West-Coast BoS stretching out probably not that far into the Four-States Commonwealth, they never even catch ear of the Midwest BoS's rise and fall. To them, the "Midwest BoS" were a deattachment that got downed and are now MIA presumed KIA. They'd never even know.

As for the slave idea, I actually always liked the idea of starting a campaign as an escaped "slave" or prisoner kinda like O' Brother Where Art Thou but I don't picture it with the tone of Broken Coast.
 
remaster fallout 1 then make a dlc where you play as a mutant from the Master's army think it would be neat

Fallout 1 remaster could be really, really cool or absolutely abominable. Stuff like adding detailed, diverse/varied sprites and animations for each type of weapon, and having unique NPC designs would be awesome.
 
As far as location goes, I’d like to see a Fallout game take place in the center of the country, like the Great Plains region. I’d particularly like to see it portrayed the way Cassidy (or was it Tycho?) described it, as a big old radioactive dustbowl. Radstorms would be a prevalent hazard, and maybe most electricity would be generated by windmills. I imagine the radstorms would look something like the storms in that Mad Max game, plus varying amounts of radiation.
 
As far as location goes, I’d like to see a Fallout game take place in the center of the country, like the Great Plains region. I’d particularly like to see it portrayed the way Cassidy (or was it Tycho?) described it, as a big old radioactive dustbowl. Radstorms would be a prevalent hazard, and maybe most electricity would be generated by windmills. I imagine the radstorms would look something like the storms in that Mad Max game, plus varying amounts of radiation.

That was indeed Tycho, a Ranger, so there should be other ranger in the game
 
Hawaii with weird ass tribal cults, boats, Sea Monsters, pirates and the menace of a huge Radioactive tsunami (or Volcanic eruption, or both)
 
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