Ghouls in the original Fallout games shambled, they looked like zombies, and they still had to eat food and drink water(In FO1 Necropolis is doomed if you take their water chip). Point is being a ghoul was a curse, they were immortal(was that in FO1 or 2 lore?) but also had damaged or degraded joints making movement slow and likely painful and they still needed basic necessities. Ghouls now seem to have no weakness or downsides except looking like they have a skin condition. They're immortal and can even heal from radiation, they don't need food or water(FO4's fridge kid) or possibly very little of it, they can run and jump and aren't hindered from joint pain. It seems like the only downside to being a ghoul is possibly becoming feral(Except there are still many ghouls who are pre-war so becoming a feral is not inevitable with age) or just discrimination from normal humans but that could be alleviated by just covering up every part of yourself in clothing or armor along with a mask/helmet. So far, being a ghoul has transformed from what should have been a curse of being immortal, looking like a rotting corpse, having to shamble to move, and remembering the world before the Great War to being a blessing in the wastes where ghouls are healed from radiation and don't need water or food and their bodies can still function capably and instead of looking like a rotting corpse they just look to have a severe skin condition. Are there any downsides to being a ghoul besides looking ugly? How do you think ghouls should have been handled differently than how Bethesda has portrayed them?