PaladinHeart
Mildly Dipped
First, if there's a lot of food in the game then why not implement a hunger system? Basically a system that would force you to use up resources if you wanted to heal via resting. (that free health should cost you in one way or another). Don't make it annoying though. I mean if you hardly ever rest anywhere then you shouldn't have to eat but every so often (more like Ultima Underworld than Sims).
Also, I have been thinking that they should improve on the armor system. We already know weapons will deteriorate over time and you'll have to either repair them or use parts from other weapons to fix them. So if armor and clothing loses durability as well, then I think the damage should visibly show on your character. The condition of your clothing should also have an impact on how well your charisma and social skills such as speech and barter work. Like if your clothing is above 75% condition, then you'll get a small bonus, but if it drops below 25% and you're left with just tatters of your original vault suit, then there should be a significant decrement to how people treat you. Of course, some people shouldn't care (such as tribals). Also, when the condition reaches 0% the armor or clothing should turn into unwearable (but useful) rags, leather, metal debris, etc.. depending on the item. Then these resources could be used to repair future clothing / armor.
Now, as for inventory, I think it would be nice if any particular object could used, according to its properties. Like if you see a loose board, you should be able to pick it up and use it as a club. And it would eventually break of course. See that rock? Okay. I want to be able to pick it up and throw it at someone or something. Okay, another option should include being able to combine the rock with the piece of wood using tape, leather straps, whatever. Now depending on how good the rock is attached, the club can be used to launch it farther and/or harder, or you've pretty much got an improved club (although the rock would very likely, and easily, drop off). It would also be interesting if we could find some nails, and use said rock to hammer them into the board.
I want to elaborate on the inventory system with another example or two. Let's say the player wants to do something crazy, like glue some C4 to the end of his weapon and hit someone/something with it. Okay. Let the player do that. xD But also let them remove it if they see the error of their thinking. You mentioned something about using explosives and bottle caps to make a shrapnel bomb. Why not use other objects too? Or maybe instead of that? How about something crazy? Hey I've got 5 spare handguns. Why not throw them in there? And a few rounds of ammo. An extra grenade.. there, now the lunch box is packed full. Oh! Let's top that off and use this old piece of chalk to draw a smiley face on the lunch box..
I know these are some wild ideas but I've been very disappointed in all the so-called "next gen" games. Most of them are just dumbed down versions of older games that require an UBER system to run the game simply because it has (arguably) nice graphics. I've played through both Uncharted: Drake's Fortune, and Heavenly Sword. Both games left me with an empty feeling. I think it's time to improve something beyond just the visuals...
Oh. Another thing I noticed.. the death gibs. In your screenshots the only parts left of the skull seem to be the eyeballs and a mandible of some sort. I think each character's head should have a different exploding animation. And yes, it would be cool if our evil characters could have a skull collection, from the various fictims they've slain. Maybe even sew them into the armor, or better yet, have some bone armor. But there should be even more uses for corpses. Not to mention that a bloody corpse should attract animals that would want to eat it. Maybe even have a mutant crow occasionally swoop down for the eyeballs (and other tasty giblets).
I know. Crazy ideas. But to me a next gen game that simply does more of the same old stuff, but with better graphics, is pretty much a joke.. We might as well just replay the 90's games.
Also, I have been thinking that they should improve on the armor system. We already know weapons will deteriorate over time and you'll have to either repair them or use parts from other weapons to fix them. So if armor and clothing loses durability as well, then I think the damage should visibly show on your character. The condition of your clothing should also have an impact on how well your charisma and social skills such as speech and barter work. Like if your clothing is above 75% condition, then you'll get a small bonus, but if it drops below 25% and you're left with just tatters of your original vault suit, then there should be a significant decrement to how people treat you. Of course, some people shouldn't care (such as tribals). Also, when the condition reaches 0% the armor or clothing should turn into unwearable (but useful) rags, leather, metal debris, etc.. depending on the item. Then these resources could be used to repair future clothing / armor.
Now, as for inventory, I think it would be nice if any particular object could used, according to its properties. Like if you see a loose board, you should be able to pick it up and use it as a club. And it would eventually break of course. See that rock? Okay. I want to be able to pick it up and throw it at someone or something. Okay, another option should include being able to combine the rock with the piece of wood using tape, leather straps, whatever. Now depending on how good the rock is attached, the club can be used to launch it farther and/or harder, or you've pretty much got an improved club (although the rock would very likely, and easily, drop off). It would also be interesting if we could find some nails, and use said rock to hammer them into the board.
I want to elaborate on the inventory system with another example or two. Let's say the player wants to do something crazy, like glue some C4 to the end of his weapon and hit someone/something with it. Okay. Let the player do that. xD But also let them remove it if they see the error of their thinking. You mentioned something about using explosives and bottle caps to make a shrapnel bomb. Why not use other objects too? Or maybe instead of that? How about something crazy? Hey I've got 5 spare handguns. Why not throw them in there? And a few rounds of ammo. An extra grenade.. there, now the lunch box is packed full. Oh! Let's top that off and use this old piece of chalk to draw a smiley face on the lunch box..
I know these are some wild ideas but I've been very disappointed in all the so-called "next gen" games. Most of them are just dumbed down versions of older games that require an UBER system to run the game simply because it has (arguably) nice graphics. I've played through both Uncharted: Drake's Fortune, and Heavenly Sword. Both games left me with an empty feeling. I think it's time to improve something beyond just the visuals...
Oh. Another thing I noticed.. the death gibs. In your screenshots the only parts left of the skull seem to be the eyeballs and a mandible of some sort. I think each character's head should have a different exploding animation. And yes, it would be cool if our evil characters could have a skull collection, from the various fictims they've slain. Maybe even sew them into the armor, or better yet, have some bone armor. But there should be even more uses for corpses. Not to mention that a bloody corpse should attract animals that would want to eat it. Maybe even have a mutant crow occasionally swoop down for the eyeballs (and other tasty giblets).
I know. Crazy ideas. But to me a next gen game that simply does more of the same old stuff, but with better graphics, is pretty much a joke.. We might as well just replay the 90's games.