Sorrow
So Old I'm Losing Radiation Signs
Well, I have yet to play a cRPG game where getting food becomes annoying or "a chore", so I have no idea what you're talking about.
Actually, when I played Baldur's Gate after playing Ultima VII and ADOM, I missed food. As for food rotting over time - I've seen it in ADOM and it didn't make the game any less playable.
Attitude to the Vault and towns in general, for example:
Would she miss the Vault where she had all provided by Vaults food dispensers and water purification systems?
Maybe saving the Vault and returning to it would become more important when it becomes a source of comfort and safety instead of being a prison?
What is the life outside like - is danger from monsters and raiders the only disadvantage of living outside the vault?
Are Small Guns and Speech really the most important skills?
Are towns really useless enough to be eradicated without mercy?
Actually, when I played Baldur's Gate after playing Ultima VII and ADOM, I missed food. As for food rotting over time - I've seen it in ADOM and it didn't make the game any less playable.
So, now all RPGs that feature a food system are not only tiresome and boring, but also a sim ? Actually, Fallout had a half-assed attempt at showing the importance of water (and survival skills) - it had encounters where the character without water canteen would search for and take damage if she would fail. Sadly, the encounters were random and the armour could absorb the damage. Also, the character could take additional water from the Vault's supply room.JR Jansen said:No offense but this is not supposed to be a sim.
Well, I think it would be interesting to see how character's motivation would change when she would need food and water to survive...JR Jansen said:I do see the attraction to have a food system in a post-apoc game though. And i'm not dead set against it but in my experience, it usually turns out to be a bad thing.
Attitude to the Vault and towns in general, for example:
Would she miss the Vault where she had all provided by Vaults food dispensers and water purification systems?
Maybe saving the Vault and returning to it would become more important when it becomes a source of comfort and safety instead of being a prison?
What is the life outside like - is danger from monsters and raiders the only disadvantage of living outside the vault?
Are Small Guns and Speech really the most important skills?
Are towns really useless enough to be eradicated without mercy?