Armour types

Mikael Grizzly said:
Also, what about Rad Suits?

I'd really like to see these too - I don't know how much "armor" they could provide without seeming ridiculous, but I always missed them in Fallout. I'd love to see some encounter with a bunch of guys in rad suits coming at you with cattle prods.

Wasn't Van Buren going to have rad/environmental suits, or was that just concept art?
 
I'd like to see more armor that is "flexible" to allow for a drop/addition to base accuracy with long range weapons. I just don't buy that someone wearing heavy Combat Armor, or a Metal Armor, no matter how strong he is, is going to have an easy time firing at somebody 200 m downrange and hitting him most of the time, you know?

And powered joints in armors "less advanced" than power armor would be nice too... Why is it that Power Armor has to be the be-all and end-all of powered armor design? The BoS surely did some looking into newer/different designs, right?

I always wanted some kind of Tesla Armor that was powered, because I liked the concept behind the armor. But Power Armor simply *had* to be better.
 
Lazarus Plus said:
I'd like to see more armor that is "flexible" to allow for a drop/addition to base accuracy with long range weapons. I just don't buy that someone wearing heavy Combat Armor, or a Metal Armor, no matter how strong he is, is going to have an easy time firing at somebody 200 m downrange and hitting him most of the time, you know?
I thought that the combat armour was meant to be quite lightweight. Anyway maybe having heavier armour affect your agility, but then your agility affects your armour class and higher armour class means your harder to hit and heavier armour tends to have a better armour class, go figure?

Lazarus Plus said:
And powered joints in armors "less advanced" than power armor would be nice too... Why is it that Power Armor has to be the be-all and end-all of powered armor design?
Because the designers wanted to have an armour in the game that was better than the others?

Lazarus Plus said:
The BoS surely did some looking into newer/different designs, right?
Yeah the armoured batsuit from FOT. :twisted: From Fallout I got the impression that while they new how to repair and maintain PA they weren't at the level to develop new designs, I got the impression they had only just reached the level needed to re-engineer the laser pistol. And having new armours means there's probably a lot more people running around in them and for me that pushes the game too far into sci-fi mode.

Lazarus Plus said:
I always wanted some kind of Tesla Armor that was powered, because I liked the concept behind the armor. But Power Armor simply *had* to be better.
I thought that the tesla should look different to the metal armour, more than just a breast plate but the power armour was designed to be a walking tank, and the tesla armour as a defence against energy weapons. Different armours for different jobs.
 
requiem_for_a_starfury said:
Lazarus Plus said:
I'd like to see more armor that is "flexible" to allow for a drop/addition to base accuracy with long range weapons. I just don't buy that someone wearing heavy Combat Armor, or a Metal Armor, no matter how strong he is, is going to have an easy time firing at somebody 200 m downrange and hitting him most of the time, you know?
I thought that the combat armour was meant to be quite lightweight. Anyway maybe having heavier armour affect your agility, but then your agility affects your armour class and higher armour class means your harder to hit and heavier armour tends to have a better armour class, go figure?

I don't have a problem with heavier armor affording better protection, I have a problem with heavy armor that isn't powered covering your body and yet you fire a gun like you were wearing a t-shirt. (IE, as though unencumbered.)

Lazarus Plus said:
And powered joints in armors "less advanced" than power armor would be nice too... Why is it that Power Armor has to be the be-all and end-all of powered armor design?
requiem_for_a_starfury said:
Because the designers wanted to have an armour in the game that was better than the others?

By this I meant simply that once you get Powered Armor, it's light years beyond anything else. Whether or not it should be the best is debatle, but I felt that there should be a bit more of a gradation of quality from "pretty good" armor to "I am now invincible to 90% of attacks" armor, you know? Other, "less advanced", designs would easily accomplish this. Perhaps prototypes of power armor or something, you know?

Lazarus Plus said:
The BoS surely did some looking into newer/different designs, right?
requiem_for_a_starfury said:
Yeah the armoured batsuit from FOT. :twisted: From Fallout I got the impression that while they new how to repair and maintain PA they weren't at the level to develop new designs, I got the impression they had only just reached the level needed to re-engineer the laser pistol. And having new armours means there's probably a lot more people running around in them and for me that pushes the game too far into sci-fi mode.

Well, it's not like the BoS would start handing them out anyways, you know? The only people you should see wearing power armor are Steel Knights and people like yourself that took one from someplace dangerous.

Lazarus Plus said:
I always wanted some kind of Tesla Armor that was powered, because I liked the concept behind the armor. But Power Armor simply *had* to be better.
requiem_for_a_starfury said:
I thought that the tesla should look different to the metal armour, more than just a breast plate but the power armour was designed to be a walking tank, and the tesla armour as a defence against energy weapons. Different armours for different jobs.

True, but the Tesla Armor fails in it's intended purpose anyways because it's only marginally better than Power Armor at energy deflection anyways.
 
Lazarus Plus said:
I don't have a problem with heavier armor affording better protection, I have a problem with heavy armor that isn't powered covering your body and yet you fire a gun like you were wearing a t-shirt. (IE, as though unencumbered.)
Yeah but the game isn't meant to be a sim, sure armour is more interesting if it has a positive and negative effect but when you have people running around wielding mini-guns (who don't have power armour or aren't supermutants) it should be obvious that that sort of realism isn't the name of the game.

Lazarus Plus said:
By this I meant simply that once you get Powered Armor, it's light years beyond anything else. Whether or not it should be the best is debatle, but I felt that there should be a bit more of a gradation of quality from "pretty good" armor to "I am now invincible to 90% of attacks" armor, you know? Other, "less advanced", designs would easily accomplish this. Perhaps prototypes of power armor or something, you know?
I don't think that the problem is lack of something between combat and power armour, but more that the power armour is available too easily and can be got fairly early in the game. First time I played Fallout I got the power armour before I had enough to buy combat armour. I had completed the quest needed to get the PA when I joined the brotherhood before I had even heard (in character) of the brotherhood, so I got offered a suit of PA before the brotherhood armour. PA in Fallout 3 should be really rare, near the end of the game no matter which way you play and preferably need a lot of repairing and have many quests to find all the spare parts.

Lazarus Plus said:
Well, it's not like the BoS would start handing them out anyways, you know? The only people you should see wearing power armor are Steel Knights and people like yourself that took one from someplace dangerous.
That would still be too many people, when you get backup from the paladins in Fallout, or have most if not all of your party in PA by the end of FO2 or Wasteland it kinds of destroys the post apocalyptic feel of the game. Same with dozens of people running around in combat armour.

Lazarus Plus said:
True, but the Tesla Armor fails in it's intended purpose anyways because it's only marginally better than Power Armor at energy deflection anyways.
Presumably tesla was invented, in the Fallout universe, as a response to the invention of energy weapons and power armour came along even later. Therefore power armour most likely incorporates some of the tesla technology but since it was designed to do so much more than the tesla armour, some compromises had to be made so it's not as good as the speciality armour would be against a specific threat.
 
A significant encumberence penalty with heavier armor and there should also be a lighter version of some type of powered armor that would extremely useful with no or less of a penalty but functioned nearly as well. Some newly discovered alloy from two or three very resistant metals.
 
Why would you need lighter power armour? PA is meant to be a walking tank, it should carry you not you it.

What should of been done in the RPGs is to have the suit act as sort of a vehicle. Instead of being able to carry around one or two suits of PA in your inventory you click on the armour and put it on. When you take it off it goes automatically back on the ground rather than into your inventory. Then it wouldn't need to affect your carry weight at all.
 
Now that is a good idea...It is kind of stupid that you can carry several power armours in your inventory :?
 
About the Combat armor - yes it was meant to be lightweight, and it was. It offers good protection, while not limiting the wearer's moves too much. Possibly, it's equivalent in our world would be (to use Rainbow Six's term) medium CT armor.

Oh, for CT flexibility - look at that Canadian wiggling before the execution in the Fallout intro. Now, compare this with mr. walking Abrams. Kind of like comparing chainmail with a plate armour.
 
I meant Combat Armor for the second one,

the first is a comparison between the flexibility of Combat Armor and medium counter-terrorist armor. Of course, Combat Armor has superior protection, but in terms of flexibility stays the same.
 
MethidParadox said:
BOooo!!!!

Bozar just wants to see Boobies no matter what he's doing.

Go try to find some pr0n on google.com =P

Out of curiousity...

Did you even read past the first page? We had been past THAT for quote some time...
 
Yes quite! Can we just drop the remarks about boobies (jesus i never even said anything about boobies anyway!)
.... kids!
 
*slap*

Methidox, Brother Bozar, stop spamming the thread with irrelevant bullshit.
 
Wooz - The guy misquoted and misrepresented me with a post suggesting that all i want to see in fallout 3 is boobs.
- At least give me the benefit of being able to respond and rectify the situation without labeling it 'spam'.

- Thanks
 
brother bozar said:
Wooz - The guy misquoted and misrepresented me with a post suggesting that all i want to see in fallout 3 is boobs.
- At least give me the benefit of being able to respond and rectify the situation without labeling it 'spam'.

- Thanks
Replying with a very useless statement to a spammy message is what you did, whether or not that was to 'rectify' a situation is irrelevant, the post contained nothing relevant to the topic.
 
Back to the topic.

What kind of damage do you think there should be at the (AC-)DT-DR's

What I would like to see are.
1.Blunge (exp. blunge weapons and normal bullets)
2.Piercing (exp. knives and AP bullets)
3.Fire
4.Gas (can be protected by using only head gear, because you can't aim an gas weapon to any other part)
5.Laser
6.Plasma
7.Explode
8.Electrical

It might be a good idea to have more flexiple armores so you could take the Super Mutants and re-desing it to be a humans or you could take power armors and remake them to be a expandened fusion super mutant armor whit three arms :twisted: .
 
4.Gas (can be protected by using only head gear, because you can't aim an gas weapon to any other part)

Certain gasses, nerve gas for instance, merely have to make contact with the skin. In such a case, you'd have to wear an environment suit, power armor, or something providing full body protection. A cannister launching gun would be pretty cool. Starting out with some of the less potent gasses, like mustard or tear gas, going all the way up to terrible nerve. Could make for neat visuals and would provide something, besides grenades, that have an area of effect with an actual duration.
 
Back
Top