Armoured talking heads

Good work, Jotisz.

I agree with the comments made: IMO one of the great things about the FO models is that they are exagerated - dramatic - you know. The broadness of the characters shoulders is over-exagerated, the Pectoral chest armour plates are HUGE!
As said before, alot of this is lost in-game so it's better to over-exaggerate than under. We can always scale down in the 2D post-processing, whereas we can't easily scale up without using interpolation and then it ends up looking crappy.

Also, i would take out the 'lip' on the CA shoulder plates. The in-game model seems to be smooth all the way round: like the outside of a bowl.
 
Sonmething like this for the shoulder

Also I played with the idea to change the chest plates too


And I made the shoulders for the leather armor too

Now I'm going to look for textures and will the details on the chest I think it will be ok though if you have any idea feel free to share it
 
Good work on that leather armor. You could make the torso more in the shape of letter V though
 
Actually you will be able to see things that above the small yellow line so Im unsure if the effect would be visiable but I will check out by the way I'm begin to ad those small details on the armor and will change the body to make it different then the combat armor

Anyway whats your opinion about the combat armor?
Which chestplate looks better?
 
Jotisz said:
Sonmething like this for the shoulder


I prefer this one. But i would bulk out the armour plates some
more and broaden the shoulders.

More like this:

Combatguy.gif


and less like this:

CBTARMOR.gif
 
GlowHound said:
You guys know that the Cassidy talking head already has leather armor, right?

Can't you use that?

Hmm. that's a good point.

But Jotisz can probably do better if he wants.

@ Jotisz: i'll test out the cassidy talking head leather and post it here. Might be best to put leather on hold until then and do metal or jacket instead.
 
Josan12 said:

I prefer this one. But i would bulk out the armour plates some
more and broaden the shoulders.
Ok I will try to make it in this week also I will darken a bit the colors

GlowHound said:
You guys know that the Cassidy talking head already has leather armor, right?
Can't you use that?
Josan12 said:
@ Jotisz: i'll test out the cassidy talking head leather and post it here. Might be best to put leather on hold until then and do metal or jacket instead.

Yeah I know that but I've forgotten that when I started to model the leather armor and now I'm nearly finished it well at least we will be able to choose from two different version

If things goes well I will be able to start the metal armor/leather jacket in the weekend
 
With a better quality/ better textur, the leatherarmor could look really good, I think. :)
 
Lexx said:
With a better quality/ better textur, the leatherarmor could look really good, I think. :)

Agreed. Textures will be very important for this particular project as the models are seen up-close and in detail. Continuum would be a good person to ask as he's good at textures ....
 
so this will be an new project or a new version of the NPC Armor Mod???

Think for compatibility the second one is the better method!
 
Mr.Wolna said:
so this will be an new project or a new version of the NPC Armor Mod???

Think for compatibility the second one is the better method!

Yeah, it should be a new version of the NPC armour mod for simplicity's sake.

Should it be merged with the NPC armour mod thread?
 
I don't know if this combat armor looks better

About the textures well as I said its my first time doing this detailed object so I don't know how it will end... I think I will ask Continuum about some advice in the weekend.

Should it be merged with the NPC armour mod thread?
I think it should be merged
 
Josan12 said:
Continuum would be a good person to ask as he's good at textures ....
Me good at texturing? Certainly no ;)


Jotisz said:
I don't know if this combat armor looks better
You should chamfer edges little a bit in shoulder pads. Also, armour needs more details, since you're going to use it as a part of TH(s).

Jotisz said:
About the textures well as I said its my first time doing this detailed object so I don't know how it will end... I think I will ask Continuum about some advice in the weekend.
I made two quick basic textures... If you're going to use them - you should tweak them for your needs.


Something for rusted metal parts:



After adding bump and spec you should get something like this:




And something for Leather Armour:



Hope it helps.
 
Continuum said:
Hope it helps.
I'm sure it will thanks Continuum

Edit

Here comes the leather armor in two version
leather000000ff8.bmp

leather000001af5.bmp

Still not the best I gues

And here is a try for Sulik's metal armor it will have the two leather belts (those that apears on the critter in an x form)
metalfh3.bmp

Also I decided to make a new combat armor cause the present one looks crap
 
Jotisz said:
Here comes the leather armor in two version
Still not the best I gues
Did you added any light(s) to the scene?

Also, add more details: stitches, rivets, belt(s), chains/whatever...

And take a look how good this piece of texture is looking after proper conversion:

 
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