It's still a WIP and thus not on the Nexus yet, but I figured I ought to come to this community for suggestions and feedback on ideas for an overhaul mod I'm making.
Currently, I've made combat and Hardcore survival more brutal, made VATS a more fleeting resource (you'll use it once a fight, maybe), adjusted some values to be more like classic Fallout (armor, for one). What I still need is to set up some quests, and a few more Karmic/Reputation changes, scarcity, etc.
So that brings me to the meat of the post.
1) Does anyone know how to create weapon/supply scarcity in the GECK without adjusting every last inventory in the game?
and 2) Does anyone have ideas for quests that you'd like to see implemented? Keep in mind that a) I've been given a go-ahead by @Cobra Commander to use some of his resources and b) I'm hopefully gonna be working with @RangerBoo on the quest portion, so if you can dream it, we can build it... or try to. If it doesn't come out well, we can always save it for an update.
Currently, I've made combat and Hardcore survival more brutal, made VATS a more fleeting resource (you'll use it once a fight, maybe), adjusted some values to be more like classic Fallout (armor, for one). What I still need is to set up some quests, and a few more Karmic/Reputation changes, scarcity, etc.
So that brings me to the meat of the post.
1) Does anyone know how to create weapon/supply scarcity in the GECK without adjusting every last inventory in the game?
and 2) Does anyone have ideas for quests that you'd like to see implemented? Keep in mind that a) I've been given a go-ahead by @Cobra Commander to use some of his resources and b) I'm hopefully gonna be working with @RangerBoo on the quest portion, so if you can dream it, we can build it... or try to. If it doesn't come out well, we can always save it for an update.