Australian classification verdict: It's all junk!

The RadAway addiction was most likely due to a scripting bug. You'd get the addiction status but it wouldn't actually do anything.
 
You could have just gotten a nice RTFM comment and a link to per's guides.

Wooz must like you.


All this talk about the drugs in Fallout has led me to a question that I can't recall seeing an answer to in any of the q&a or previews:

Will there be alcohol in FO3?
(beer, rotgut, "booze wooz!")

It didn't serve much purpose in quests in either of the first 2 games, but it added something to the game that I really got a lot of fun out of.

Occasionally after I'd beaten FO2, and still had my party driving around the wastes, I'd park the car in the den, strip my char down to a scoped hunting rifle, spear and knife and some weak armor, and take my human NPC party members on "hunting excursions" where we'd roam the map on foot in certain areas where wolves/geckos/scorps would be most common.

At the first random encounter I got, I'd start pumping my guys full of rotgut and beer until my character's perception was in low numbers and my guys were thanking me, then we'd have hilarious battles full of critical misses against critters that we totally would have outclassed without the "drunkeness".

Eventually, once I was stocked up with tails and gecko skins (and rocks for punching the occasional raider to death:) ) and we'd blown through all of the alcohol I brought, I'd head back to town, sell off all the crap items and go back to gathering up drinks from various bars and shopkeepers around the map.

virtual alcoholism = good times.
 
WD said:
You could have just gotten a nice RTFM comment and a link to per's guides.

Wooz must like you.

Which likely would have taken more effort than to just go ahead and type out the one-sentence answer. Sometimes the extra effort required to be a jerk just isn't worth it, and sometimes the path of least resistance is also the path of the righteous. We all learned something today!

Per said:
The RadAway addiction was most likely due to a scripting bug. You'd get the addiction status but it wouldn't actually do anything.

I KNEW it! I can quit any time I want...

So have they mentioned any addiction effects on the player for F3? I've just been assuming since drugs are in that the addiction is in too, but seeing as the game is in FP it'd be cool if your dude would get the shakes or something after continued abuse, in addition to the mandatory stat lowering.
 
I learned that sometimes being a jerk to a jerk can be it's own reward.

on topic tho, I think visible signs and symptoms would be a welcome addition to the addiction system, if they were consistently applied.

Lowered perception and a bit of blurred vision would make sense as this would cause the same effect for the FPS style players and the more consistent users of VATS..

Some things would be tough to show tho, like a lowered strength stat from taking buffout too much, or the intelligence hit you'd take from psycho.
 
A typo made by Kotaku when transcribing the report.

Edit: Which also suspiciously shows up in IGN's newspost.
 
Bodybag said:
I've just been assuming since drugs are in that the addiction is in too, but seeing as the game is in FP it'd be cool if your dude would get the shakes or something after continued abuse, in addition to the mandatory stat lowering.

They've definitely said there will be side effects/addiction, but I don't think they've said what. Visual cues would be cool, but I dunno if I could handle 10 minutes of something like that Bioshock drunkenness effect. Actually what came to mind for me was the beginning of Conker's Bad Fur Day where you stumble around in a stupor. I'm trying to think of other games that dealt visually with withdrawal/side effects, but I'm drawing a blank...But I think I'd like something a little more than wavy crosshairs, although that'd be a good start. Oh my god, some of those mindfucks from Eternal Darkness would be amazing. Get addicted to morphine and the game convinces you it just deleted your save file. Choices and consequences indeed.
 
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