Wild_qwerty said:
sorry I meant that when you kill any one in the game you only got 1 or 2 XP points. The only way to level up was to complete quests. This foreced you to play the game in a very lienar way.
*EDIT*
I forgot that my game always crashes when it starts to play the train movie, so I still havent got around to finishing it yet.
Well, we have the editors and everything we need to fix all the bugs, except the brainpower. Personally I don't see a problem with making a 1.32a, 1.32b... etc release and fix bugs. I don't know if the Awaken crew has disbanded or what, but according to the FoT Editor license, the mod is fair game and we can modify it to our hearts content if it has been abandoned by the Awaken crew which seems likely.
To level up, go to the NW quadrant and fight super mutants, surely they are worth some xp, if you can beat them. Or better yet, just add stuff to the random encounters file
bos.cam and
campaign.txt.
I think Awaken is like a great demo which shows how to make a cool FoT mod that can surpass the original. Personally, I'm toying with the idea of making my own FoT mod which follows in Awaken's footsteps, except I don't know if I would use all of the old-skool art and stuff because I like the new graphics just as well I suppose.
I do like the FoT combat engine a lot better than the Fallout engine. Personally, I kind of like the CTB mode of combat, especially for big battles and stuff. The old Fallout engine promoted combat where you all just stand around and shoot each other point blank while the FoT engine really seems to promote using covering fire, hiding behind barrels, etc. In old Fallout, nobody was going to waste action points running behind a tree but in FoT in CTB mode it seems much more appropriate.
The CTB engine does have problems. Ideally, I would prefer an Infinity engine where you can pause, issue commands, and resume battle. Nevertheless, assuming you have your crew in good spots and you are just controlling your PC, then the FoT CTB engine is pretty sweet. Add that you can whap enter and go into turn based combat at any time and its pretty cool.
Using CTB means that agility and APs are a lot less important in FoT and I routinely make chars with an agility of 6 if I'm planning a mostly CTB campaign. IMHO this isn't a bad thing at all, much more realistic and rapid shot and bonus rate of fire are especially lethal in CTB mode.
Later days...