Best games of 2014...

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True story.
I dunno, there were a lot of great games in 2014. We had many high-profile disappointments but there were some fantastic indie and lower-budget releases. It does feel like after the string of holiday issues that the entire year was bad, but I really don't think that was the case at all.

True that. Beyond the AssCreed Unity, Watch Dogs, ESO and Destiny of the year, we had loads of good games either from less big publishers or indies. I also heard Nintendo knocked this year out of park, albeit I don't own any of their systems. It was only a poor year for overhyped AAA releases (and even then mostly for Ubisoft), but that surely isn't the only metric on which we should judge a year in gaming as a whole.
 
True story.
I dunno, there were a lot of great games in 2014. We had many high-profile disappointments but there were some fantastic indie and lower-budget releases. It does feel like after the string of holiday issues that the entire year was bad, but I really don't think that was the case at all.

I found it hard to find any games I really liked aside from the ones I mentioned. Most of the promising titles aren't finished yet. Aside from the ones I listed, there are a handful of games I wanted but couldn't buy. Many of them got delayed until next year, so I think the comic applies at least in my case.

What games in particular are you thinking of? I may have missed some good ones.

http://www.polygon.com/2014/12/31/7463827/nintendo-2014-year-in-review

Nintendo had a damn good year though. So did the pc. I'm just now playing Shadowrun: Dragonfall. I am realizing that I have very specific tastes. I don't like AAA titles as much anymore, unless they are original. Don't Starve is probably one of my favorite games right now. NEO Scavenger is pretty good too. I guess some games didn't live up to my expectations this year...
 
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(Not in order) Wolfenstein: The New Order, Persona Q:Shadow of the Labyrinth, Bravely Default, Wasteland 2, Age of Wonders 3, , Divinity: Original Sin, Southpark, Hearthstone, Wolf Among Us, Walking Dead S2,

I really enjoyed alot of games this year.. I also played alot of older games.
 
Wasteland 2
Shadowrun: Dragonfall

These I really enjoyed, and are in my top 10 now even.

I think that's all I even played from this year, though.
 
Shadowrun: Dragonfall is definitely on the top of my list.
 
D:OS is easily the game I had the most fun with released in 2014, I don't care that much about the fairly generic story because the combat mechanics were too much fun for me to get annoyed with it. It's true that they don't work all the way to the end, though, mostly because of resists and poor scaling of high-end spells, and poor scaling of encounter difficulty. It can be punishingly hard at the start and then become trivially easy in the second half of the game. But the mechanics were still fun to play with. The first few bosses you fight will be hard, and then the dude that brings a bunch of them back for a glorious fight that is probably in my top 10 boss fights of all time. After that it gets easier.

I haven't started playing Door Kickers yet, though. Man do I want more SWAT 4.
 
Divinity had great combat gameplay, and, well, average or poor everything else. The setting is so generic and nondescript it hurts, the story a bit bland with no standout moments, the writing often mediocre and sometimes juvenile (puns are not funny, sorry Larian), the persuasion minigame is a fucking joke, the roleplay elements forgetable, voice acting is cheesy as hell, the characters one-note and boring, the enemies are all kina similar after a while save for a handful of boss monsters, and balance is truly all over the damn place. Late game Madora and my warrior PC became damn near invincible and trivialized anything but CC heavy fights. On the plus side the game looks good, quest design is usually pretty decent if sometimes buggy (I obtained the Staff of Pergamon earlier than intended and couldn't hand it over to anyone) and the character creation, stat system and combat mechanics are all very solid. So it's a very solid third-person isometric game, but as an RPG it's really nothing spectacular I find.

:shock: this is the very first negative feedback I've seen about this game. It was going to be my next buy actually but that sounds awful.
 
Divinity had great combat gameplay, and, well, average or poor everything else. The setting is so generic and nondescript it hurts, the story a bit bland with no standout moments, the writing often mediocre and sometimes juvenile (puns are not funny, sorry Larian), the persuasion minigame is a fucking joke, the roleplay elements forgetable, voice acting is cheesy as hell, the characters one-note and boring, the enemies are all kina similar after a while save for a handful of boss monsters, and balance is truly all over the damn place. Late game Madora and my warrior PC became damn near invincible and trivialized anything but CC heavy fights. On the plus side the game looks good, quest design is usually pretty decent if sometimes buggy (I obtained the Staff of Pergamon earlier than intended and couldn't hand it over to anyone) and the character creation, stat system and combat mechanics are all very solid. So it's a very solid third-person isometric game, but as an RPG it's really nothing spectacular I find.

:shock: this is the very first negative feedback I've seen about this game. It was going to be my next buy actually but that sounds awful.

Don't do that. It was one of the best games of 2014. Watch some videos dude. Trust me. One word. Patches. It has had them.
 
:shock: this is the very first negative feedback I've seen about this game. It was going to be my next buy actually but that sounds awful.

Well I wouldn't say you should take my feedback that seriously, haha. As others have said, the game had patches so some issues may very well have been resolved. Personally I don't care enough about the game to go back to it, but then again I've never been a fan of Larian's work and sold my soul to Bioware a long time ago, so take what I say with a grain of salt :p. I also don't have any special attachement to turn-based combat or ye olde style combat/stat system so for me it cannot carry the game even if it is very competently done. For me a RPG is about story, character, setting and choices before absolutely anything else, and of those only the choices in Original Sin stood out in any way to me. Hence, a good game, but a merely decent RPG.

Not that I'm not capable of enjoying different styles of RPGs. I loved the Banner Saga thanks to its unique gameplay mechanics and setting, more than Divinity. But this year, nothing beats Inquisition is my books. Make of that what you will.
 
Divinity had great combat gameplay, and, well, average or poor everything else. The setting is so generic and nondescript it hurts, the story a bit bland with no standout moments, the writing often mediocre and sometimes juvenile (puns are not funny, sorry Larian), the persuasion minigame is a fucking joke, the roleplay elements forgetable, voice acting is cheesy as hell, the characters one-note and boring, the enemies are all kina similar after a while save for a handful of boss monsters, and balance is truly all over the damn place. Late game Madora and my warrior PC became damn near invincible and trivialized anything but CC heavy fights. On the plus side the game looks good, quest design is usually pretty decent if sometimes buggy (I obtained the Staff of Pergamon earlier than intended and couldn't hand it over to anyone) and the character creation, stat system and combat mechanics are all very solid. So it's a very solid third-person isometric game, but as an RPG it's really nothing spectacular I find.

:shock: this is the very first negative feedback I've seen about this game. It was going to be my next buy actually but that sounds awful.

Well, opinions are opinions. I personally found the story to be pretty interesting and entertaining. Yes, it's generic and nothing ground-breaking, but the game doesn't take itself too seriously. And I happened to enjoy a lot of the humor. As for the voice-acting, it's not nearly as horrible as maximaz makes it out to be. Again, nothing special, but definitely not through and through "cheesy as hell".

As for the dialogue mini-game, it's not perfect but it's main purpose is for when you have disagreements in co-op. In a single-player game you can easily quicksave and reload until you get the outcome you're after. No big deal.

I actually think it's the one game that has let me roleplay my characters more than most rpg's released recently. It's not huge on choices and consequences, but you're pretty free to play as different sorts of characters and have your own purpose for completing the campaign.
 
Shadowrun: Dragonfall Director's Cut is my easy game of the year.

Wasteland 2, Dark Souls 2, Stick of Truth are all fairly good.

I like your taste in games. I'm about to finish Shadowrun now, and the modding possibilities are crazy.
 
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