Bethesda and the SPECIAL license

Good news. Now it's really in their best interest to contract Sawyer for sure. Would save them loads of time and money.
 
I don't think they want to make the same game Sawyer was making.

I don't think Sawyer would want to be in that position, especially since they threw away everything he worked on for 1 1/2 years.

I also don't think Sawyer is going to comment on much more than technical aspects of design, like he was limiting himself to in the last thread.
 
Unfortunately no one can be told what SPECIAL is. You have to see it for yourself.
 
Briosafreak said:
SPECIAL was part of the package for sure, still it doesn`t mean they won`t use it Lionheart style.

I was sort of in a pissy - boycott Interplay mood when Lionheart came out - I saw the reviews were terrible and people hated it, but what did they do to the SPECIAL system? It is soo good, how did they manage to screw it up?
 
They wont contract sawyer, even if they did I doubt sawyer would accept. Hes burned out and doesnt have alot of ambition after being butt slammed on two projects. Last I heard he was excited to work with somebody from Midway, I'm not exactly sure who.
 
Kharn said:
It's a safe bet, tho', the only question really is if the clause says "ownership of the Fallout license goes to Bethesda" or "Bethesda gets to develop an X number of games/gets to develop Fallout games for X period of time regardless of where the license goes"

Now just curious but say they had that right, and then interplay collapsed, and troika obtained the rights. Could both companies make Fallout 3 at the same time, or at least two Fallout RPG's at the same time? Just a bizzare little thought that was bouncing around my head.
 
If that happend Troika would rip them a new one in the competition, unless they worked together so their products complemented one another.
 
limafoxtrot said:
Briosafreak said:
SPECIAL was part of the package for sure, still it doesn`t mean they won`t use it Lionheart style.

I was sort of in a pissy - boycott Interplay mood when Lionheart came out - I saw the reviews were terrible and people hated it, but what did they do to the SPECIAL system? It is soo good, how did they manage to screw it up?

I"m not sure how much they tinkered with it, the problem was they tried to attach it to a diablo style click fest that sucked ass. Real time was a major turn off for me with lionheart, hell I only made it through about 10 minutes of the demo before giving up, I know that's not long, but that's how fricken much I hated the combat.
 
The skill system was revamped so you had combat, non-combat, and the magic trees. It used a variation on skill improvement that had costs going up every 75 pts. Plus I think you only got ral bonuses out of the skill after investing a lot of points into them. (IIRC - the box is still packed up ATM).



It was pretty clunky and not imaginative at all. I liked the setting and backstory and made it through the game but don't really plan on doing it again.
 
I'm taking everything with a grain of salt until I know what level this implementation will/will not take.
 
Saint_Proverbius said:
2.) Arcanum would have greatly benefitted from SPECIAL.

Very true. Most of Arcanum's weaknesses lay in the rules, with about 80% worthless skills, spells and techs, horribly unbalanced combat/xp system(s) etc. teH_sP3Sju1 isn't perfect, as JES has demonstrated, but it's pretty damn good!
 
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