Bethesda Blog: Nathan McDyer

Tannhauser

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The Bethesda Blog continues their "Inside the Vault" series by taking a look at Nathan McDyer, associate producer on Fallout 3.<blockquote>What have you drawn on for inspiration in developing Fallout 3? Books, movies, music, etc would be fine, if you don’t want to name any games.

Obviously Fallout 1 and 2 are the main sources of inspiration. Since I’m more involved in the visual look of the game, I look at movies and comics like The Iron Giant, Mad Max, Children of Men, The Hills Have Eyes, Sky Captain, Metropolis, and Tank Girl (the Jamie Hewlett comic not the terrible movie).

How long have you been playing Fallout, and how would you describe your feelings towards the franchise?

Unfortunately I got in to Fallout late. I was unemployed and in high school with Fallout 1 and when 2 came out Starcraft had consumed my free time. So my first foray into Fallout wasn’t until about 3 years ago, I picked up the first one had a blast with it. Who knew that MacGuyver could be such an evil ****?

Pitch me your dream game in a sentence or less. Go.

Take 28 Days Later, put it on an island city, give it fully destructable environments (Zombies breaking through sheet rock), whatever I can hold can be a weapon, and make me try to survive and escape. My love of Zombies outweighs my love of RTS games.</blockquote>Link: Inside the Vault: Nathan McDyer at the Bethesda Blog.
 
Tannhauser said:
The Bethesda Blog
Pitch me your dream game in a sentence or less. Go.

Take 28 Days Later, put it on an island city, give it fully destructable environments (Zombies breaking through sheet rock), whatever I can hold can be a weapon, and make me try to survive and escape. My love of Zombies outweighs my love of RTS games.</blockquote>

oh my god, that's nearly exactly the game i want too!!!
a game in which you start in a city full of zombies, and you dont know why and how and have to run around looting shops picking up stuff, gaining experience, finding people, running away from zombies and i.e. get a car to get around faster and stuff

that would be the game i would perfectly like

however, "the hills have eyes" imho isnt a good example for inspiration for Fallout 3

doesn't really connect to the franchise... i didn't see the movie, i've to admit, but afaik it's just a horror splatter movie, fallout isn't horror, it's post-apoc. and splatter is only A PART OF THE GAME, TODD, and in fallout it could have been totally avoided , both in the options and by choosing a charisma character.. in Fo3 it's apouth teh sh00ting and xpl0Z1onz
 
about 3 years ago, I picked up the first one had a blast with it. Who knew that MacGuyver could be such an evil ****?

um Killian Darkwater wasn't evil.. at least as far as I'm concerned, and I've played FO1 till me eyes bled.

He had drive and a goal, and unfortunately killing Gizmo had to happen to get to that goal.

No fucking wonder these guys can't seem to make a game that fits in the fallout franchise in terms of morality and atmosphere. They barely understand the moral underpinnings of the games and their quests, and apparently they didn't get much from the games but talking heads, the pipboy icon, and the bloody mess trait, that had no actual effect on your character's abilities throughout the course of the game.. (the most useless trait in terms of gameplay)
 
I was unemployed and in high school with Fallout 1
i would of said thats a good excuse to play! finish the sentence;
I was unemployed and in high school with Fallout 1, so i spent 8 hours a night playing it.(?)

Pitch me your dream game in a sentence or less. Go.

Take 28 Days Later, put it on an island city, give it fully destructable environments (Zombies breaking through sheet rock), whatever I can hold can be a weapon, and make me try to survive and escape. My love of Zombies outweighs my love of RTS games.
that almost sounds like trespasser, apart from the zombies.

11) Have you played the VanBuren Alpha? If so, what were your feelings on it?

Nope.
LMFAO!! are they legally bound to not play it??
 
Hmm...

Angela Browder - Associate Producer, Art Department
Ashley Cheng - Production Director
Gavin Carter - Lead Producer
Jeff Gardiner - Producer
Todd Howard - Executive Producer
Nathan McDyer - Associate Producer
 
Tannhauser said:
Hmm...

Angela Browder - Associate Producer, Art Department
Ashley Cheng - Production Director
Gavin Carter - Lead Producer
Jeff Gardiner - Producer
Todd Howard - Executive Producer
Nathan McDyer - Associate Producer

You're missing a couple :)
 
Tannhauser said:
Hmm...

Angela Browder - Associate Producer, Art Department
Ashley Cheng - Production Director
Gavin Carter - Lead Producer
Jeff Gardiner - Producer
Todd Howard - Executive Producer
Nathan McDyer - Associate Producer

Damn, are there any braves to go with all those chiefs?

:p
 
Hiya Kathode, been some time since we've seen a Bethesda developer posting here.

Some of it naturally comes from having such a large development team, but it does seem top-heavy.

Seems like a number of developers at Bethesda have worked their way up through the QA pits.
 
You know the top-heavy situation reminds me of Star Trek: Enterprise.
And you don't need to be a Star Trek fan to know it was a load of old cack, and only improved when some of the producers were booted out.
 
5) What is your favorite type of game to play (RTS,FPS,RPG etc)

I’m an RTS junkie. There is a boxed copy of Dune 2 sitting in my cube. Right now Dawn of War is my favorite game series. Nothing beats humiliating people by destroying them with a hot pink and lavender space marine army.

Dune 2 was great and totally innovative at that time...
arr, it was the first pc game i played and i so totally loved it, barely could stop playing, it was just great
and then dune 2000 was the first game i actually bought, arr the good ol' times

and then after a lot of really good RTS games made by Westwood, it was bought by EA and destroyed, and EA now release some dumbed down C&C wannabes just for getting the money which they get easily with that franchise name...

:sad:

but DoW is pretty stupid and not innovative, the online mode was totally buggy (and probably still is) and the game got boring very soon.. also the campaign was a joke (3 hours playthrough??)
can't believe he likes it if he is a real RTS gamer


9) What games are you looking forward to on the horizon?

Like Emil, who is my gamerscore rival, I play just about everything. So here’s an abbreviated list of what I want: Company of Heroes: Opposing Fronts, Enemy Territory, Bioshock, Mass Effect, GTA IV, Assasin’s Creed, Rock Band, Guitar Hero 3, Call of Duty 4, Blue Dragon, and Team Fortress 2.
meh
mainstream

but ET:QW is pretty innovative imho
the first hour i played i so totally didnt understand anything in that game and after some hours of playing you get to know all the stuff you can do in the game and now that i ve played for about 50 hours in total, i still occasionally find something knew in it (shooting at the tires makes them "roll off" ^_^)
 
Pope Viper said:
Tannhauser said:
Hiya Kathode, been some time since we've seen a Bethesda developer posting here.


I was beginning to think the BethSoft doesn't love NMA anymore.
wait
he can't read that anymore

right now he is getting buttslapped by todd for posting here
 
Vault 69er said:
You know the top-heavy situation reminds me of Star Trek: Enterprise.
And you don't need to be a Star Trek fan to know it was a load of old cack, and only improved when some of the producers were booted out.

I hate that show, it stand synonymous with 're invention' of classic shows and games, usually raping them to attract new audience.
 
toddshotoe1.png
 
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