The Bethesda Blog continues their "Inside the Vault" series by taking a look at Nathan McDyer, associate producer on Fallout 3.<blockquote>What have you drawn on for inspiration in developing Fallout 3? Books, movies, music, etc would be fine, if you don’t want to name any games.
Obviously Fallout 1 and 2 are the main sources of inspiration. Since I’m more involved in the visual look of the game, I look at movies and comics like The Iron Giant, Mad Max, Children of Men, The Hills Have Eyes, Sky Captain, Metropolis, and Tank Girl (the Jamie Hewlett comic not the terrible movie).
How long have you been playing Fallout, and how would you describe your feelings towards the franchise?
Unfortunately I got in to Fallout late. I was unemployed and in high school with Fallout 1 and when 2 came out Starcraft had consumed my free time. So my first foray into Fallout wasn’t until about 3 years ago, I picked up the first one had a blast with it. Who knew that MacGuyver could be such an evil ****?
Pitch me your dream game in a sentence or less. Go.
Take 28 Days Later, put it on an island city, give it fully destructable environments (Zombies breaking through sheet rock), whatever I can hold can be a weapon, and make me try to survive and escape. My love of Zombies outweighs my love of RTS games.</blockquote>Link: Inside the Vault: Nathan McDyer at the Bethesda Blog.
Obviously Fallout 1 and 2 are the main sources of inspiration. Since I’m more involved in the visual look of the game, I look at movies and comics like The Iron Giant, Mad Max, Children of Men, The Hills Have Eyes, Sky Captain, Metropolis, and Tank Girl (the Jamie Hewlett comic not the terrible movie).
How long have you been playing Fallout, and how would you describe your feelings towards the franchise?
Unfortunately I got in to Fallout late. I was unemployed and in high school with Fallout 1 and when 2 came out Starcraft had consumed my free time. So my first foray into Fallout wasn’t until about 3 years ago, I picked up the first one had a blast with it. Who knew that MacGuyver could be such an evil ****?
Pitch me your dream game in a sentence or less. Go.
Take 28 Days Later, put it on an island city, give it fully destructable environments (Zombies breaking through sheet rock), whatever I can hold can be a weapon, and make me try to survive and escape. My love of Zombies outweighs my love of RTS games.</blockquote>Link: Inside the Vault: Nathan McDyer at the Bethesda Blog.