Bethesda files for European Fallout 4 trademark

nostalgia? I play Morrowind after oblivion and Daggerfall after skyrim so there's no nostagia.
and why I express skyrim and fo3 is single MMORPG?
there are tons of mmorpgs in my country. looks good but what player do is just doing shitty tasks(I can't even say it's quest) without any player's intention. like fo3 and skyrim. what player do is go where quest marker indicates and kill whatever in dungeon get whatever you can grab and get shitty exp points of items. what's the difference?
only difference is fo3 and skyrim is single game. that's all.
 
qlawless26 said:
I think woo1108 is a bit troubled. Sir, first off, how do you figure FO3 was an MMORPG? It was single player! Based on your atrocious grammar and spelling I'm assuming you aren't a native English speaker, so I'll leave that one out of it. Secondly, from what I can gather, your main gripe with FO3 is that you just do what NPCs tell your PC to do. That seems strange to me, seeing as though you are told to do things in every FO game. Thirdly, you complain about combat not being easy for certain builds with their leveling system. That makes complete sense, because that's how it's supposed to work. For a fourth point, you claim a shitty story... which I wholeheartedly disagree with. I prefer the original FO games for stories, but FO3's story was far from bad. Your obvious hatred for Bethesda's FO (and I don't even like TES series really) leads me to the conclusion that you're just a bitter nostalgiafag.

Fallout 3 and Skyrim are single-player MMOs because they're grindfests with exploration for item buffs tacked on. The only point is to get stronger.
 
I would agree on bad role playing or bad writing, but bad gameplay?, man, the game has map markers, quest markers and fast travel, I know is not good for RPG standars, but this beth hating nonsense is just plain stupid.
 
what is good gameplay?
does beth did good job on shooting or combat?
or did good job on sneaking?
how about exploration. there's not much motivations for
exploration. money? it's not hard to earn money in beth's games. funny thing is they did great job on exploration at Morrowind: no quest marker makes you search target, no regen make you search new dungeon to earn money, and there are tons of unique enemies who has great loot. but after oblivion, all the enemy has level scailed loots, dungeons are regenerates , and no reason to search targe because questmarker show all the walkthrough. so what left?
nothing. so I can say they make poor game.
 
kyojinmaru said:
Surf Solar said:
The game can have the best writing imaginable, it would still suck if it has crappy gameplay, which coincidentally all Bethesda games do posess.
So everything must be isometric and turn based?, man, I know you must stand in your beth hating role, but Skyrim's gameplay is far from bad.

You have been registred here since 2011 already, plenty of time to read the many topics regarding the very same discussion regarding the quality of gameplay in Bethesdas games.
 
kyojinmaru said:
Surf Solar said:
The game can have the best writing imaginable, it would still suck if it has crappy gameplay, which coincidentally all Bethesda games do posess.
So everything must be isometric and turn based?, man, I know you must stand in your beth hating role, but Skyrim's gameplay is far from bad.
hell yeah man, and all the guys using their bicycles must be pretty stupid too! Why dont they use cars! Better in EVERYTHING!

Where has Solar said that it has to be isometric and turn based? Not saying that there are not ways how to make it awesome you know.
 
Be careful what you wish for.... other big publishers would have pushed out a couple of isometric turn-based fallout games for mobiles and surf pads if they had owned the franchise. Maybe yearly updates or in episodes. Complete with dozens of DLC packs. ;)

However, I hope Bethesda or some talented modder makes better quest objectives/journal entries for Fo4 so you can complete quests without relying on magic quest markers.
 
kyojinmaru said:
Surf Solar said:
The game can have the best writing imaginable, it would still suck if it has crappy gameplay, which coincidentally all Bethesda games do posess.
So everything must be isometric and turn based?, man, I know you must stand in your beth hating role, but Skyrim's gameplay is far from bad.

No, its not that at all.

Isometric is a game design choice, especially suited for 'tactical rpg's, but what some really liked was indeed the pause-turn based. Turn based was absolutely crucial, at least for me - to take a perspective on the action, strategize, and order my followers around. However, FOT added three types of combat choices -> Continuous Turn-Based, Individual Turn-Based, and Squad Turn-based.

No one can pretend that trying to do "tactics" in FO3, especially with followers, is not a pain in the ass, because it is.

In Skyrim, even with mods, trying to do "tactics" with your followers is also a pain in the ass - the game is suited for what it is, an Elder Scrolls specific game type perspective for Elder Scrolls, the player is where it is best.

Is Skyrim bad to some? Maybe. But I love it for what it is, an Elder Scrolls game-type made for the first perspective - although I do play it with mods. Also there is no consequence for my followers dying, because they merely faint - the game is balanced around the death of the player, rather than consequences for death of followers.

I want choices for game-play type rather than playing Elder Scroll game mechanics in a Fallout game, with Fallout SPECIAL shoved into it. That is the main issue for me.

Imagine if they actually added gameplay types in the new 'first person' style Fallout games. One where you could play in Continuous First/Third Person or Continuous First/Third Person - Paused (both available in FO3/NV), with an additional Top-Down Tactical-Pause in both continuous or turn-based pause. Perhaps it would be a lot of work, but that's what I dream for the future of Fallout games. Hell, add the ability to select your followers from the UI on the top-left so you can order followers on the fly rather than walking up to them, which is so damn annoying in FO3/NV.

That's my biggest gripe, mainly since it is entirely possible to do even 3PV with additional gametype options such as Top-Down Esque with Tactical-Pause-Like (AKA, Dragon Age). Whether that is possible on Gamebryo is beyond my knowledge, but it doesn't seem to be.
 
On some related good fucking news:

Bethesda has also patented a fancy brand new engine! It's called "Void Engine Powered by Id Tech":

http://www.gamespot.com/articles/fa...-company-trademarks-void-engine/1100-6416178/

Maybe this will be the engine for Fallout 4. Maybe it will play different from Gamebryo and remove that "the-elder-scrolls-with-guns" effect. Maybe the shooting and killing will feel smooth, quick paced and pleasant. Maybe we wont have bullet sponge enemies anymore, but rather very high concentrations of enemies that actually die in reaction to being shot at. Maybe this time the animations will be nice and smart, like the ones we see in games that use CryEngine, Rage, Anvil, etc. Maybe it will be a next-gen game and make full use of the power of the PS4/XBONE/PC to deliver a humongous world filled with far more npcs and enemies and destructible enviroments than ever before. Maybe will be set in a far age where civilization has been reestablished to a significant level and there will huge cities filled with thousands of thousands of thousands of thousands of procedurally generated characters for you to kill. Maybe it will be made by ID Software and be the most epic shooter in the history of ever.

So many possibilities... *.*
 
Re: On some related good fucking news:

Eumesmopo said:
Bethesda has also patented a fancy brand new engine! It's called "Void Engine Powered by Id Tech":

Considering it's "powered by Id Tech" I'm guessing it's some solution for either physics, animations, or Idunnowhat that Bethesda will use mostly for their other studios' titles. I can't imagine Todd Howard's team suddenly switching engines now: transitioning to Skyrim would have been the perfect time but they preferred to iterate on their own previous tech. Now that they've overhauled their renderer, scripting language, etc. I just think they'll keep refining them.

At the very least the new consoles aren't memory starved, so we shouldn't get Fallout 3/New Vegas/Skyrim kind of lag on Sony platforms.

EDIT: The fact that Fallout 4's trademark appeared in Europe is starting to make me wonder about thesurvivor2299. It still smells like a fake to me, but it's one hell of a coincidence. It's by
 
Didn't John Carmack say that IdTech 5 wasn't designed for open-world games and would not be a good solution for open-world games?

I'm too lazy to look for a link. :p
 
Taskeen said:
Imagine if they actually added gameplay types in the new 'first person' style Fallout games.
Unfortunately, something like that won't happen. Bethesda know their target audience. Adding iso-perspective and turn-based combat system would render the win-button on gamepads useless, which means a lot of disappointed customers. :V
 
More than that, it's a lot tougher to balance and it's a lot more work for the same amount of game, which, considering how bottom-line-focused Zenimax is and how Iso/CTB games are so far out of Beth's wheelhouse and their vision for Fallout, pretty much torpedoes it right off. I don't think many games have ever given you a choice of that nature and not had one option or the other show a clear lack of love and polish, anyway.

That's not to say I wouldn't love to see some of the tweaks to UI and companion management that Taskeen's laid out here, though.
 
As long as it doesn't have a storyline based around the Enclave or Super Mutants I'm looking forward to it.

This time I will wait a few months for the game to be stabilised by patches though. Most of my memories of NV were trying to find workarounds for all the bugs and that made my play through a lot less enjoyable than that of FO3.

Actually Chris Avellone MUST be a writer on this. Thats my number 1 concern. I don't the think Behtesda have it in them to write a good Fallout game without outside help.
 
surely with the rights being brought, the website being put up and the date is a big day in gaming, the phone number being tranquillity lane and finally no comment made by Bethseda it surely has a good chance that FO4 could be announced sooner rather than later!
 
diceynicey said:
surely with the rights being brought, the website being put up and the date is a big day in gaming

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