Can't you still be gay after you leave Vault 111 though? I seem to remember Danse hitting on me a lot during my first playthrough.
Just roleplay that you came out of the closet after the bomb fell and that Nora/Nate were never a real thing.
You do realize that forcing a canon onto your character is nothing new. F:NV forced you to not only be a courier but also a key part of the Divide's success. F1's main character is canonically male and most likely Albert Cole, and I know there's more somewhere. Besides, maybe the whole Nora x Nate was a sham and they were pretending to be straight.
Eh, just a consequence of the excessive streamlining and player character exposition. When I saw in the video you can actually still romance same-sex characters I just dismissed the whole thing as inconsequential, there's always going to be discontinuities between your personal backstory and your characters. I'm not convinced Fallout 2's shotgun marriage was exactly meant to be a progressive statement either, lel. But yeah, there looks to be an annoying step back in the role-play department.
more meaninful relationships in this game than the previous games, albeit they still boil down to lockpicking 100 times and passing a speech check to get a perk.
Previous games definitely gave you a lot more latitude to define your character's background:
Fallout 1: You come from a Vault (every other chracteristic is up to you to decide)
Fallout 2: You come from Arroyo (but have the freedom to design your character however you want)
Fallout 3: You come from a Vault, have Daddy issues (but otherwise can create your character however you want)
Fallout NV: You are a Courier (but otherwise can create your character however you want)
Fallout 4: You are either an ex-military widower looking for his son, or a lawyer widow looking for her son; there is no skill system, you have a voice, limited dialogue options, etc. You can choose.....how to react to newspapers? And how to kill things, of course.
It's pretty clear that Fallout 4 restricts you in ways that the previous games simply don't. I don't think you can reasonably compare the backstory of the Divide in New Vegas (which is part of a DLC which some people may not even choose to play) with a game that saddles you with a previous profession, marital status, a child, the expectation that you are going to care about all of that, and a voice.
I don't care about pretend video game sex at all... but for those that do this issue is purely because you are trying to role play in a game that doesn't allow it.
You do realize that forcing a canon onto your character is nothing new. F:NV forced you to not only be a courier but also a key part of the Divide's success. F1's main character is canonically male and most likely Albert Cole, and I know there's more somewhere. Besides, maybe the whole Nora x Nate was a sham and they were pretending to be straight.
You do realize that forcing a canon onto your character is nothing new. F:NV forced you to not only be a courier but also a key part of the Divide's success. F1's main character is canonically male and most likely Albert Cole, and I know there's more somewhere. Besides, maybe the whole Nora x Nate was a sham and they were pretending to be straight.
There's a pretty big difference between someone's job or something that they did for a while and something that's a core part of someone's identity (their sexual orientation.) I mean, in NV you can roleplay someone who is incredibly dedicated to their job or someone who really doesn't care so much, someone who really cared about the Divide or someone who hardly remembers it at all. Fallout 4 by contrast dictates that not only did you have a husband/wife but dictates how your marital interactions go, and since you have a kid you couldn't even RP an asexual character.
At the very least, if Bethesda had wanted to allow the possibility that the pre-war couple was engaged in a sham marriage in order to hide up their less socially acceptable predilections, they should have at least contextualized that in the actual game.
Why is it that no one seems to accept that the character is the role?
Of all the many and varied problems I have with Fallout2, FO3 and FO4, and even a few in Fallout ~the PC background was never one of them; and the lack of background in Elder Scrolls was my chief peeve with that whole series.
Immutable constants in a PC's history help to better define the role; they actually make it easier to extrapolate how a character would behave ~when not playing a sociopathic/quasi phychotic PC; and when you are playing one of those... where is the challenge in roleplaying that? Anyone can roleplay the joker, try roleplaying Alfred sometime.
Why is it that no one seems to accept that the character is the role?
Of all the many and varied problems I have with Fallout2, FO3 and FO4, and even a few in Fallout ~the PC background was never one of them; and the lack of background in Elder Scrolls was my chief peeve with that whole series.
Immutable constants in a PC's history help to better define the role; they actually make it easier to extrapolate how a character would behave ~when not playing a sociopathic/quasi phychotic PC; and when you are playing one of those... where is the challenge in roleplaying that? Anyone can roleplay the joker, try roleplaying Alfred sometime.