TheWesDude
Sonny, I Watched the Vault Bein' Built!
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UncannyGarlic said:That's not true at all, engines can be optimized greatly in order to provide higher quality content with the same hardware. It actually would be fine for them to use the same engine if they did significant optimization (which would require rewriting and replacing much of the legacy code).TheWesDude said:plus, they know what the limitations are for the xbrick, if they upgraded the engine and all the visuals, it wouldnt work for the xbox anymore and that is unacceptable.
thats your problem. why would they try to optimize their engine?
1) lots of bugs in morrowind were left unpatched, leaving the community to try to fix them
2) lots of bugs were left in oblivion because they were too busy working on DLC
3) lots of conversational problems were left in oblivion and even morrowind, left unfixed
4) graphical update from morrowind to oblivion may have been significant technically, it led to very poor actual graphics as put out by their art department
5) they design their games primarily on the xbox, a fixxed hardware configuration rather than a dynamic configuration
6) oblivion was very very horrible for the first month or 2 because of severe performance issues on the PC due to very very poor optimization in their engine
7) many upon many customers of FO3 experienced a CTD on exit which prompted the first patch within 2 weeks of it being released at microsofts insistence due to the number of reports they were getting
by no means is that exaustive, but do you really expect them to do any kind of optimization? hell, at this point even if they said they would optimize their engine, i wouldnt trust them to know how to.