Bethesda on the Escapist - The Right Direction

Brother None

This ghoul has seen it all
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The Escapist is covering Bethesda's history and direction in a recent article. It gives some interesting info on the way ZeniMax treated Bethesda father Chris Weaver and how the purchase of Bethesda by ZeniMax influenced the company. They have some excellent comments on the purchase of the rights to Fallout 3:<blockquote>In addition to extending the franchise he inherited from Weaver, Howard and Bethesda are taking on another franchise, one with more baggage than a five-time divorcee: Fallout.

(...)

Praised by fans for its dry-as-a-bone, dark-as-night humor and the huge scope of the world, Fallout has been on a nigh-Biblical journey. The original game was the only one to have its creators' names on it, and each progressive version, from Fallout 2 to Brotherhood of Steel, has gotten progressively worse. Cain, Boyarsky and Anderson couldn't get the rights to the franchise from Interplay, and their work on a spiritual successor was cut short when their new company, Troika, went bankrupt. But Bethesda, with their deep pockets and street cred to match, was able to capitalize on Interplay's financial trouble in 2004 and acquired the Fallout license.

But even though Bethesda has the chops to make an open-ended RPG dripping with carve-your-own-path potential, history has proven that it's not easy capturing Fallout's humor and charm. Howard, a guy who's done a good job picking up on The Elder Scrolls' nuances, isn't too worried.

"Like I was talking about before, with sequels, you have to define the experience the first one had and stay true to it," he said. "I think the first Fallout's tone is brilliant, but then they start to drift in the sequel and subsequent games. When it comes to humor, I'm very anti 'jokes' in games. Most designers try too hard to tell a joke, and it just doesn't work. I think good humor for Fallout is dry, almost satirical. Like getting your leg blown off, blood starts spraying all over the place and you get the little [PIPBoy] interface image giving you the thumbs up - I find that funny. Horrible situations juxtaposed against cartoon mascots. But that's just me.

"We're headed in the right direction. I want us to be seen as the developers that keep that old school game experience at heart, but keeps pushing it forward, that tries new things. If you see 'Bethesda Game Studios' on the box, you know there are some crazy ideas in there. We won't always get it right, but we'll always keep trying."</blockquote>It's good to hear he understands Fallout got the tone right and that they drifted, and that at least we won't likely see a repeat of Fallout 2's camp humour.

A bit too one-sided, though, Fallout setting is a bit more complex than how Escape presents it, it's not just "dry-as-a-bone, dark-as-night humor", though it is certainly one of the biggest and most important elements.

Link: Bethesda - The Right Direction on Escapist.

Spotted on DaC.
 
The "but keeps pushing it forward, that tries new things" part has me a bit wary, as it should, but otherwise that's a very encouraging statement. They're only words, of course, and don't make any promises about what direction they are taking the game, but it's good to hear.
 
If you see 'Bethesda Game Studios' on the box, you know there are some crazy ideas in there.

that's what I fear - I've seen a lot of Beth's crazy ideas in the past -
I don't want to find one of them in FO3.
 
*raises eyebrow*
The escapist got dry wit and dark irony, but failed to mention the biggest bit: the 50s pulp sci-fi?

This is actually a pretty positive interview, although it's a shame that the article completely ignores the points where the TES series got fucked over with Morrowind and to a greater extent Oblivion, and that those games are nothing like a good Fallout game.

Other than that, I think these are the kinds of answers Beth needs to give to get any kind of positive response, but any supporting evidence will help a lot more. This will just be greeted with skepticism and references to the consistent deceit during the the OBlivion development, and rightfully so. Screenshots, Beth!


Also, there's a fucking wikipedia entry on PIPBoy 2000 they linked to. What the fuck?
And of all the pictures they could choose to accompany the Fallout bit, *they chose the sexy FOBOS girl*.
 
Isn't it the first optimistic interview about Fallout 3? :)
I wonder what does he means by saying that they will "Keep the old school experience" and at the same time "keep pushing it forward".
Some screenshots would be nice indeed, anyone knows when they will release some?
 
Dagon said:
Isn't it the first optimistic interview about Fallout 3? :)
I wonder what does he means by saying that they will "Keep the old school experience" and at the same time "keep pushing it forward".
Some screenshots would be nice indeed, anyone knows when they will release some?
If they feel the fan community as a threat then they'll release 2-5 blurry xbob before the advertisement campaign begins (very close to release), at best.
 
I bet this interview has to do with the actions the community has been taking recently. Or am I the only one to notice the similarity between the language used in the interview and in our recent articles?

Even if it's only bullshit meant to placate, it still shows that we have influenced them.
 
"We're headed in the right direction. I want us to be seen as the developers that keep that old school game experience at heart, but keeps pushing it forward, that tries new things. If you see 'Bethesda Game Studios' on the box, you know there are some crazy ideas in there. We won't always get it right, but we'll always keep trying."

The possibility remains that Bethesda may produce a game that is largely canonical in terms of setting and humour, but poorly executed and off-canon in terms of gameplay.

Presuming it was playable, would anybody here settle for that?
 
I don't see how that interview could be construed as something positive. "Sequels should stay true to the original" and "we keep the old-school at heart" might sound promising on the surface, but when you factor in how Bethesda has treated their own Elder Scrolls property, then Todd can only be one of two things; supremely delusional, or a liar.

If it's the former, then staying true to TES: Arena was on his list of high priorities while executive producing Oblivion*. If it's the latter, then he's simply pulling the same trick that Chucky did; pay lipservice to the fanbase by saying how brilliant FO1/FO2 were and how very, very much he understands what made them great. Really he does...! While behind closed doors he vigorously sodomizes the IP with a chainsaw.


Todd Howard said:
Like getting your leg blown off, blood starts spraying all over the place and you get the little [PIPBoy] interface image giving you the thumbs up - I find that funny

....

So does Toddsy think that actually happens in Fallout(thus Bethesda must "preserve" it), or is he just telling us to expect the sidesplitting hilarity of getting beat over the head by happy cartoons juxtaposed over violence every 5 second because he thinks it's t3h fuNnaY?


*Bonechilling thought.
 
Kinda hard to judge a comment like this, especially when one views the TES series and its progression and then compare it to what he's saying in the interview. Hopefully they feel the need to be more respectful since Fallout is originally not their own baby like the TES series is.
The comment about pushing forward is also a bit two-sided. I don't want a carbon copy of Fallout 1, though I want the 'main stuff' intact. I'd be happy to see improvements here and there, but again... When one views the TES series progression, it doesn't give me much hope.

Anyways, the comment about humour in the game is good news to me. I'm happy that he says that devs often try to insert humor in their games, and Fallout 2 was a bit like that (even though some of the stuff was quite funny). It's a good thing that they're looking more closely at Fallout 1 (I think that was stated in another interview also).
I think his example there is pretty crude and badly worded, but probably 'means well'.

Nice to see some news at least, I hope they'll actually reveal something about the game soon.
 
Sander said:
*raises eyebrow*
The escapist got dry wit and dark irony, but failed to mention the biggest bit: the 50s pulp sci-fi?
I guess that's just too basic and obvious even to be mentioned. Don't be so harsh on them, Sander... :roll: :P

Ok ok, i agree with you, it's one big factor for the fallout setting, of course :twisted:
 
Sander said:
Screenshots, Beth!

The not visable parts of the game are much more of interest -
when I think about some of the photoshopped Oblivion 'sreenies' no one ever seen on his pc in same quality.

Questions are turnbased / view / console interface / RPG elements /
dialogue system / story / editor / puzzle quality / quest system / dumbed down elements / continuity / etc.
 
RPG of the year!! said:
I don't see how that interview could be construed as something positive. "Sequels should stay true to the original" and "we keep the old-school at heart" might sound promising on the surface, but when you factor in how Bethesda has treated their own Elder Scrolls property, then Todd can only be one of two things; supremely delusional, or a liar.

It's easy enough to read as something positive. Whether or not that's true... chances are this is more empty talk, which is why nobody is getting excited.

RPG of the year!! said:
If it's the former, then staying true to TES: Arena was on his list of high priorities while executive producing Oblivion*.

Heh, I said before that I sometimes doubt Bethesda has the competence to do a good game, even if they had the will.

RPG of the year!! said:
If it's the latter, then he's simply pulling the same trick that Chucky did; pay lipservice to the fanbase by saying how brilliant FO1/FO2 were and how very, very much he understands what made them great. Really he does...! While behind closed doors he vigorously sodomizes the IP with a chainsaw.

Except Chucky didn't really do it behind closed doors.
 
RPG of the year!! said:
I don't see how that interview could be construed as something positive. "Sequels should stay true to the original" and "we keep the old-school at heart" might sound promising on the surface, but when you factor in how Bethesda has treated their own Elder Scrolls property, then Todd can only be one of two things; supremely delusional, or a liar.

If it's the former, then staying true to TES: Arena was on his list of high priorities while executive producing Oblivion*. If it's the latter, then he's simply pulling the same trick that Chucky did; pay lipservice to the fanbase by saying how brilliant FO1/FO2 were and how very, very much he understands what made them great. Really he does...! While behind closed doors he vigorously sodomizes the IP with a chainsaw.


Todd Howard said:
Like getting your leg blown off, blood starts spraying all over the place and you get the little [PIPBoy] interface image giving you the thumbs up - I find that funny

....

So does Toddsy think that actually happens in Fallout(thus Bethesda must "preserve" it), or is he just telling us to expect the sidesplitting hilarity of getting beat over the head by happy cartoons juxtaposed over violence every 5 second because he thinks it's t3h fuNnaY?


*Bonechilling thought.

Kind of an extreme conclusion..He just said that he likes the humour in fallout, and I thinks thats all positive. Or dont you? Hopefully they get the feeling right, because personally I'm ready to forgive all combat system flaws and shitty gameplay for a great story and a great post-apocalyptic world.
 
Falzzi said:
Kind of an extreme conclusion..He just said that he likes the humour in fallout, and I thinks thats all positive. Or dont you? Hopefully they get the feeling right, because personally I'm ready to forgive all combat system flaws and shitty gameplay for a great story and a great post-apocalyptic world.

So let me get this straight, you'd accept a game with shitty gameplay? Doesn't that defeat the object of a game? A game is meant to be fun to play, if you simply want a good story go watch a movie or read a book. While story and atmosphere can be very important things to a game if the gameplay is unbearable forget about it.
 
Kharn said:
Except Chucky didn't really do it behind closed doors.

Actually, during his "I'm a Fallout fan for the same reasons YOU guys are!! LOL SO KEWL" stint, he was keeping it behind closed doors. He had to, since putting it out in the open that we was utterly depriving FO:BoS of the humor, style, and setting of Fallout would have contradicted the whole song and dance ruitine.


Chucky Boy and his salespitch to the Fallout fanbase said:
we based the project on much of what we love about the Fallout world on the PC

...

we've included a lot of cool role-playing elements to satisfy fans of the older games

...


while the gameplay has changed greatly, the world has not

...

the biggest concern was conveying the world of Fallout

...

The same dark humor still exists


Of course, it wasn't the most un-guessable secret what was going on behind closed doors, but the Chuckster really was doing his best to keep his license-molestation under the radar. That is until he realised the bullshit wasn't going to fly with us, period, cut off communication, resurfaced antagonizing us, got layed off, then watched his baby become the worst commercial failure in Interplay's history.

Really, I think the reason the community hasn't unanimously labled FO3 a disaster on par with FO:BoS yet is because its collective memory of that era has become somewhat blurred. Not that it matters all that much - it won't be long until Bethesda gives the more bleary sections of the fanbase a refresher course in history.
 
mortiz said:
A game is meant to be fun to play, if you simply want a good story go watch a movie or read a book.
That sentence is plain stupidity, IMHO, sorry, but that's what I think. A videogame has as much right to stand as an artwork as any other artwork, and that means being fun to play, interesting to see, beautiful to hear, innovative or everything at the same time. Story, game-play, graphics, whatever, it's all part of Art isn't it, so why the fuck can't a game be genial because of its story, even while having a crappy game-play and graphics huh?

Once again, I wholeheartedly think that though is just stupid and retard... Once again, sorry if I offend you, it's not my intention. It's my opinion.
 
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