Bethesda partners with Splash Damage

I cannot see how they can possibly improve on Quake Wars, which was obviously a product of love, bugs nonwithstanding.

After Quake Wars, it will all be downhill from here, no matter what the IP is.
 
Ausir said:
By the way, this reminds me of J.E. Sawyer's idea for a Resource Wars Fallout spin-off:

Fallout: Resource Wars is a hypothetical Fallout spin-off mentioned several times by J.E. Sawyer as something he'd like to make.

It would be a game set in the Fallout world's Europe during the resource wars that took place there around the 2060s. Focused on team-based multiplayer, The gameplay could be a blend of Motocross Madness pacing, Battlefield: 1942 foot and vehicle combat, and slightly longer-than-CS duration rounds. Add in a salvaging elements so you can either repair or strip down damaged vehicles/weapons and use them in the next round.

The plot would involve crew of soldiers from the Royal Armored Corps that got stranded in war-torn anarchistic northern Italy and had to fight their way to the English Channel in a bunch of quickly degrading vehicles, scavenging replacements, fuel, and weapons as they go.

Now that would be a worthy spin-off. It's so crazy that it's good. I once brainstormed a TBS (think of Age of Wonders-like gameplay, but in the Fallout Universe with Fallout stuff, combat would be in turns and the world map moving would be in Simultaneous Turn-Based, like in AOW): Fallout - A Post-Nuclear Strategy Game.
 
Perhaps they are planning on making an Elderscrolls spin off. Oh wait, every Elderscrolls spin off ever has bombed.
 
well at least they have picked multiplayer specialists i cringe at the thought of bethesda doying anything for multiplayer - mostly because of how they handle (or dont) balance / difficulty
 
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