Bethesda's Fan Interview #2

beverageleverage said:
In bizarro land the murder of a single child is worse than the murder of millions upon millions of adults..
When you have a choice of nuking Megaton into hell, I doubt you'll be forced to adopt all its children beforehand. So it's "the murder of a single child is worse than the murder of millions upon millions of adults and thousands of other children" Bizzaro Land indeed. :crazy:
 
hmm... does anyone recall bioshock being banned/restricted in any country? i seriously dont know any more
 
Ranne said:
When you have a choice of nuking Megaton into hell, I doubt you'll be forced to adopt all its children beforehand. So it's "the murder of a single child is worse than the murder of millions upon millions of adults and thousands of other children" Bizzaro Land indeed. :crazy:
You dont understand how bizarro logic works, if you dont see any kids dying on screen then it doesn't matter. The implied killing of however many of whatever you want is ok, as long as you only see a big explosion in the megaton scenario.
 
Oh, but if I put a dynamite into kids inventory and hide because I don't want to see him explode he still won't die. :(
 
TwinkieGorilla said:
i don't like the idea of "essential" characters. part of the brilliance of choices and consequences is getting halfway through the game after making a decision only to learn that it was a decision that really screwed you out of a few quests or something even more drastic.

Agreed. Consequences should be as rich as the choices, positive or negative.

Section8 said:
Am I the only one who wonders about the message that invincible kids delivers? If you really buy into the "video games = behavioural conditioning" side of things, then surely this in it itself is negative, because you're inculcating the concept that children cannot be harmed by malice or misadventure.

I've always thought this was an interesting argument. Is, I dunno, Saving Private Ryan worse than Looney Tunes? One shows the horrible repercussions of violence, the other whitewashes and glorifies it. Which lesson should kids really be learning?

@Kyuu
I've already found 5 articles that mention intelligent ghouls you can talk to, but what I was really referring to was the official fan interview from 10 months ago where Todd says you can interact with, in fact, the majority of ghouls. Question 20.
 
Starwars said:
And the bit about Combat Skill and how it affects aiming and damage... Well, to me it once again sounds like they're trying to design a RPG (or a shooter for that matter) starting from the wrong direction.

That's the thing i realized about Fallout. They just wanted to make a pen n paper RPG (on the PC). They ended up with Fallout. Beth has set out to make Fallout and so far... we got... not a lot of footage.
 
Pariah Children

Pariah Children




George Carlin's breakthrough schtick embraced the 7 words that couldn't be said on TV.

A parallel treatment for video games ... , would include the single issue choreographing around 'child killing'.

No profit in milking this forbidden sensation with free speech gesticulations.
Why do they even bother to include 'the kids' if no plot requirements need apply?
What dictate of realism has set the precedent for 'kids' in computer shooters?

The latest B-Soft FO3 E3 trailer is graphically a cut and paste using Poser dolls. Old fashioned, I base my 'real' on real life optics.

Is this the 'realistic' graphics of Nex Gen immersion?

Are there any REAL curves achievable in this style of 3 D simulation?

No wonder the Wonder Kids in this market place have to LARP.
A let's pretend of hear no, see no, speak no evil game graphics, nor evil graphic violence.

No wonder the action must be fast, to misdirect, and the rough edges obscured by bloom.



Well, B-Soft has chosen to include kids, for at least ambiance. Like trees or rocks or clouds in the sky.
But less like the flashing of tits, or the gore of shot off limbs spinning into the air, or the humor of heads exploding for the greater glory of profit.

Kids are in FO3.

Deem it the 'will of Todd'.

Put it all on Todd's broad, lead producer, shoulders.

Todd almighty.
Deification a mere lateral promotion, since the game press has already anointed Todd genius / rock-star and the future leader of the Western World.

Well the kids are in and are allowed to flee danger, protected by the 'hand of Todd',
and an attack on one is 'realistically' an attack on all of any small post apoca' community.


If children are such pariahs, I would like to see them get a FO 'Pariah Dog' treatment.

An attack would immediately evoke the 'hand of Todd' to thunder bolt the rabid rascal with a FO style Jinx trait.

If this Nex Gen immersion embraces realistic weapons failures, more than a clip of ammo may be lost or a weapon dropped.
I like SuAside's machine weapons' failure incite of the uncontrolled burning of whole clips, bullets akimbo!!1!, eat dirt or die!,
a rich context for self inflicted trauma to top off an orgy of hysteric hilarity as a riot of mayhem erupts in multitudes of crossing fire!

Guns fail, power packs explode, helmets fly, pre child menacing auto save option evoked in case the play-ah wants a chance at redemption,
after getting mom's permission of course.

Fun for the whole family!





4too
 
terebikun said:
@Kyuu
I've already found 5 articles that mention intelligent ghouls you can talk to, but what I was really referring to was the official fan interview from 10 months ago where Todd says you can interact with, in fact, the majority of ghouls. Question 20.
Toddy Boy said:
20. How much do you plan to stick with the Universe of the original series from the point of view of living creatures? Will you have mutated ghouls and FEV-treated supermutants portrayed as living "persons" with needs, or will there simply be "ghoul-villain" and "Supermutant-enemy" who will only engage in combat?

We stick to it pretty close, so the Supermutants in this game definitely have an agenda. It really depends on the creature, and many come in different flavors. I guess I can say that, yes, we do have ghouls in the game, and most are used as NPCs you talk and interact with. We use them heavily. But there are also other ghouls, the Feral Ghouls, these are more “creature” like, and are aggressive.
Point conceeded.
 
Back
Top