terebikun said:
Mungrul said:
The golden rule should be this:
Either let the player create their own story within your world or don't have a story.
That's actually a really stupid rule, but don't let me interrupt your RPG snobbery.
I like how, as with most your posts, you present no real reasoning but merely throw insults. And no, your "when in Rome..." bullshit is not a valid justification, as pointless and baseless hostility is in fact discouraged on these forums, as you'd know if you actually paid any attention.
Myryad said:
Finally something good, at least not every ghoul and super mutant is a retarded killer!
They actually said this forever ago, but it was conveniently forgotten amidst all the piss parties.
No they didn't. The impression was in fact given in early interviews/previews that super mutants and ghouls were entirely mindlessly hostile monsters.
At first I didn't like it because of the tiny loss of strategy in inventory management, but then I remembered that for me managing my ammo was always the most irritating aspect of my inventory. So I guess now I'm ambivalent.
Ammo-management could certainly have used some improvements, but simply making ammo weigh nothing so you have to give it no consideration is a cheap cop-out on having to put any real thought into the issue. Of course, given how poorly Bethesda has handled inventory management in both Morrowind and Oblivion, I suppose it's a bit too much to expect anything else.
... (even though childkilling mods would have no effect on their ESRB rating or their controversy: just look at Hot Coffee, where R* intially defended themselves by saying it was user-created content, which was a valid argument until people found the stuff in the console game)
What exactly is the point of this passage? I don't believe anyone ever argued about what effect a mod that put in the ability to kill children would have on an ESRB rating.
I've mentioned this before, but if you do the math leveling will probably occur a lot more slowly than in the previous games, making it so that perks would have to come faster to be balanced.
Please show me this math, as I fail to see how you come to this conclusion. Just because Bethesda says the game is 100-hours long (if you do every single little possible side-quest and explore every single pointless, random dungeon) doesn't mean you won't reach level 20 until hour 99. It also has zero to do with "balance." You generally didn't get much (if any) levels above 20 in Fallout.
13pm said:
Dear Todd, please don't be an idiot comparing the depth of dialogue to Fallout. Thank you.
Yeah, who's he to talk about the dialogue he's seen and you have not! Like, he'd have to be a developer or something to know about that.
Nice job entirely missing the point of what 13pm said. Hint: just because Fallout 3 has 30948309834 lines of dialogue doesn't make the dialogue have depth. It could (and probably does) mean there's a lot of meaningless fluff. Half those lines are probably of about the same level as the famous mudcrab conversations.
Do try to pay attention to at least a couple of the answers, if you can't be bothered to think about it logically for a minute yourself. The atmosphere surrounding videogame violence is a lot more volatile now than it was when the Fallout games were released, in addition to the previous children not having the exceptionally gory and high-def deaths they would have now.
Blah blah, politics, yadda yadda, high-def. Please. Yes, there's a lot more media attention on the subject, and that's about it. Games full of gore and violence still manage to get published just fine. And for those places that exert censorship, they can remove children and/or tone down the blood/gore just like Interplay did for Fallouts 1 and 2. Also, saying that the gore and deaths in FO3 is somehow "more" than what was in FO1 and 2 is just foolish. The gore and deaths are certainly not as well-done as they were in the originals, sure.
It'd also be pretty fucking weird for you to go around killing children, but everyone's bemoaning not being able to do that either. Maybe you should give 'em a li'l credit.
It's a little more weird that, as a character who has no qualms about violence and taking lives, you're magically unable to do any harm those under 18. Because violence and death is okay, as long as it's only done to those over an arbitrarily set age limit. I myself would find it less weird for a homicidal maniac to be killing children than I would find it if he stopped, tried to change a flat-tire, had trouble with it, disrobed and changed into mechanic's coveralls, and then finally got it done.