Big Gun rebalance

That would NOT explain why companions can do consistent damage.

But okay, will try on another groups to see how it goes. Though the line Friendly Fire disabled set damage to 0 scare me shitless~
 
Try weeding out the courtyard of EPA. A very nice place to eat one Psycho, two Mentats right off the bat. That should be enough to clean out non-Alien hostiles.

The 100HP spore plants mean we need improved flamer with fuel mk2 to ensure one-round kill per plant. Light Support Weapon is better if you manage to get one (Morton brothers). Bozar is even better provided we went to NCR and back. Which in this run we havent, yet.

This is mostly for gamer's funtastic experience, because we usually come here with full party and that mean one-round kills for most targets. but killing them ourselves is fun~
 
For the aliens in 7th floor, (improved) flamer work pretty well. Because the aliens have to gather around to attack, so they are bunched up nicely together for a splash damage.

And the HKG11E's single magazine of caseless ammo work wonder too.
 
*Suggestion*
1. Basic mod. Add in an Anti-Armor (Gauss) Rifle. Huge AP cost, like 7AP. Big Strength requirement, like 7. Use MF cells to power shots. In fact, it's basically plasma rifle with more AP and reskin, change to use BG instead of Energy.
Add in an Anti-Materiel Rifle. Huge AP cost, like 7AP. Big Strength requirement, like 7. Use MF cells to power shots. In fact, it's basically sniper rifle reskin, change to use BG instead of Energy.
AMR is available in Toxic Cave's ground level locker. MF cell availability will be the limit factor in early game (only early source is Smitty's random restock).
AAR is available in Gecko's Poseidon Plant, one among many lockers. plus one in SAD's courtyard level armory.
Another place is the Klamath's vertibird location. Good, logical, place for a free weapon.
2. Advance mod. Require messing with new critters in random encounters. Maybe more perk but I dont know. Robot armed with these weapons, but set to not drop upon death.

I experiment with Pyromaniac+Flamers and it's not bad.

*Problem*
In Fallout 2 Big Gun is not as viable investment as in, say, Fallout Tactics.

The earliest BG weapon, Flamers, you can get at Redding in Morton job. Problem is, it's level locked. If you are, say level 6, you wont be able to be Sheriff and arrest that bugger to spawn that encounter. same deal with buying from Elridge, because he's level locked behind Made Man status, and that one require much works, thus when you get it you are no longer early level anyway.

The other way for early level character is to travel to NCR via Redding-NCR caravan job and shop there. This is a bit meta, you understand~

A really scary way for early level is to farm specfic Random encounters.
++travel Redding-New Reno. Try to spawn a Claim Jumpers versus other groups, and wait until CJ get killed and we pick up the loot.
++Travel around Broken Hills. try to spawn Unity patrol versus other groups. After that, you can pick up the loot. Or you can murder one of those friendly troopers and run to the exit, which is quite scary, considering their tendency to throw Rocket around like free candy.

Another stupid Idea you reminds me this guy Mr. Wolna the same like you.

There are already strong weapons ..

The best idea would be add new weapons like a Plasma Gatling or a Plasma Shotgun... Laser Assault Rifle... Or Laser Smg.

Big Guns are have enough Weapons.
 
Mr. Wolna sure is a name I haven't heard in very a long time.
 
Tsk tsk, namedropping wont save you, Vali.

This is BIG GUN rebalance thread, not ENERGY reba thread. Do you even read? This thread (should) only discuss what's relevant to it.
 
Tsk tsk, namedropping wont save you, Vali.

This is BIG GUN rebalance thread, not ENERGY reba thread. Do you even read? This thread (should) only discuss what's relevant to it.

I dont know if you really played fallout 2 or fallout 3?

In Fallout 2 are enough Big Guns and they are balanced enough and strong enough.

Better add a Plasma Gatling maybe a Prototype for the Enclave, or a Laser Assault Rifle for the Supermutants this makes more sense, than this what youre writing here.
 
LIKE. I. SAID. Big Gun Rebalance, not Energy Rebalance.

If you are not interested in BG, you will not find anything of interest in this thread. Trolling doesnt help.
 
LIKE. I. SAID. Big Gun Rebalance, not Energy Rebalance.

If you are not interested in BG, you will not find anything of interest in this thread. Trolling doesnt help.

What you write here is not balancing you only like to play the game easy, because you dont can take care of this.

A weaker flamer for early game wtf

There are many enough big guns and why trolling you think everyone says good idea, here are people that played fallout when it was released not like you find it now and think you know how it will be better.

Next you come with a Fatman for early game..
 
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