Lexx said:
The Bigs said:
I play games to feel like a hero (most of the time). Dying is unheroic. I'd rather die and reappear on a chamber than die than magically warping back in time to the point I had full life and ammo, moments before my death.
I bet, you like Oblivon.
Not true. I've been lurking on these forums since 1999. Played oblivion, but couldn't keep playing... it feels somewhat empty and numb
I understand what you tough of though... I believe I didn't express myself clearly... what I meant is: I must be a hero in all the games I play (true hero, anti hero, hero depending on point of view, whatever). I liked "need for speed: most wanted" more than "test drive" or stuff like that because need for speed had a story (dull meaningless story is sometimes better than no story at all - fake orgasms are better than none at all... debatable, and I know some games which would be better off without a story, but it's just my opinion).
In need for speed I get to "feel like a hero" because I beat everyone and get my car back.
In fallout, I get to feel like a hero because I got the water chip / killed the mutants... doesn't matter if I doomed some people... I still feel like a hero.
My point here is that it doesn't feel heroic to die, and yes, being immortal does detract from that feeling of accomplishment.
Morbus said:
The Bigs said:
games will ALWAYS* be easier than life... how much easier is up to the developer. You can play on the hardestestest difficulty ever, it will still be easy
Will they? Well, I NEVER died in real life, and in games I died quite a few times. Doesn't that show that games are harder than (my) life?
Not at all. You never died in real life, that's why you posted this message. If you were dead, you wouldn't be able to "load". In games you can rest assured that no matter how hard the game punishes you, you'll never get the same amount of punishment as in real life.
The PC life is harder than yours most of the time, true, but games were made to be finished. In real life, no matter how small your problems are, some times you just can't do anything and your only option is to accept your failure and move on. Not true with games.
psychosomatic said:
I was simply stating that if any game does have an immortality scheme set up, then it should be done properly (in a convincing context) otherwise I could find the game unbelievable, and would thus argue difficult to immerse myself in (unless of course I circumvented it with the quick save system).
I agree with you here. Fallout wouldn't be nice with an immortality / resurrection system implemented. It fits with some settings and not with others. A WWII game with immortality would suck too.
And it should be done properly, as should ALL things [no exceptions] developers want to implement in ANY game.
psychosomatic said:
When I said "the immortality scheme in Torment had a pretty big impact on how I viewed the gameworld", I didn't mean it in a wholly negative sense or anything, in case that's where you got your "don't die!!!" point from.
No, I read your post and you have a point. My "don't die!!!" thing was to xdarkyrex. I'm a hardcore fallout fan, but a casual gamer... I like my games easy and I hate when they make games too hard for me, and I hate when they implement "checkpoints" and remove my ability to save whenever I want.
He does have a point here tho:
xdarkyrex said:
perhaps a setting system, along the lines of
-forgiving (infinite lives and respawns and anytime saves)
-moderate (autosaves only and resurrection with penalties for dying)
-brutal (save on quit only, severe and massive penalties for death)
that would be nice and please everyone (I know, that's impossible)
Sorrow said:
The Bigs said:
real games should be different than real life (in my opinion at least. I can understand you thinking otherwise) because real life sucks.
There are a lot of people whose lives don't suck.
I didn't mean to say "life sucks lets become EMO"... I meant to say that real life sucks because, if you're shot on the leg, you don't "lose hitpoints", "get slowed down" or anything like that. You're [nearly] immobilized for a few weeks at best, and if you don't stop the bleeding, you could die.
If you get shot in the chest, chances are you'll die.
[notice I'm talking about games, where there's no hospital avaliable and you must take care of yourself]
besides, if you get shot once, it WILL be easier to shoot you a second time, and your ability to retaliate is greatly reduced, no matter where you were hit (some places affect that more than others, obviously)
an example: Half Life. Even with the HEV suit, I wouldn't last 10 minutes in that hellhole. As soon as I got my hands on a gun, I'd use it to suicide.
That's what I meant by "real life sucks". If ***YOU*** were in rapture, you'd probably die in the first hour.
My life doesn't suck. It would suck if I were in any of those games.
Sorrow said:
The Bigs said:
To make fallout a thousand times harder, remove the option to talk to people about the same things... just like real life: you say something stupid, you're stuck with it, people ain't forgiving you, and you have to deal with the consequences. That would suck huh?
No.
Explain yourself
Sorrow said:
The Bigs said:
Probably make the game so hard to the point of being unplayable
Do you have some problems with not saying stupid things in RL or something?
Don't flame me if you don't have a point. Why do you think my argument is stupid?
Sorrow said:
The Bigs said:
Take fallout again: In case of a nuclear holocaust, the ones who didn't die on the horrible balls of fiery doom would die on the [much more] unforgiving hellish wastelands
They do.
Didn't get it. Your answer doesn't make sense. Please elaborate.
Sorrow said:
The Bigs said:
I play games to feel like a hero (most of the time). Dying is unheroic. I'd rather die and reappear on a chamber than die than magically warping back in time to the point I had full life and ammo, moments before my death.
How about a game that gives player a reasonable challenge?
Keyword: reasonable
I'm all for games that "gives the player a reasonable challenge". What's reasonable for you may be too easy or too hard for me. A difficulty slider comes in handy here and, if done properly, would provide a "reasonable challenge" for both of us, who have different skill levels.[/quote]
requiem_for_a_starfury said:
I play games they way they are meant to be played.
But I would like one that is meant to be played in the way I am talking about, where death is a big deal.
xdarkyrex said:
And just because a game has unrestrictive saving doesn't mean that it is meant to be played with you saving every five seconds. Face it death hasn't been a big deal in gaming since, well ever, and it's never likely to be in single player. Unrestrictive saving doesn't make death meaningless. Lack of response to your death (end movies, stastics etc) makes death meaningless.
Maybe forcing you to watch a 10 seconds movie of your corpse when you died [in bioshock] could add some motivation for you not to die... it's an idea, but really hard to implement (easy to program, hard to think of a way it would work without everyone hating it)
I'd like to comment more but this post is already too big