[Black Steel] project evolution

Lich

Water Chip? Been There, Done That
In first begining concept of this mod i tryed made alternate brotherhood of steel organization. Some rebeliants and wasteland pirats. Then i change concepts to different taken inspirations from movies. Now i return to begining and i think stay on that.

-Maybe i improve power aromours to more similar W40K
-Most locations will be underground dungeons like space hulk game.
-There will be few steel organizations, dont tknown names but you start game as recruit in "black" steel
(something like chaos legions)
-There may be lot ww2 like bunkers
-You may be space marine and locations in different planets, moons
-Most fights will be against supermutants (as orks) and aliens, deathclaws
-Ofcourse there will be adventure elements in game
-Car will be changed to infantry tank (to put all team you have)
-Some hard industrial music will be add
-Mainmenu and splashscreens i taken from W40K wallpappers (got some great)
 
Lich, do you have at least a dim idea of what do you want to accomplish with this mod?

I don't mean to pry, but surely you can understand my curiosity in this matter.
 
Re: project evolution

Lich said:
-Most locations will be underground dungeons like space hulk game.
-There may be lot ww2 like bunkers
-You may be space marine and locations in different planets, moons
-Most fights will be against supermutants (as orks) and aliens, deathclaws
-Car will be changed to infantry tank (to put all team you have)
-Some hard industrial music will be add

:eyebrow:

You are doing a very nice and innovative thing with the new perspective I've seen in the modding forum, but this just plainly sucks, pal. Reconsider. Please.
 
Heheheh.

Funny how your mod turns out to be as inconsistent as it can get.

First you're trying to make a wastelandish Fallout mod, then you throw around NGE characters, then you throw in more random stuff and now you try to turn it into a Space Hulk RPG.

Give it up. You have NO bloody hell where you are going.
 
Sorry but i think its last concept. And you will see its good.
This two games (F-fallout W-Warhammer40.000) got some common things:

F- 50year style in future world
H- Gothic and also 50style (see imperial guardy)

F- Supermutants (as prior enemy)
H- Orcs (they look almst the same)

F- Power armours MK
H- The same (almost identic)

F- Brotherhood of steel
H- Marines

Ofcourse game will not be only for tactics battles but more adventure.

Uh and i think extend mod name to: "Black Steel - Chaos Marine"

Story: Something like Fallout 1 game when you join to brotherhood of steel and made to them quests like "found pre-war tech" Here will be similar, start as recruit and gain ranks. All this mod will be extend this concept from F1. (Anyway the same has ben made in Fallout tactics) I think this will be not so bad. From W40K i take lot inspirations but game will be fallouthy.

Something like FT:BoS in F1 world with W40K elements and made in F2 engine.
 
aaw...and it was so promising... :( c'mon, go back to your original idea..please..?
 
Eventually evolution needs to stop :)
I liked your earlier ideas better (mad max and black steel).
 
I like this idea because fit perfect to my game concepts:
-brotherhood where you get quests
-lot of undergound locations, labirynths to explore (space hulk)
-big team and recruits from every people you meet
-panzer truck or infantry tank, instead of car
-industrial, war music and sounds
-gothic elements, future warriors like knight templars
-great mainmenu and spleshscreens from W40K
(and many more like mod name)

So i cant change this. But dont worry this will not be another FT:BoS but adventure game, realistic world, RPG with 7 different endings (compare to your herioc statistisc, you must got one stats=10 to see more alternate game)

Game elements:

F1+F2: world known from F2 in F1 time, when war just ending, time of chaos

FT:BoS+W40K: future & gothic, organization, marines fight with supermutants (Orcs)

This not so bad, why i may change this?
 
Lich said:
I like this idea because fit perfect to my game concepts:
-brotherhood where you get quests
-lot of undergound locations, labirynths to explore (space hulk)
-big team and recruits from every people you meet
-panzer truck or infantry tank, instead of car
-industrial, war music and sounds
-gothic elements, future warriors like knight templars
-great mainmenu and spleshscreens from W40K
(and many more like mod name)

So i cant change this. But dont worry this will not be another FT:BoS but adventure game, realistic world, RPG with 7 different endings (compare to your herioc statistisc, you must got one stats=10 to see more alternate game)

Game elements:

F1+F2: world known from F2 in F1 time, when war just ending, time of chaos

FT:BoS+W40K: future & gothic, organization, marines fight with supermutants (Orcs)

This not so bad, why i may change this?

People won't like it because it's not FALLOT. When you told us your first ideas they included F2 world in which you control some other guy and can meet The Chosen One. Also that church from Diablo looked like a good easter egg. It was perfect. But Orcs and Marines. Yuck!!! I don't like the story. I'll do maps but I don't like that stories. And I think that's what other's think, too.
 
Wohow. Hold it right there.

Knight's Templars aren't Gothic, they're cannonfodder.

Everyone who wears a nice armor and pretends to be of historical importance can't be taken serious. I should know, I've hit some of them with swords.
 
Cold Zer0 said:
People won't like it because it's not FALLOT.

I think you still dont get it that Fallout and W40K system is almost the same but got different names to things. So why i cant take elements from one to other?

In both games you wear power armours and fight with big green enemies.
 
Lich, I think you had best go with the version that it's a WH40K game set on a post-apoc world, but not the Fallout world.

That, or you can continue with making hilarious claims that WH40K and Fallout are the same and be universally loathed here, despite the good job you do at modding.
 
Lich said:
Cold Zer0 said:
People won't like it because it's not FALLOT.

I think you still dont get it that Fallout and W40K system is almost the same but got different names to things. So why i cant take elements from one to other?

In both games you wear power armours and fight with big green enemies.

It's not about game system it's about a setting. Warhammer is a fantasy/sci-fi setting with all the fantasy races you can think of. Fallout has no magic and stuff. It's a 50's style future in which man destroyed himself and a whole planet. You can't mix those two things together.

It's like saying why can't my character in fallout be a dwarf? In fallout you use hammers, and dwarfs use hammers so why can't I be a dwarf??? Understand what I'm saying???
 
i offered Lich joining Burzuazja, because he is a very good talented graphic designer but i see his mod will soon become a game so unfortunetly he won't be able to cvooperate with us. he wouldn't have enough time

Wish you luck Lich with mod!
 
Cold Zer0 said:
It's not about game system it's about a setting. Warhammer is a fantasy/sci-fi setting with all the fantasy races you can think of

Dont worry, i dont put into game any fantasy races and magick. Supermutants just look like Orcs. Game will be 50's style only this organization in gothic style. They just not warriors but wisers, searching pre-war technology and knowledge. And they worship chaos. Something like mix of brotherhood and hubologists. You will see this will be more interesting than FT:BoS.
 
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