BOS = Facist?

[PCE said:
el_Prez]The BOS are actually a bunch of pussies. They make you destroy the military base by yourself.

No, you VOLUNTEER to destroy it yourself. Remember the meeting with the BOS Elders.
 
Well, they say their sending some paladins to help you out.... however the paladins only help with the 4 mutants outside the base. YOU have to find a way to enter and destroy it all by yourself.....Thats pretty pathetic considering they all have power armor and laser rifles and they choose to sit outside while you do all the work.
 
Gustav_Drangeid said:
BOS in Tactics reminded me of The Enclave.

Fascist? Hardly. The Enclave? Absolutely not. The Enclave was bent on totally eradicating humanity and the Tactics BOS is simply gathering the scattered survivors about and making sure that they work and produce with utmost efficiency. They do it by force, yes. But they can merely be called 'imperialists' or 'colonisators' rather than facists.

Were the BOS Nazis they'd shoot everybody out there or send them to death camps rather than draft them and entrust them with responsible, if not crucial tasks. Were they nazis, they'd surely have sklaughtered all the "inferior" ghouls or surviving mutants.

The BOS is simply forging their own little empire.

Still, it's arotten fate, being ruled by BOS overlords.

"There are two kinds of people: those who have guns and those who dig."
 
The Nazis didn't "simply slaughter" the jews either, although it was certainly leading to that. So you can hardly expect FOT's Brotherhood to do that.
 
APTYP said:
The Nazis didn't "simply slaughter" the jews. So you can hardly expect FOT's Brotherhood to do that.

Of course, they didn't "simply slaughter" them. They have created a sophisticated and complex "death camp" system to do the task.

Alas, perhaps there is a *slight* resemblance of the BOS policy with the Nazi gathering of Jews as cheap labor prior to the Wannsee conference. But nevertheless, keep in mind that the Nazis never let (nor made) Jews, or Poles for that matter, fight for them. Their policies and ideology were somewhat different than the Tactics-BOS.
 
I seriously would say if any group was like the Nazis, it would be the citizens of Vault City and the enclave. Both the enclave and the citizens of vault city believed they were somehow superior to those who were not in their 'society'.

Enclave: Momentary enslavement but bent on worldwide extermination of all those who they deem 'unfit to live', much like how Hitler referred to germany's undesirables.

Vault City: Not bent on extermination but instead enslavement of all those who they deem not worthy of assimilation into their society.

Brotherhood Of Steel in POS: They seem like a well organized group of high tech thugs. The women have an overwhelming desire to act like sluts while the men cannot help but swear profusely and act in a total atypical military fashion.
 
[PCE said:
el_Prez]yes. they did.

How did they explain their decision?

Their policies and ideology were somewhat different than the Tactics-BOS.

It's impossible to expect that ANY organization would be like the Nazis other than Nazis themselves, and for many reasons - language spoken, uniforms worn, world views adopted. You can only argue about the degree of identity.
 
Tactics is basicly a worthless game.

All that is better is the weapons animations, like the blue rings for the guass weapons, that part owns FO1 and 2


but the plot sucks

adn the game isnt a RPG,either.
 
[3PD said:
PsychoSniper]adn the game isnt a RPG,either.

Didn't you read the front of the box?

Organizations don't stay on a single track. Their message either gets subverted by a new generation or that new generation is removed from the power structure. It's how every Christian denomination was ever started. And that's how the Midwest BoS was started.

The BoS was faced with an obligation to share their power and knowledge with the rest of the world posed by members of their group TWO times. The first time, they removed the turbulent influences and exiled them to Chicago. The second time, they sent their turbulent influence to die hunting down Super Mutants and Irradiated bases. They failed spectacularly both times.

If anything, both games together paint a more complete picture of the Brotherhood of Steel and how it functions with its myopic isolationism. By removing its own dissenters, it created an expansionist power to rival them. By trying to get rid of the Vault Dweller, they created a folk hero and drastically altered their own social structure away from their own ideals, creating nothing but a bunch of Mid West BoS people on the West Coast. Because that's really what the NCR is, the resources of the Brotherhood of Steel imposing "civilizing" influence on the wasteland.

The reason the BoS didn't function openly outside of the NCR is because the Enclave had so much power there and they were vulnerable. Just like the MW BoS, they would have had to engage in an all-out war, and like the MW BoS they would have been seriously outclassed.

Anyway, the Imperialist attitudes of the BoS do not necessarily make them fascist. Fascists control the thought of the people, while the BoS merely controls their resources. And if you look at the alternative to the BoS, having armies of maneating deathclaws and murderous Reavers slaughtering the poor folk of the wastes is not a healthy one.
 
[PCE said:
el_Prez]The BOS are actually a bunch of pussies. They make you destroy the military base by yourself, you have to steal the vertibird plans for them and then destroy the enlcave by yourself, and then in Fallout Tatics you do EVERYTHING with a bunch of tribal slap dicks meanwhile their fully armed forces just sit on their asses and wait for you to save them.

WHAT ARE YOU TALKING ABOUT!!!???

You volunteer to do that stuff in FO1 and 2. All throughout Tactics Barnaky and Decker keep you up to date on what other Brotherhood squads have done, "Dagger Squad will be on patrol cleaning up any mutant survivors", "Smear and Shadow squads will stand guard over the region", "Two other production plants have been destroyed," the list goes on. The BOS is a hardcore bunch of elite soldiers. The Elders even send Paladins with you in Fo1 to the military base. Know what you're talking about before you say something next time.
 
Basil Zen said:
[3PD said:
PsychoSniper]adn the game isnt a RPG,either.

By removing its own dissenters, it created an expansionist power to rival them. Because that's really what the NCR is, the resources of the Brotherhood of Steel imposing "civilizing" influence on the wasteland.

The West Coast Brotherhood "wisely stayed out of the power structure" (Fallout 1 endgame) and helped the world rebuild. "Our goal is to survive" The only reason they were so different in Tactics is because the game was made by people who don't know enough about Fallout to make games that continue the series. You can see it decline:
Fallout 1--High story quality, groundbreaking option for different endings making the player think they had an impact on the world
Fallout 2--Basically the same story as Fallout 1, but still had a lot of new ideas.
Fallout Tactics--New Brotherhood with totally different ideals, start of sharp decline.
Fallout BOS--Not even close to what the other Fallouts had established, personally, I'm glad Interplay went down the tubes, that game sucked, I don't even consider it a Fallout game.
 
BOS13, please do NOT select the "disable BBC coding" for your posts next time. And rather than double posting before another member responds to the thread, we recommend that you just edit your new thoughts into your last post instead.
 
Whilst its not a good idea for a noob to critique a mod,

Silencer wrote
Were the BOS Nazis they'd shoot everybody out there or send them to death camps rather than draft them and entrust them with responsible, if not crucial tasks. Were they nazis, they'd surely have sklaughtered all the "inferior" ghouls or surviving mutants.

Surely if you played tactics till the end, AND watched all of the endings you'd have seen that they sent almost every "inferior" creature or human to "internment camps". The most fun ending is when Barnaky's brain gets taken and the BOS round up all the mutants and so the Mutant Liberation Army is formed. A lot of the reasons that gouls or death claws or mutants were accepted into BOS ranks is by player bassed intervention (Saving the gouls in Quincy, freeing the Matriarch at the beast lord's lair or by saving Jimm (Brother's Grimm encounter))

The BOS were so rasist under Barnaky that it only when the player has his brain removed that mutants are treated fairly. (But as Tactics isn't technically canon this may be irrellevant)

(sorry for dragging up old posts, just thought it had to be said),
 
Am I the only one who liked tactics?

Anyways, I may be talking out of my ass, but wouldnt the experiences the midwest brotherhood had been through be a direct indication of why they act how they do?

They arrived in a hostile area undermanned, but with weapons and tactics far surpassing that of their enemies. The only thing they could do was either wipe out every raider and tribal, or work with them, and with their superior attitude this would lead to enslavement.

I would hardly call them nazis though, a tribal (the player character) ends up being one of the highest ranked members of the Brotherhood

I don't think the nazis had too many Jewish generals nor did they set up recruitment centers in death camps.

I think the midwest BOS is actually more like the Russian army during WWII, they forced everyone to join (even though most recruits were willing, both in the Russian army and in Fallout Tactics...I mean go from living in a pile of brahmin dung to a clean military base with regular hot meals) and fight lest they be executed, but at the same time the people joining where pretty screwed if they didn't join (huge mass of nazis overrunning the country), the same could be said of the tribals who were getting their collective asses handed to them by the raiders, beastlords, reavers, etc
 
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