[BoS writing contest] Fallout 3 BOS

DarkCorp

So Old I'm Losing Radiation Signs
Fallout 3 BOS

The steel plague, the metal scourge, the enclave. Remnants of the former shadow government. The very heathens who had abused technology and brought forth both the great fire and the green death. The elders knew that this threat had to be dealt with quickly. Within a few years, the brotherhod had established outposts in many of the more advanced cities such as NCR and San Francisco. Still there was one problem. The brotherhood did not want to engage such a powerful foe outright and they did not have much of a "special forces" to speak of. That was, until they met the chosen one. The descendent of the vault dweller was quick to ally himself with the brotherhood. Afterall, this was the same group that had assisted his ancestor with saving the world so long ago.

Very much like his predecessor, the chosen one had a knack for surviving and recruiting strong and dependable allies. After taking care of a few things, the chosen one was given a final task before he would recieve brotherhood assistance, the delivery of vertibird plans. Although a very difficult task under normal cicumstances, the chosen one had no problems. With a suit of power armor, the chosen one infiltrated the enclave refuel station, caused a very interesting diversion, and returned with the plans. With his final task complete, the brotherhood gave what they could and hoped that the chosen one would succeed.

A day later, a bright explosion was seen in the distance. The chosen one returned with news that both the president and vice president were now dead. The enclaves sinister plan to kill off everyone on land was also brought to a screeching halt. Only one threat remained, the Navarro installation. A discussion arose and eventually it was decided that the enclave could not be allowed to rebuild in the region. In addition, although the brotherhood possessed the plans, they did not have the capability to build a verti-bird or even maintain one without the apprpriate facilities. Emboldened by the recent actions of the chosen one, the brotherhood infiltrated and eventually assaulted and captured Navarro. With metal wings, the brotherhood would once again have the power to be the sole guardians of advanced technology.

Two years passed.

Within the brotherhood, a rift developed. With no major enemy to speak of, some of the elders voiced their desire to return to a state of complete seclusion. Many governments were growing larger such as NCR, San Franciso, and Vault City. Sooner or later, war would be the result and they did not want the brotherhood involved. Plus, the brotherhood simply did not have the manpower to enforce such a doctrine when they themselves were recovering from the enclave. On the opposite side, the other elders wanted the brotherhood to increase their ranks and become a more dominant force in the new world. As the isolationists had already brought up, the new governments would eventually go to war and the resulting devestation should not be allowed to happen again. They reasoned that with air superiority, they would not need so many men to accomplish their goals. And so the great debate continued with neither side winning.

Unknown to the people in the area, other enclave installations in the country had remained operational. With the loss of the oil rig and Navarro, the enclave believed that the brotherhood and their allies had declared war. Since the brotherhood also had verti-bird technology, they were a threat that could no longer be ignored. A multi part plan was quickly adopted to finish the enclaves original mission. The first was to secure the region of California, specifically Mariposa and the surrounding areas. Knowing the brotherhood depended heavily on the surrounding governments for food, the verti-assault teams would target the less technologically advanced forces first. Then, with no supplies and having no allies, the brotherhood would be dealt the killing blow. Hinderance free, the enclave would once again obtain FEV samples and continue with virus production with information backed up from Poseidon. Finally they could once again wipe out everything and begin anew.

The year of 2243 would be forever etched into the minds of the inhabitants of California. On the first day of the first month, the enclave struck quick and struck hard. Verti-assault teams were sent to numerous cities with orders to "clean sweep" the area. Many of the smaller territories were wiped off the map. The capitals of Vault City, NCR, San Francisco and 13 survived thanks to brotherhood re-enforcements and a tenacious defense but still sustained heavy casualties. Even if they rebuilt, the leaders of each "nation" realised they needed to unite in order to defeat the combined threat of the enclave. Since the brotherhood was the only faction able to combat the enclave effectively, the newly formed alliance sent a delegation.

The delegation proposed that the brotherhood of steel be the de-facto military for the alliance. The brotherhood would remain autonomous on the pledge that their services would be required in the event of an enclave attack. In return, the governments of the alliance would provide anything the brotherhood needed whether it be men or material. To the elders, this proposition further fueled their ongoing debate. In the end however, the brotherhood accepted the proposal. The elders had decided that this would be the only way for the them to not only be the sole guardians of technology, but to destroy the steel plague once in for all. Thus in the year 2244, the new brotherhood of steel was born.

By 2245, the brotherhood had grown tremendously. The alliance has since spread its influence outside of its original borders and now includes members from Arizona and Nevada. Unfortunately, it seems as if the enclave has also grown and the war continues. Tired of endless conflict, the brotherhood elders decided that something must be done. Consulting old files from West Tek, Sierra Army Depot and various other recovered military installations, the elders discover Washington D.C. and a structure known as the Pentagon. Apparently it was the nerve center for the old U.S. Military. If West Tek and SAD was any example, maybe the pentagon could be gleaned for relevant information. They might even find a solution with which to crush the enclave.
 
I think the idea of Fallout 3 being driven by conflicts on the west coast offered a decent connect between Fallout 1 and 2 to Fallout 3. Essentially Fallout 3 woul,d be a splinter game- a sideshow to the big game going on the West Coast. A return of the Enclave?
 
SOrry it took so long for me to respond

It seemed to me that the BOS would never risk a cross-country trek unless it had needed to do so out of necessity. I thought the whole war with NCR over technology was kinda unbelievable since the BOS are pretty insular. Second, the NCR just doesn't have the technological capability to assault a technological stronghold such as the BOS bunker.

So the only other reason to me that was believable was war. Not just a regular war between small factions but a major war against heathens who abused technology. The enclave whom everyone would have to fear collectively. Lastly, I wanted my story to reflect that humanity wouldn't go back to bickering warfare but unite under one banner. I also hated the abundant amount of tech in F2 so I conveniently had the enclave destroy much of the civilised towns in order to bring the situation of life to about the level of F1.

ALso I was surprised that a majority of stories lacked verti-birds. I always believed that a nationwide trek would have never under any circumstances been possible. Even with the BOS turning into the "GDI", the BOS would still not have enough resources to initiate such a trek. Even if they did, they would never risk it for a "chance" at technology.

However, verti-bird technology would allow the brotherhood to do a great deal of things at a substantially less cost than if they had to do it on foot. Also, even though the brotherhood were guardians of tech, they had no real way to back that up in case the alliance screwed them over. Hence the elders decided they needed aerial "gunships" (much like the hueys in vietnam armed with M60's or a BlackHawk with a chaingun). This would defenitely shift the balance of power back towards the brotherhood and ensure nobody ever fucks with them period.

Am surprised at the lack of comments though. So gimme your honest opinion. I know my grammar and writing weren't the best but I thought the substance was worthy of more than one comment.
 
DarkCorp said:
SOrry it took so long for me to respond

It seemed to me that the BOS would never risk a cross-country trek unless it had needed to do so out of necessity. I thought the whole war with NCR over technology was kinda unbelievable since the BOS are pretty insular. Second, the NCR just doesn't have the technological capability to assault a technological stronghold such as the BOS bunker.

To be honest, that's one of the reasons I found the "raiders take out a BOS bunker" stories to be fairly suspect.

As I recall, one or two guys in Power Armor can make short work out of a pretty large gang of unarmored raiders.

So the only other reason to me that was believable was war. Not just a regular war between small factions but a major war against heathens who abused technology. The enclave whom everyone would have to fear collectively. Lastly, I wanted my story to reflect that humanity wouldn't go back to bickering warfare but unite under one banner. I also hated the abundant amount of tech in F2 so I conveniently had the enclave destroy much of the civilised towns in order to bring the situation of life to about the level of F1.

ALso I was surprised that a majority of stories lacked verti-birds. I always believed that a nationwide trek would have never under any circumstances been possible. Even with the BOS turning into the "GDI", the BOS would still not have enough resources to initiate such a trek. Even if they did, they would never risk it for a "chance" at technology.

YOu also have the vertibird thread to play with from Fallout 2. But I think actually making a Vertibird is a lot harder. Capturing one, perhaps, but then they have to learn how to fly it.

However, verti-bird technology would allow the brotherhood to do a great deal of things at a substantially less cost than if they had to do it on foot. Also, even though the brotherhood were guardians of tech, they had no real way to back that up in case the alliance screwed them over. Hence the elders decided they needed aerial "gunships" (much like the hueys in vietnam armed with M60's or a BlackHawk with a chaingun). This would defenitely shift the balance of power back towards the brotherhood and ensure nobody ever fucks with them period.

Am surprised at the lack of comments though. So gimme your honest opinion. I know my grammar and writing weren't the best but I thought the substance was worthy of more than one comment.

Well, and sorry but this will be brief, I think your story had two problems.

(1) its a very much a meta-story, a big picture story of the history of the world. Fine, but by creating a history, you often lose a lot of the flavor of a narrative. Substantively, its interesting, stylistically, its kind of weak compared to others.

(2) The Enclave story- essentially, Fallout 2 leaves our Enclave virtually destroyed. Navarro and the oil rig are both breached, its leadership destroyed. How much Enclave is there to fight or rebuild?

Not much.

Remember, its a post-apocalypse story. The world as we know it is massively depopulated, technology is scarce, people are probably scarcer. The Enclave plan was always a bit nuts, even its leadership knew it. We could perpetuate the insane plot as a small conspiracy, but now you are asking for an technologically advanced army (in a technologically scare depopulated world) to sustain an insane agenda after having had its ass kicked. Unlikely.

The Enclave reborn stories generally seemed contra to the Canon.
 
I don't mean it as an attack on anyone's Enclave oriented ideas but I agree with Welsh on the probable number and resources of the Enclave.

We know from Fallout 2 that they were pretty much the most advanced group (known group) after the War, even more than the Brotherhood and that they still possessed most knowledge from before that conflict.

But I myself always got the idea that the Enclave's number of men and resources were limited at best, what had been stored on the oil rig and what was later salvaged from the wasteland.
At best the Enclave was the oil rig headquarters and a few forward bases like Navarro in the wasteland; the president and his staff, their families, scientific and technical personnel, their families, and perhaps about thousand soldiers, and not all of them using Power Armour.

This was pretty much the last gasp of a dying entity with their Master Plan being their last chance of winning.

With the destruction of the oil rig I myself think there are about a hundred or so, perhaps a few more left around in the wasteland and not all of them organised either.
 
Thanks for the replies.

I kinda thought the enclave died out after f2 as well until i did a search on the enclave in the fallout wiki.

It said that there is a high possibility that other enclave bases remained operational.

http://fallout.wikia.com/wiki/Enclave_Armed_Forces_organization#Other_outposts

However, I do not know how much of that is Fallout bible and how much was considered acceptable.

But yeah it was nice to have these contests. Personally, I think it would be a nice idea to have them again. I mena posterity would be prize enough for me and I think a lot of other people here as well.
 
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