Cabot House (SPOILERS)

Wow you guys don't like some silly fun now and then?
That's the kind of outlook that would be totally okay with accepting a Predator [sub-plot] in FO5.
Well I mean that would probably be more interesting than some ancient aliens bullshit

But would it excuse it, simply for being interesting? (Yeah the alien crap that's already it is bad, but a Predator IP crossover would be pretty egregious IMO.)
 
About Cabot House...

I got more of a Lovecraftian vibe than a Zeta Reticulan one so I'm not sure if they were referring to the same aliens or not. So little to go on and I doubt they put much thought into it...I immediately thought the tone was off for a Fallout game since it was attempting to establish lore thousands of years in the past, speaking of ancient artifacts and aliens, basically doing a bad version of some Lovecraft stuff which they are so keen on butchering. I know what they were going for but it felt like the vampire stuff in Fallout 3. Like they tasked out someone to do a one off quest in a remote area and let them do whatever they want.

That being said it isn't any worse than Mothership Zeta. The Insane Asylum was a cool location to go through and I was interested to encounter Lorenzo to see what was what. The ancient aliens references really did feel like the writer just got done watching the History Channel and truly believed the idea was thought provoking. For all we know the DLC could involve traveling to some alien planet or some shit.

It was lovecraft.

Lovecraft wrote a story called "Out of the aeons" which features The Cabot Museum, which is built into a former private mansion, in the Beacon Hill district of Boston, and Cabot House is a mansion located in the Beacon Hill district of Boston in Fallout 4.
 
About Cabot House...

I got more of a Lovecraftian vibe than a Zeta Reticulan one so I'm not sure if they were referring to the same aliens or not. So little to go on and I doubt they put much thought into it...I immediately thought the tone was off for a Fallout game since it was attempting to establish lore thousands of years in the past, speaking of ancient artifacts and aliens, basically doing a bad version of some Lovecraft stuff which they are so keen on butchering. I know what they were going for but it felt like the vampire stuff in Fallout 3. Like they tasked out someone to do a one off quest in a remote area and let them do whatever they want.

That being said it isn't any worse than Mothership Zeta. The Insane Asylum was a cool location to go through and I was interested to encounter Lorenzo to see what was what. The ancient aliens references really did feel like the writer just got done watching the History Channel and truly believed the idea was thought provoking. For all we know the DLC could involve traveling to some alien planet or some shit.

It was lovecraft.

Lovecraft wrote a story called "Out of the aeons" which features The Cabot Museum, which is built into a former private mansion, in the Beacon Hill district of Boston, and Cabot House is a mansion located in the Beacon Hill district of Boston in Fallout 4.

Nice. But Lovecraft and Fallout? With a whole quest and characters? Does not work.
 
Nice. But Lovecraft and Fallout? With a whole quest and characters? Does not work.
We already got a Lovecraft quest + characters in Point Lookout.
http://fallout.wikia.com/wiki/The_Dark_Heart_of_Blackhall

The good ending involved takes a supposedly magic book to a building in D.C., and pressing it against a large stone pillar, with what looks like a human fused into it, located underground, where it bursts into flames and catches everything around it on fire.

The book was called the Krivbeknih, and the pillar was called The Altar of Ug-Qualtoth.
 
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Nice. But Lovecraft and Fallout? With a whole quest and characters? Does not work.
We already got a Lovecraft quest + characters in Point Lookout.
http://fallout.wikia.com/wiki/The_Dark_Heart_of_Blackhall

The good ending involved takes a supposedly magic book to a building in D.C., and pressing it against a large stone pillar, with what looks like a human fused into it, located underground, where it bursts into flames and catches everything around it on fire.

The book was called the Krivbeknih, and the pillar was called The Altar of Ug-Qualtoth.

Oh that bullshit. Yeah, just saying that's in Fallout 3 and I dislike the Lovecraft themes in their too.
 
Gotcha, I missed that. Where do they explain that? (Since he's hanging out with the other ghouls at the Vault Reactor in 2)

It's not explicitly explained as such, I think. It's mostly just commonly accepted that ghouls are created by intense and prolonged exposure to radiation, like in Necropolis, and not through (incomplete) FEV exposure like Harold and Talius, because Tim Cain said so :D
IRRC Harold himself explains (in a round-about way) that he is an FEV mutant; same as Richard Grey ~though not as extreme.

*Is Necropolis radiated? (Might be a silly question, but it's been a while , and I don't actually remember; I know it's nothing like West-Tec.)
It's the accepted reason, but I don't see any reason that it had to just (or only) be the radiation side effects of the bombs... It's open that any number of things could have been the cause besides just the radiation.
"
Necropolis, also known as the City of the Dead, is a ghoul city upon the remains of Bakersfield, located in southern California.
This Greek word meaning "city of the dead" refers to this strangely silent ghost town. Most of the buildings are intact, but travelers report that no one seems to live there, and people who arrive to settle it either end up with radiation sickness or simply disappear. The truth of the matter involves a small population of ghouls beneath the city's streets.
Necropolis is east of the Hub, about halfway between it and Hoover Dam. Merchants usually avoid Necropolis altogether, or plan their trips so that they pass it during the daylight hours, as it has a bad reputation. The ghouls are intensely afraid of outsiders, and prefer guerrilla tactics to keep their city safe. There are unsubstantiated rumors that the Master and his minions wiped out the ghoul population, but caravans traveling through the area still avoid Necropolis and tell stories of ghost-like humans in tattered clothes. "
 
Gotcha, I missed that. Where do they explain that? (Since he's hanging out with the other ghouls at the Vault Reactor in 2)

It's not explicitly explained as such, I think. It's mostly just commonly accepted that ghouls are created by intense and prolonged exposure to radiation, like in Necropolis, and not through (incomplete) FEV exposure like Harold and Talius, because Tim Cain said so :D
IRRC Harold himself explains (in a round-about way) that he is an FEV mutant; same as Richard Grey ~though not as extreme.

*Is Necropolis radiated? (Might be a silly question, but it's been a while , and I don't actually remember; I know it's nothing like West-Tec.)
It's the accepted reason, but I don't see any reason that it had to just (or only) be the radiation side effects of the bombs... It's open that any number of things could have been the cause besides just the radiation.
"
Necropolis, also known as the City of the Dead, is a ghoul city upon the remains of Bakersfield, located in southern California.
This Greek word meaning "city of the dead" refers to this strangely silent ghost town. Most of the buildings are intact, but travelers report that no one seems to live there, and people who arrive to settle it either end up with radiation sickness or simply disappear. The truth of the matter involves a small population of ghouls beneath the city's streets.
Necropolis is east of the Hub, about halfway between it and Hoover Dam. Merchants usually avoid Necropolis altogether, or plan their trips so that they pass it during the daylight hours, as it has a bad reputation. The ghouls are intensely afraid of outsiders, and prefer guerrilla tactics to keep their city safe. There are unsubstantiated rumors that the Master and his minions wiped out the ghoul population, but caravans traveling through the area still avoid Necropolis and tell stories of ghost-like humans in tattered clothes. "

Yeah that description ignores the small amount of caravans trading there for water.
 
Gotcha, I missed that. Where do they explain that? (Since he's hanging out with the other ghouls at the Vault Reactor in 2)

It's not explicitly explained as such, I think. It's mostly just commonly accepted that ghouls are created by intense and prolonged exposure to radiation, like in Necropolis, and not through (incomplete) FEV exposure like Harold and Talius, because Tim Cain said so :grin:

Richie got dipped. Harold got exposed from breathing in the vapors.
 
Gotcha, I missed that. Where do they explain that? (Since he's hanging out with the other ghouls at the Vault Reactor in 2)

It's not explicitly explained as such, I think. It's mostly just commonly accepted that ghouls are created by intense and prolonged exposure to radiation, like in Necropolis, and not through (incomplete) FEV exposure like Harold and Talius, because Tim Cain said so :grin:

Richie got dipped. Harold got exposed from breathing in the vapors.

Harold is not a ghoul. Think I should just say that so others don't get that idea.
 
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