Cabot House (SPOILERS)

Hey guys sorry I'm late to the party...oh God..this is a joke right? Please tell me this is a sick joke!
 
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So, you're saying that your suspension of disbelief isn't stretched by brains in floating jars or giant cyberdogs or anything that happened in Point Lookout (unless you're only referring to the main quest, but still), but you draw the line at the events of Cabot House, which from what I can see, can be explained away by freak mutation and futuristic contraptions, both of which have been with the series since day 1.

The crashed UFO in F4 is most likely just a reference to the crashed UFOs in F1 and FNV. Just because people think we were created by aliens doesn't mean we were. Crazy people are bad sources of information. No one takes what No-Bark Noonan said seriously, why should Cabot House's characters be any different?
 
So, you're saying that your suspension of disbelief isn't stretched by brains in floating jars or giant cyberdogs or anything that happened in Point Lookout (unless you're only referring to the main quest, but still), but you draw the line at the events of Cabot House, which from what I can see, can be explained away by freak mutation and futuristic contraptions, both of which have been with the series since day 1.

The crashed UFO in F4 is most likely just a reference to the crashed UFOs in F1 and FNV. Just because people think we were created by aliens doesn't mean we were. Crazy people are bad sources of information. No one takes what No-Bark Noonan said seriously, why should Cabot House's characters be any different?
You need to look up what suspension of disbelief means. If the writing is strong enough, it is not hard to get immersed in a fictional universe. If the writing is bad, immersion is broken. It doesn't matter how crazy or wild the fiction is - UFOs, aliens, monsters - it matters how well it is written. It is a simple concept.

Arguing that "oh you are ok with brains in jars but not this" means you do not grasp the concept. I'm ok with both if the writing allows for a suspension of disbelief, which Coleridge explained as:
" Samuel Taylor Coleridge, who suggested that if a writer could infuse a "human interest and a semblance of truth" into a fantastic tale, the reader would suspend judgement concerning the implausibility of the narrative. "

Fallout 4's writing simply does not have this human interest or "semblance of truth" in my opinion.

It is not about explaining reasons for things, it is about the writing being so strong that you don't feel the need to do so.
 
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This is Bethesda we're talking about, it's canon in their eyes regardless what we want to think. They take things too far or too serious. I'm sure they'll expand on it on DLC or let you go to the moon to find out more about the origin of the aliens.
 
Honestly, the whole talking to my own brain bit in OWB is something that makes me need to step away from the computer to cringe for a while.
 
Gotcha, I missed that. Where do they explain that? (Since he's hanging out with the other ghouls at the Vault Reactor in 2)

It's not explicitly explained as such, I think. It's mostly just commonly accepted that ghouls are created by intense and prolonged exposure to radiation, like in Necropolis, and not through (incomplete) FEV exposure like Harold and Talius, because Tim Cain said so :D
IRRC Harold himself explains (in a round-about way) that he is an FEV mutant; same as Richard Grey ~though not as extreme.

*Is Necropolis radiated? (Might be a silly question, but it's been a while , and I don't actually remember; I know it's nothing like West-Tec.)
It's the accepted reason, but I don't see any reason that it had to just (or only) be the radiation side effects of the bombs... It's open that any number of things could have been the cause besides just the radiation.
 
Honestly, the whole talking to my own brain bit in OWB is something that makes me need to step away from the computer to cringe for a while.

All the games had cringe worthy areas but in the case of Fallout 1 most were jokes. Fallout 2... had areas I wish where nuked to oblivion. AND NO, not that.... one...
 
*Is Necropolis radiated? (Might be a silly question, but it's been a while , and I don't actually remember; I know it's nothing like West-Tec.)
It's not irradiated. IIRC the "zombies" may inflict radiation on you when they hit you but I dunno if that is part of the vanilla experience or if that is part of the FIXT mod I played with last.
 
It was definitely in Fixt.

Honestly, the whole talking to my own brain bit in OWB is something that makes me need to step away from the computer to cringe for a while.

I'm not really a fan of that bit, either. I loved OWB and think it was New Vegas' best DLC, but that's the one part of it I could have gone without.
 
Wow you guys don't like some silly fun now and then?

Mothership Zeta was silly fun that did not take itself seriously and did not try to present itself as serious writing. Cabot house takes itself absolutely seriously and presents itself as serious writing.
 
Mothership Zeta was silly fun that did not take itself seriously and did not try to present itself as serious writing. Cabot house takes itself absolutely seriously and presents itself as serious writing.
I never got the idea that anything in House Cabot was "serious writing", it was all obviously very jokey given on how many cliches it played on.

It was about as "serious" as the USS Constitution quest.
 
Mothership Zeta was silly fun that did not take itself seriously and did not try to present itself as serious writing. Cabot house takes itself absolutely seriously and presents itself as serious writing.
I never got the idea that anything in House Cabot was "serious writing", it was all obviously very jokey given on how many cliches it played on.

It was about as "serious" as the USS Constitution quest.

Just because it's cliche doesn't mean it's jokey. The Oblivion main quest is a mess of cliches yet it's not 'jokey'.
 
About Cabot House...

I got more of a Lovecraftian vibe than a Zeta Reticulan one so I'm not sure if they were referring to the same aliens or not. So little to go on and I doubt they put much thought into it...I immediately thought the tone was off for a Fallout game since it was attempting to establish lore thousands of years in the past, speaking of ancient artifacts and aliens, basically doing a bad version of some Lovecraft stuff which they are so keen on butchering. I know what they were going for but it felt like the vampire stuff in Fallout 3. Like they tasked out someone to do a one off quest in a remote area and let them do whatever they want.

That being said it isn't any worse than Mothership Zeta. The Insane Asylum was a cool location to go through and I was interested to encounter Lorenzo to see what was what. The ancient aliens references really did feel like the writer just got done watching the History Channel and truly believed the idea was thought provoking. For all we know the DLC could involve traveling to some alien planet or some shit.
 
About Cabot House...

I got more of a Lovecraftian vibe than a Zeta Reticulan one so I'm not sure if they were referring to the same aliens or not. So little to go on and I doubt they put much thought into it...I immediately thought the tone was off for a Fallout game since it was attempting to establish lore thousands of years in the past, speaking of ancient artifacts and aliens, basically doing a bad version of some Lovecraft stuff which they are so keen on butchering. I know what they were going for but it felt like the vampire stuff in Fallout 3. Like they tasked out someone to do a one off quest in a remote area and let them do whatever they want.

That being said it isn't any worse than Mothership Zeta. The Insane Asylum was a cool location to go through and I was interested to encounter Lorenzo to see what was what. The ancient aliens references really did feel like the writer just got done watching the History Channel and truly believed the idea was thought provoking. For all we know the DLC could involve traveling to some alien planet or some shit.

God forbid...
 
Travelling to an alien planet would be a bit too much, but another alien-focused DLC could be nice
 
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