Camera views in Fallout 1 and 2. What about Fallout 3?

Damian_TX@@

First time out of the vault
Hi,

In Fallout 1 and 2 the camera views were very irritating. You couldn't see items/critters behind the wall even if controlled player was at the same side of wall/obstacle. The viewing radius for player was too small.
Is there any chance to implement the mechanisms for making temporal transparent walls, as in Diablo (Blizzard) game?
Or, are they going to use different camera views in Fallout 3?

Danos

P.S. Sorry for my language mistakes, but I am not from England.
 
FAQ said:
The camera is locked at an angle. Moving the mouse to the edges of the
screen results in panning. Right and left arrow rotate the camera around its
focus on the terrain by 45 degrees.
Up and down arrow go to directly
overhead and back down to 38.5 (IIRC) degrees, respectivel

If you can rotate the camera, I don't think transperrant walls will be as necasarry as it was in Fo1/2.
 
Damian_TX@@ said:
Sorry for my language mistakes, but I am not from England.
Not many of us are from England. That's not a prerequesite for writing proper English. And don't worry, you're writing just fine here. As long as you make an effort to make yourself clear and understandable we won't really notice.
 
I was never into the whole rotating and panning camera view in my games. Even in strategy games, I like to have a fixed view; it's one less thing to worry about.

I wouldn't mind, however, Fallout 3 having such a rotating and panning view. Only because I thought that the transparent walls kinda gave the player a mood-killing advantage. I mean, a few hidden guards in the next room barging in on you isn't such a surprise when you can see them. It could be useful for scanning for a hidden sniper, for instance.

As long as it's not self indulgent like the camera view in Neverwinter Nights used to glorify every angle of your character.
 
Bah, I say kill the damn isometry. I've had enough of old 2D crap for a thousand years. And Fallout is not a strategy game.

Wait a minute, I'm changing my mind here. If camera will be like the one in NWN or even Dungeon Siege, I'm all for it. Fixed isometric or top down views aren't bad if you have an old 2D engine, but if Fallout 3 has an advanced 3D engine, why not allow people to rotate and zoom around and enjoy all the graphical goodness?
 
Ratty said:
why not allow people to rotate and zoom around and enjoy all the graphical goodness?
Because I don't want to be forced into buying a super uber PC just to get the graphics to work.
Because graphics are fine but I rather play a isometric game with master gameplay and extremely overwhelming storyline.

Face it, even if they are the most awe inspiring (SP?) graphics ever. Without the proper gameplay the game still sucks :)
 
I think if you have bought a graphics card in the last two years, you should be able to play some games with decent graphics. And if you haven't, well maybe you shouldn't be a luddite and shell out $50 for a passable card?
 
JJ86 said:
I think if you have bought a graphics card in the last two years, you should be able to play some games with decent graphics. And if you haven't, well maybe you shouldn't be a luddite and shell out $50 for a passable card?
I don't think the -€1132,32 on my bank account would like that....
 
Camera control in VB seems pretty intuitive to me in its current state. It's easy to pan around or rotate as needed. I tend to mostly pan, and only have to rotate once in a while. Often, I rotate just because I can and I want to see what something looks like from another angle.
 
Briareus said:
Camera control in VB seems pretty intuitive to me in its current state. It's easy to pan around or rotate as needed. I tend to mostly pan, and only have to rotate once in a while. Often, I rotate just because I can and I want to see what something looks like from another angle.

how will this affect things like your base perception skill and the perk awareness, will you be able to see farther or in less detail depending on the character your using?
 
MazeMouse said:
Ratty said:
why not allow people to rotate and zoom around and enjoy all the graphical goodness?


Face it, even if they are the most awe inspiring (SP?) graphics ever. Without the proper gameplay the game still sucks :)

Hardly, alot of a game is determined in the graphical goodness. While I agree with you and your choice of a overwhelming storyline graphics are still at my personal forfront
 
Hi,

In Fallout 1 and 2 the camera views were very irritating. You couldn't see items/critters behind the wall even if controlled player was at the same side of wall/obstacle. The viewing radius for player was too small.
Is there any chance to implement the mechanisms for making temporal transparent walls, as in Diablo (Blizzard) game?
Or, are they going to use different camera views in Fallout 3?

Danos

P.S. Sorry for my language mistakes, but I am not from England.

Or it will be taken over by Bethesda and then made a first person game then made into a mmo which is dying.
 
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