That is the question. In the old days add-ons could really improve and complete games by adding more content, more features and fixing issues on a larger scale than patches could do. Sometimes, the add-ons were so big and so much better than the base game that people remember them more than the base game itself (like Starcraft: Brood War, or Supreme Commander: Forged Alliance).
In the age of DLCs and high bandwidth Internet this kinda stopped happening, as the add-ons often got smaller and more numeous, while patches could become increasingly larger.
Still, DLCs can still add a lot to a game. New Vegas' DLCs added several large additional maps, many new items, characters, and a very interesting subplot that ties in with the main game. NV was good on its own, but the DLCs certainly added a lot to it. Deus Ex: Human Revolution's The Missing Link added quite literally a missing link in the story and fixed some issues people had with the game, like the boss fights.
Back to the question: Can DLCs save Fallout 4 from being a total borefest? NV and DX:HR are good games and can stand up on their own, but is there enough substance in Fallout 4 that DLCs can improve upon? DLCs are not full TC mods, so can they really do enough? Fallout 3 sucked, but The Pitt at least tried with a more engaging story and some really nice environments. But Fallout 4 is even more shallow than Fallout 3 in many aspects, so I'm not sure if there could be a The Pitt for it.
But Bethesda already announced that they'll overhaul Survival Mode. So maybe they really are willing to add large changes to the gameplay in their DLCs, similar to what large add-ons used to do? Maybe they'll bring back some of the cut content, like the Combat Zone and the Roboderby?
But can it really be enough? To me, Fallout 4 plays well enough if you take it as an Action RPG/Shooter. What kills it is the terrible story, the terrible characters, and the incredibly repetitive gameplay.
Can DLCs fix that to some degree?
Although I guess the question should be, can Bethesda fix that?
In the age of DLCs and high bandwidth Internet this kinda stopped happening, as the add-ons often got smaller and more numeous, while patches could become increasingly larger.
Still, DLCs can still add a lot to a game. New Vegas' DLCs added several large additional maps, many new items, characters, and a very interesting subplot that ties in with the main game. NV was good on its own, but the DLCs certainly added a lot to it. Deus Ex: Human Revolution's The Missing Link added quite literally a missing link in the story and fixed some issues people had with the game, like the boss fights.
Back to the question: Can DLCs save Fallout 4 from being a total borefest? NV and DX:HR are good games and can stand up on their own, but is there enough substance in Fallout 4 that DLCs can improve upon? DLCs are not full TC mods, so can they really do enough? Fallout 3 sucked, but The Pitt at least tried with a more engaging story and some really nice environments. But Fallout 4 is even more shallow than Fallout 3 in many aspects, so I'm not sure if there could be a The Pitt for it.
But Bethesda already announced that they'll overhaul Survival Mode. So maybe they really are willing to add large changes to the gameplay in their DLCs, similar to what large add-ons used to do? Maybe they'll bring back some of the cut content, like the Combat Zone and the Roboderby?
But can it really be enough? To me, Fallout 4 plays well enough if you take it as an Action RPG/Shooter. What kills it is the terrible story, the terrible characters, and the incredibly repetitive gameplay.
Can DLCs fix that to some degree?
Although I guess the question should be, can Bethesda fix that?