Can DLCs save this one?

Oh boy that Harbor DLC is going to feature that stupid children of the atom crap which is what I wanted to forget existed. So as if we needed more robots and synths, I know I sound like an asshole but really? I wonder how many more robot/synth companions we can have sex with?
 
bethesda.net said:
The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!
Mysterious Mechanist!

bethesda.net said:
With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!
Virtual asshole simulator!

bethesda.net said:
A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
Secret synth colony!
 
The only type of DLC that could cave this game in my eyes would just be a mechanical overhaul. We know they can do mechanics when forced; not stories. (Point look out had some nice points but honestly was still bland and boring.) Yet at the same time I'd rather make my own and jury rig other's content they've made when I decide to buy the game. Its only good as a shitty world building game to mod in my eyes.

Just noticed the DLC. God save the King as this dream will not end.
 
I read the description of the Far Harbor DLC, and I'm already expecting the storytelling issues that we saw with The Pitt and Point Lookout. I also don't care about the premise with the Children of Atom and the Synths. I actually hate that they've brought them back for the DLC. Like with the former two DLC, Bethesda will try to have complex storytelling, but it probably won't come close. And if we're limited to four dialogue options at once again, then it is lost.
 
Wow, I just read the announcement of the upcoming DLCs and I really don't give a crap about any of them.

"Build your own robot". This could either have been some small priced DLC or a free one, unless we get some storyline in which we have to fight the mechanist with our own army of robots. (and I am sure just shooting them and the mechanist ourselves will be just as or even more effective if we were allowed to do so. Instead we probably will need to do a bunch of stupid quests involving building robots in order to progress and have the fucker appear so that we can shoot him.

"The Sims expansion for Fallout". Even more crap to fill our settlements with such as new walls, furniture and other stuff. And now we can also tame wildlife and raiders. (how does that work? Bribing a raider okay, but you are not going to tame raiders like they are dogs or something using food and toys as reward)
Most of the workshop expansion could just as well be free content, and I am sure that once the Toolkit is released that modders can make better content.
I guess we can now build our own arena and put wildlife and raiders against each other, providing amusement for five minutes before it becomes old. (or we could you know, spawn enemies using the console just during the game and watch how they tear each other apart)

Far Harbor. Well Bethesda pretty much lost me when I read the words Synths and Children of Atom, and I actually liked the concept of the Synths before they were revealed in FO4 to be just another cannon fodder enemy instead of a mysterious new threat like the Super Mutants and the Enclave once were.
The Children of Atom is one of the most pointless factions in Fallout ever, they just exist to be crazy bomb worshippers and a different category of 'humans to shoot'. If they actually had an ideology or did something unique to the setting it might have been different, but from the start they are have been set out to be 'those silly people who think nuclear power is divine'.
I guess more lands to wander aimlessly through and pick everything not bolted to the floor or wall to mod our armors, guns, and towns.

I am also sure we will get plenty more Cthulhu mythos references. Nothing with with the mythos but other than an Easter egg I don't think it should play a role in Fallout.
If you want a Cthulhu Mythos RPG, make a damn full Cthulhu Mythos RPG instead of smuggling it into other games. Trust me Bethesda, there is plenty of interest in a good stand alone Cthulhu Mythos RPG.
 
Yeah, this is an amazingly uninspired bunch of DLC. Couple of Hearthfire level gimmicks and about the most boring sounding bonus story I could've imagined. I guess that answers the thread title.
 
Yeah, this is an amazingly uninspired bunch of DLC. Couple of Hearthfire level gimmicks and about the most boring sounding bonus story I could've imagined. I guess that answers the thread title.

Even more interesting, the only one that is worth any interest (Far Harbor) is scheduled for May.

The great thing about the New Vegas DLCs was that they not only gave a new storyline, NPCs, quests and other ingame content, but they also made you eager for the follow up DLCs as you knew they were part of a bigger story. When the DLCs were delayed I was immediately like "Wait another couple of months? I am not sure I can be that patient as I really want to know what campaigns Obsidian has made for the other three DLCs and what the deal is with this other Courier that has been mentioned several times now."

The whole 'pre order packages' and 'weapons' DLC were just some extras thrown in after the story DLCs had been completed.

The first two DLCs that Bethesda has planned for release are Sims expansion packs.
 
While i'm looking for my kidnapped baby, i'll just enslave people and force them to kill each other or feed my Ranc., i mean my deathclaw with them .

Voiced protagonist will fit right in...
 
The great thing about the New Vegas DLCs was that they not only gave a new storyline, NPCs, quests and other ingame content, but they also made you eager for the follow up DLCs as you knew they were part of a bigger story.
Funny, I was just thinking exactly this. I thought the way NV's base game and each of the DLCs tied deliberately into each another and helped drum up interest in each subsequent release was pretty well done. This announcement is just a random smattering of assorted crap by comparison.
 
I'll keep my opinions on Far Harbor to the side for now, simply because I'm optimistic about it, but everything else seems like shitty filler content, basically trying to beat modders to adding lackluster new mini-content.

But if Far Harbor turns out crap... grah. Guess I won't have to pay attention to it anymore. It would be time to move to greener pastures and look for new games to replace both my "hiking simulator with RPG elements" fix and my "well-written post-apocalyptic isometric RPG" fix. No point just sitting and staring at Bethesda's fall, what's the point in watching your favourite restaurant burn? Just head away and find a new one you'll probably end up liking better.
 
Funny, I was just thinking exactly this. I thought the way NV's base game and each of the DLCs tied deliberately into each another and helped drum up interest in each subsequent release was pretty well done. This announcement is just a random smattering of assorted crap by comparison.

Definitely kept me interested, and made me quite frustrated as I walked through the Mojave that it would be weeks of waiting before I could finally continue my journey of adventure and discovery. (I guess I can hike up Black Mountain again and gaze at New Vegas while complaining to myself that Dead Money is not released yet)

And all these places spoke to your imagination as you had no idea what to expect.
A mysterious long lost casino full of riches but guarded by strange monsters and hidden in a cloud of death?
This distant and vibrant land barely touched by civilization?
A pre war research and development facility full of technological marvels and horrors, separated from the rest of the world since the great war?
The Divide? All we know is that something terrible happened there that left a great wound in the Earth, and that according to everyone who knows about it none who visited it have ever returned.
 
At this point I think it would be a good business decision to market their new FPS to two groups.

People who don't care about RPGS but like hiking simulators.

People who like building hiking simulators with their engine. They have an untapped market were they could make a blank slate, modify their engine to be less fucky, and pop their models in from their games to be used to build what ever you want. All they would have to do is update their tools every now and then for more compatibility.

Who wants to take bets on how many new buildings and furniture they'll market in packs for settlments? I'm going for 10. Pre-war shit for 3, crap yard wonderland 5, and random shit for two at the low price of $10 for each pack.
 
Despite the fact that I liked New Vegas far more than I liked Fallout 3, what apart from the hardcore mode, iron sights and crafting system did it really add to the gameplay formula?

Take away all of the plot, the background, and anything that constitutes writing in the game, and Fallout 4 does end up having more new features than New Vegas did. Which is sort of good - it does add to the pile of messages that the developer should start reading that new features doesn't always means better game. But "better writing" is not a gameplay addition. Personally, if that's the only major thing it adds, then I would still consider it a massive and superior expansion but not a sequel.

I don't see either how considering New Vegas as an expansion to Fallout 3 is a disservice to it. On the contrary actually, I feel like considering it a sequel is a disservice to it. A sequel is supposed to improve upon the previous game in all ways, which New Vegas doesn't do, while an expansion is supposed to add more content to an existing game (standalone or not), which New Vegas does beyond perfectly.

I did like New Vegas much more than Fallout 4, but in my opinion, I find it more accurate and not insulting or offensive in the least to consider New Vegas a standalone expansion to Fallout 3. In fact, I find it more positive towards Obsidian to consider the game an expansion.

Let's see, Obisidian completely redesigned the quest structure and completely changed how the actual RPG elements were handled so that character builds actually matter. Those are far more substantial changes than the Minecraft settlement bullshit and a dumbed down perk chart. The shooting isn't even that much better.
 
Let's see, Obisidian completely redesigned the quest structure and completely changed how the actual RPG elements were handled so that character builds actually matter. Those are far more substantial changes than the Minecraft settlement bullshit and a dumbed down perk chart. The shooting isn't even that much better.

While it was mostly (or by some accounts entirely) Bethesda's fault, Obsidian never really did efficiently redesign the game enough to make it completely improved from Fallout 3. Granted, the base engine and design for Fallout 3 was screwed from the very start so maybe that was an impossible task, but if we're talking technicality here, Fallout 4 looks and feels far more like a sequel than New Vegas is.

Why is everyone so insistent that New Vegas being considered an expansion is detrimental to it? As a sequel, a game with slightly reworked progression, a couple of new crafting-related mechanics and one new mode doesn't make a very good one, story ignored in this discussion. As an expansion, it adds more content, more areas of gameplay, and is overall more tight and balanced in terms of exploration and combat. That makes New Vegas an excellent expansion to Fallout 3 but an ineffective sequel to Fallout 3. I feel it's more of a compliment to think of it as an expansion.

I'm not going to take the writing into consideration since "more plot, better plot" isn't exactly the only requirement for a good sequel, and for the sake of the comparison I'm ignoring the fact that Fallout 1, 2, Tactics and BoS ever existed, as they sit in completely different genres. All in all, New Vegas makes a very good standalone expansion to Fallout 3, and that's where my opinion stays. How New Vegas stands as a game on its own, as a Fallout game, as an RPG, etc., wasn't in this argument.
 
While it was mostly (or by some accounts entirely) Bethesda's fault, Obsidian never really did efficiently redesign the game enough to make it completely improved from Fallout 3. Granted, the base engine and design for Fallout 3 was screwed from the very start so maybe that was an impossible task, but if we're talking technicality here, Fallout 4 looks and feels far more like a sequel than New Vegas is.

Why is everyone so insistent that New Vegas being considered an expansion is detrimental to it? As a sequel, a game with slightly reworked progression, a couple of new crafting-related mechanics and one new mode doesn't make a very good one, story ignored in this discussion. As an expansion, it adds more content, more areas of gameplay, and is overall more tight and balanced in terms of exploration and combat. That makes New Vegas an excellent expansion to Fallout 3 but an ineffective sequel to Fallout 3. I feel it's more of a compliment to think of it as an expansion.

I'm not going to take the writing into consideration since "more plot, better plot" isn't exactly the only requirement for a good sequel, and for the sake of the comparison I'm ignoring the fact that Fallout 1, 2, Tactics and BoS ever existed, as they sit in completely different genres. All in all, New Vegas makes a very good standalone expansion to Fallout 3, and that's where my opinion stays. How New Vegas stands as a game on its own, as a Fallout game, as an RPG, etc., wasn't in this argument.
I'd say by definition FNV would be sequel to FO2.
se·quel
ˈsēkwəl/
noun
  1. a published, broadcast, or recorded work that continues the story or develops the theme of an earlier one.
 
Atleast with the synths, when you see them act all robotic like, it will be okay because they're synths so less work involved.
I thought they were already dull in the base game, even the description for the DLCs sound boring as hell. I mean an arena to tame creatures to fight each other? I can already do that by opening up the console and on a bigger scale.

The Far Harbor...that sounds similar to "Cold Harbor" from the TES series when you remove "Cold" and replace it with "Far".

"Biggest landmass yet", but does the place have some sort of consistency or logic or maybe it's not "quantity over quality"? Oh who am I kidding, it sounds like they're trying to compete with The Witcher 3 having a bigger land mass than Skyrim or they're sticking with the philosophy "Bigger is better". Or maybe I'm looking into this too much.
 
I'd say by definition FNV would be sequel to FO2.
se·quel
ˈsēkwəl/
noun
  1. a published, broadcast, or recorded work that continues the story or develops the theme of an earlier one.

Direct definitions are rarely apt for descriptions of games, but I guess it works in this sense.

Okay, I agree that New Vegas does feel like it builds upon the previous game enough to be a sequel to Fallout 2, I still feel like New Vegas is better described as a large standalone expansion to Fallout 3. I mean, you can describe it all you want, but that's what it still feels like.

In the same sense, Far Cry 4 felt like an expansion to Far Cry 3, all the STALKER games after the first one definitely felt like expansions, and Borderlands: The Pre-Sequel was definitely a goddamn expansion, but hey, if you consider them all proper sequels then I guess New Vegas counts as a sequel to Fallout 3. Personally, I don't think so.

Atleast with the synths, when you see them act all robotic like, it will be okay because they're synths so less work involved.
I thought they were already dull in the base game, even the description for the DLCs sound boring as hell. I mean an arena to tame creatures to fight each other? I can already do that by opening up the console and on a bigger scale.

The Far Harbor...that sounds similar to "Cold Harbor" from the TES series when you remove "Cold" and replace it with "Far".

"Biggest landmass yet", but does the place have some sort of consistency or logic or maybe it's not "quantity over quality"? Oh who am I kidding, it sounds like they're trying to compete with The Witcher 3 having a bigger land mass than Skyrim or they're sticking with the philosophy "Bigger is better". Or maybe I'm looking into this too much.

Synths? Eh, I don't mind the synths. They're the only enemies that I enjoyed fighting, all the other ones were either the same from previous Fallouts or just frustratingly boring to fight, and I'm not sure they can fuck the writing up much worse than they did with the Institute.

Arena? Of course the inspiration is from the console, where do you think they got the arena DLC idea from? These guys literally look at Gamespot articles and YouTube videos showing all the cool stuff players did with their last game and thought, "let's do it, but for real this time!" Proof: settlement building, shooting mechanics, and now robot building and creature arenas.

Landmass. That's probably the funniest part. How's that in anyway a good description? An entirely empty map of flat grass counts as landmass, they could just have that stretch for miles and it would still count. It's not even impossible, considering how vague Bethesda statements get, just look at Todd Howard's lines.
 
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