Can i use the elevator

I have to say that your knowledge concerning rats, Lord of the Rings and Fallout is quite remarkable. Being able to combine the three smoothly and flawlessly is shocking to say the least. Are you making this shit up on the fly and geniunely talented or are you ripping this from a pre-fabricated website? What is the formula to find the length of a 3-D curve knowing the 1st derivatives of the x and y variables? Why must I suffer through this Calc II stuff? Sorry, those last two are me just rambling about my school-work. Please do reply about the rest though.
 
Ratty said:
Ozrat, my intelligent friend, if that cave means so much to you, then you may by all means have it, but please make sure you don't wear the Boots, because then i would have to send Nine Dark Ghouls (also known az Naz-Ghouls) to recover the Boots by force, and neither of us would want that. i would like to contact your agent, but i can't, because i don't want the wandering Chosen One (mysterious Arrogorn of Arroyo) to intercept the call and come kick my ass. the reason the Boots smell so badly is because they were previously worn by some ugly foul-smelling little ghoul midget-thing who calls himself "Ghoul-lum"(they say his real name is Smell-agoll) and who found the boots by pure luck, in the belly of a dead gecko he fished out of a radioactive river. he smelled so badly that the Boots got tired of it, left one night(for these Boots are so powerful they have their own will!) and hid in the locker of your cave. so now you know how the Boots got there, and why they smell so foul. i strongly advise against wearing them, not only because their dark powers corrupt the wearer's soul, but also because green rubber is totally out this spring.

glory to the rats! praise the Ratty! gegen Nazi! :P

I really love this, how do you come up with this stuff?
 
really, i'm just making it up on the fly. which reminds me, i'm running out of ideas. if anybody comes up with something else, please post it.

Ozrat said:
What is the formula to find the length of a 3-D curve knowing the 1st derivatives of the x and y variables?

ummm, i'd find the formulae of x and y variables by integration and then...ask the professor? oh, never mind :oops:
 
Well, it could be useful say you were interpolatinga 3D Mesh using quaternions and you had a player shoot and you wanted to figure out wether or not the player actually hit the target whilst interpolating (ie: between frames) the mesh.

Of course it'd be more complicated then just a curve, and most programmers would use the rendered frame but I'm sure you can do funky stuff like that.

Note that I barely have my HS maths and I'm actually aching in my lack of 3D math skills...
 
Ozrat said:
What is the formula to find the length of a 3-D curve knowing the 1st derivatives of the x and y variables?

That's the derative of the function √((1+(x))²) + the derative of the function √((1+(y))²). Or, if you already know both deratives, I think it's [√(1+x')²+√(1+y')²] from the first to the last coordinate.
 
Speaking of math...
I had my Calculus II exam today, so I'm posting some pictures okay?

:shock: Here's me looking at the first page!
:? Here's me halfway through my anal probe, I mean exam
:cry: Here's me leaving knowing that my ass will never be so tight again
:twisted: Here's my profesor looking at 600 freshmans suffer just because of his exam.
 
Ozrat said:
:shock: Here's me looking at the first page!
:? Here's me halfway through my anal probe, I mean exam
:cry: Here's me leaving knowing that my ass will never be so tight again
:twisted: Here's my profesor looking at 600 freshmans suffer just because of his exam.

8) ...and here's me...cool as always...
:oops: ...here's a girl after i looked at her
 
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