Can NV take note from Point lookout

Shengarty

First time out of the vault
I have to say I'm not big in Fallout 3, but Point Lookout was a real blast of the past Fallout feel for me. So Do anyone agree with me that if some ideas can be taken from Point lookout?
 
Hmm, no not really.

It was sort of half assed, outside locations such as the mansion, the church/secret cave, and camp Turtledove, there was barely anything at all.

Even Pilgrims Landing which was suppose to be a sleepy town only had one resident.

Gameplay wise nothing new was added and so called swamp horror and mystery was never lived up.

Only thing somewhat memorable was professor Calvert, and only barely.
 
It didn`t gave me feel of old Fallouts but it was never the less best part of F3 for me (which is still a crapy game) . Desmont was nice character and I`d like to see him in next game taking care of another of his rivals. :roll:
 
I hope NV borrows nothing from Point Lookout. More soft-headed tribal cultists (this well is dry, it has been 200+ years since the apocalypse please die off already or at least organize into something more frightening), enemies that make no sense/exist only as fodder for min/maxers, and all the interesting quests/story bits hidden away in text archives.
 
It was the best DLC for Fallout 3 and had moments that surpassed anything the original had to offer. It invested in what the game was best at (exploration and random findings) had a decent story with some interesting characters and sequences and was rather more challenging than most of the game. If they'd spent more time on it it could have been brilliant.

Not sure there's much New Vegas can take away from it though, apart from better story.

OT: Why have people who think the game is crap spent their hard earned cash on DLC for it?
 
SomeBritishDude said:
OT: Why have people who think the game is crap spent their hard earned cash on DLC for it?

Because they're fans of the originals (they want to know how the FO3 crappiness continues), some of them are game critiques/journalists, and they also want to play those DLCs to give others their negative or possitive opinions.

And anyway, who was talking about buying them...ooops :hide:


So...let's go back to the topic :roll:
 
Public said:
SomeBritishDude said:
OT: Why have people who think the game is crap spent their hard earned cash on DLC for it?

Because they're fans of the originals (they want to know how the FO3 crappiness continues), some of them are game critiques/journalists, and they also want to play those DLCs to give others their negative or possitive opinions.

Still can't say I understand it. I raise an eyebrow every time I read a comment along the lines of "Fallout 3 such shit, on my third playthough..." :crazy: I find stuff like this surprisingly often. It's nuts! I apsolutely adored the game and I've only played though it twice...
 
There were elements of Point Look Out I liked but I found the world map far too small to be believable.

The mutant inbred rednecks were amusing and I would have liked to be able to interact with them as well as kill them :twisted:

Desmond was indeed an intriguing character and I'd like to see him re-appear but with a much more in depth storyline.

The atmosphere of PL was good but it needed more NPC's. PL itself was a ghost town and hardly worth exploring.

IMO, the Pitt was the best DLC/add on and New Vegas should perhaps follow that, especially with the shades of gray morality choices! That was the best bit of the Pitt IMO.
 
Captain Taipan said:
Desmond was indeed an intriguing character and I'd like to see him re-appear but with a much more in depth storyline.
Yeeeeeeeee, and let's also bring back Harold.
Again.
:clap:
 
Captain Taipan said:
IMO, the Pitt was the best DLC/add on and New Vegas should perhaps follow that, especially with the shades of gray morality choices! That was the best bit of the Pitt IMO.


I personally can't stand The Pitt. It's true, that it's better than Operation: Anchorage, but still... it was so boring for me (I only played O:A and The Pitt). The characters have been annoying, the dialogues have been hilarious bad, the whole running around and searching shit... Later I've loaded an older savegame, because I wasn't able to leave this place and the boredom was eating me up. So I've loaded a savegame from before I was traveling to the Pitt and started shooting shit with my rocket launcher. This was more fun than what I saw in The Pitt....

Also the Pitt was somehow confusing to me... I finally came to that one raider dude and talked to him. I can't remember what he wanted from me, as I skipped most of the dialogues. Then I killed him and everyone who attacked me. Then something was messed up... By accident I found Werner, gave him the Baby or so, then I got the task to kill the raiders... but I killed them already, etc. etc... I don't know what was up with that, but it showed me what linear piece of crap this thing is. :P


So... to sum it all up. I don't want NV to use anything from Fallout 3 or the DLCs as examples, as it all sucked dwarf penis. :>
 
I enjoyed Point Lookout quite a bit, but I'm not sure how applicable its successes are to New Vegas. Most of the enjoyment comes from the well-executed swamp setting, and I don't think there are many swamps out by Las Vegas.
 
Captain Taipan said:
Santoka said:
Yeeeeeeeee, and let's also bring back Harold.
Again.
:clap:

ahh...sarcasm...the lowest form of wit :roll:

I found it to fit quite well your dumb wish : you want "an intriguing character" from the Maryland swamps to come back in New Vegas at the other side of the continent, and you'd "like to see him re-appear but with a much more in depth storyline". :clap:
Not only can "an intriguing character but with a much more in depth storyline" be about anyone in FO3, but it's also to much like taking Harold and dumping him in some nonsensical spot just for the cool and lulz factor.
I really thought sarcasm, the lowest form of wit, was perfectly appropriate to your low witted idea.
 
Lexx said:
Also the Pitt was somehow confusing to me... I finally came to that one raider dude and talked to him. I can't remember what he wanted from me, as I skipped most of the dialogues. Then I killed him and everyone who attacked me. Then something was messed up... By accident I found Werner, gave him the Baby or so, then I got the task to kill the raiders... but I killed them already, etc. etc... I don't know what was up with that, but it showed me what linear piece of crap this thing is. :P

You skip dialogue and expect to understand the game? What are you, a Fallout 3 fanboy?

Storywise, the Pitt is the best part of Fallout 3. It offers you an actual ambiguous choice, the characters fit the setting and the entire location would not feel out of place in a classic Fallout game.
 
I don't understand why would anyone hold a semi-decent add-on as an example of good game design or an interesting story.

I mean, aren't the original games an example of it good enough? Or any other game for the sake of it.
 
Honestly I was disappointed by Point Lookout, not enough content and Bethesda made it sound like it would be similar in length to the Shivering Isles for Oblivion.

It wasn't interesting enough, the only sense of "wonderment" I got was "Oh... That was neat"

It had some cool stuff -I.E. the Submarine- but it definitely didn't make me feel like I was playing a real x-pac. Not enough engaging NPCs, I think there were a grand total of... 5-10 non-hostiles with actual names.
 
I thought Point Lookout was alright in terms of its exploration (like I found Fallout 3 to be in general). But in terms of "Fallout-iness" it was fucking terrible and just... completely out there.

I thought the Pitt was some of the best that F3 had to offer in general. It was still lacking in many ways but I thought they had a great atmosphere going for it, I was pretty intrigued to see where they were going with it when starting up the quest and all that.

But yep, I think New Vegas would be better off to draw inspiration from better roleplaying games in general. Hopefully they'll be able to "make it their own" (considering their working with the F3 engine and reusing assets) so that it does feel different than F3.
 
I also would like to see something new and not more rip offs. Hoover Dam sounds very promising and a town in the desert filled with gambling,drugs and Mafia stuff.. oh wait.
 
Tagaziel said:
Lexx said:
Also the Pitt was somehow confusing to me... I finally came to that one raider dude and talked to him. I can't remember what he wanted from me, as I skipped most of the dialogues. Then I killed him and everyone who attacked me. Then something was messed up... By accident I found Werner, gave him the Baby or so, then I got the task to kill the raiders... but I killed them already, etc. etc... I don't know what was up with that, but it showed me what linear piece of crap this thing is. :P

You skip dialogue and expect to understand the game? What are you, a Fallout 3 fanboy?

Maybe.

Or maybe not.

Thing is, I don't know if it was the german translation or the general dialogues... but it was so embaressing me. Seriously. It was punching me into the face. Even the slaver part in the very beginning of The Pitt felt so horrible and empty to me, that I couldn't stand it. I blasted them all to hell and moved with that train car to the Pitt. There I blasted away more people. Then I was somehow stuck and the game wanted from me that I run 100000000 kilometers from one quest mark to the next... Sorry, but I clearly wasn't the right person to save the people there. That's why I reloaded the game to a point where I haven't visited the Pitt. Then I could instead blast away people with my rocket launcher in the not so empty wastelands of Fallout 3.

Might be, that the Pitt was one of the better Fallout 3 parts, but the overal gameplay... I am sorry...
 
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