Can you play F1 without followers?

I think I'll just lay off the timed dynamite. Mines could be useful though if they exist.

And I'll give Tactics a go, seeing as it was part of the Fallout Collection.
 
I think I'll just lay off the timed dynamite. Mines could be useful though if they exist.

And I'll give Tactics a go, seeing as it was part of the Fallout Collection.

Lay off? Like... a habit? :D
I use dynamite... twice? In all of FO2, I don't think I use it ever in FO1

In Tactics you can indeed use mines tactically, but I have yet to find a real need to bother with that. But, like always, if it rawks your boat, knock yourself out, I'm usually so SET in my "style" that I am often curious of how someone completely different would play the game, like melee-players, or all those land-mines that I always just sell away :D
 
Dynamite is awesome to toss on the battlefield, after deducing where the enemy might likely end their turn, or to drop amidst a clustered group. :twisted:
(Even more so when your PC is slick enough to slip it live & ticking into an NPC's inventory.)
 
Dynamite is awesome to toss on the battlefield, after deducing where the enemy might likely end their turn, or to drop amidst a clustered group. :twisted:
(Even more so when your PC is slick enough to slip it live & ticking into an NPC's inventory.)

I'm a bit weary of planting dynamite on people in FO2, because of the crashyness. It's totally possible this is fixed by patches, but once I develop an aversion, it's difficult to shake off :D
 
I would say. The followers are only good for hoarding items wchich player character cant bear. For example my character cant take too much load without "strong backs" perk :). Otherwise in terms of fights they can be bit of obstruction. Because they die fairly easy under heavy weapons of the super mutants. And they are showing their backs just under the player fire fairly often in vanilla version :). So I personally taking them with me only for extra inventory space and in heavy battles Iam leaving them waiting behind few corners so they dont do any fighting :).
 
I'm playing F2 with the restoration mod. I've always preferred to play the Fallout games without followers, because it seems like the right way to play it, even in the later games. I can't remember if followers have their own unique quests in 3 and New Vegas. If they do then next play though I'll take them with me for the quest but that's it.
 
I'm playing F2 with the restoration mod. I've always preferred to play the Fallout games without followers, because it seems like the right way to play it, even in the later games. I can't remember if followers have their own unique quests in 3 and New Vegas. If they do then next play though I'll take them with me for the quest but that's it.

The way that I sometimes do it is to keep them for a while, then drop them off where it seems appropriate. Sulik in the Umbra Tribe, Vic in New Reno where he says he wants to open a repair shop, Cassidy in San Francisco ("Heh. Never thought I'd live to see San Francisco"), Lenny in Vault 13 (everyone's welcome there, and it's where the Vault Dweller came from), Myron in the Den and Marcus back in Broken Hills.

In New Vegas all of the followers have their own quest, some of them are among the highlights of the game as far as story and personality goes.

Fallout 3 is a disgusting pile of shit, and you shouldn't play it at all.
 
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Yeah I may have done one or two of the New Vegas follower quests, must make a point if doing them all next time.

Can't agree on Fallout 3 though, I love it! A few too many tunnels with ghouls in them for my liking, and too easy on default difficulty, and needs a hardcore mode, but that's what mods are for.
 
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