The Vault Dweller
always looking for water.
...or "The Vault Dweller's Freeware Extravaganza" Part [Cave Story]
If you're reading this as the first installment in my unprecedented new topic posting spree read on. Otherwise skip the next paragraph as it appears in all the new threads and needs to only be read once.
As you may know I disappeared from these forums for quite a long time and given both how often and how long I've been here that is exceptionally rare. In the past I would only do this once or twice and only for a week or two while I would have discovered and played a particularly high-quality game which would forcibly steal my attention. This last absence was different however. I discovered such a higher quantity of high quality games in such a short time that I couldn't tear myself away from playing to go on the internet or at least not enough to contribute even though I would occasionally come to lurk. It is about such games I am making this series of topics. I remind you that all are freeware and hence are open to all of you.
This one in particular is done in the old free-roaming platformer style comparable to Metroid. If you like that sort of game continue reading...otherwise go see some of my other "Extravaganza" threads.
Cave Story. An excellent and free platform adventure game. While it's mostly linear it offers enough non-linearity in the form of side-quests for different weapons and a choice of three endings which prevents it from feeling like a caged game.
Now it's somewhat hard to pinpoint why the game is so enjoyable. No quality in particular stands out...it is simply that everything about the game is well-done and well-rounded thus leaving no particular quality to pick out.
The game offers a wide variety of challenges in both platform perils (jumps mostly) and combat. Combat is somewhat varied with a wide variety of enemies and weapons not all of which can be used in a single playthrough. Each weapon also has three levels and besides power increases can also effect the way the weapon attacks. One strange and unique feature in Cave Story is that while weapons can be leveled to max in less than a minute against normal enemies your level doesn't stay. For each point you lose of health when you get hurt you also lose much more than that in experience and you can actually lose levels in combat. This forces the player to either be very careful of injury to avoid both death and loss of weapon power or to be skilled with all the weapons so they can switch in an emergency where they're favored weapon falls to level 1.
The story and setting are very special. They at first appear non-sensical and bizzare in the way that Japanese games often are (like the first Mario Brothers) however once you've pieced together a few hours of it everything makes sense and feels very natural. All the characters are memorable and usually very animated in a way that transcends what at first glance appears to be simple pixel art.
You awaken not knowing who you are or why your in a cave, but soon discover that you were part of a large military force that was defeated of which you somehow survived. Not only is the war over, but you have no idea what you did or whether any of the old world is still left to make sense of. You begin when you literally stumble into the middle of a town that suffered a lot during the war and unfortunately is now suffering from a problem similar, but different to the last war. That's where you begin learning and also exploring the world.
One thing I think anyone can enjoy and can be demonstrated outside of a game is music. Fortunately Cave Story's music is memorable enough to where I can actually remember quite a few of them. Let me post one as an example though I will admit a huge part of the enjoyment in the music is how it relates and creates atmosphere in the region it's heard.
[youtube]http://www.youtube.com/watch?v=RL3xqOexk6w&feature=related[/youtube]
[youtube]http://www.youtube.com/watch?v=ONSUW8yzV0w&feature=related[/youtube]
I do hope you'll give Cave Story a try. I promise you'll enjoy it.
Oh I just happened to find a video with quite a lot of gameplay footage that's well edited. Though unfortunately it shows no dialogue of which there's a large amount in the game. Watch the video for those still unable to decide to play it, but remember it's not all action like in this vid.
I do have to warn you (and this is my one gripe). While two of the three endings can be accessed along the way the third requires you to take a very specific and very illogical course through the game such that you'd probably only know to do it if you read a guide/checked a FAQ/watched a Let's Play. Of course the game is less than five hours and easily fun enough to play twice so it's not much of a complaint.
If you're reading this as the first installment in my unprecedented new topic posting spree read on. Otherwise skip the next paragraph as it appears in all the new threads and needs to only be read once.
As you may know I disappeared from these forums for quite a long time and given both how often and how long I've been here that is exceptionally rare. In the past I would only do this once or twice and only for a week or two while I would have discovered and played a particularly high-quality game which would forcibly steal my attention. This last absence was different however. I discovered such a higher quantity of high quality games in such a short time that I couldn't tear myself away from playing to go on the internet or at least not enough to contribute even though I would occasionally come to lurk. It is about such games I am making this series of topics. I remind you that all are freeware and hence are open to all of you.
This one in particular is done in the old free-roaming platformer style comparable to Metroid. If you like that sort of game continue reading...otherwise go see some of my other "Extravaganza" threads.
Cave Story. An excellent and free platform adventure game. While it's mostly linear it offers enough non-linearity in the form of side-quests for different weapons and a choice of three endings which prevents it from feeling like a caged game.
Now it's somewhat hard to pinpoint why the game is so enjoyable. No quality in particular stands out...it is simply that everything about the game is well-done and well-rounded thus leaving no particular quality to pick out.
The game offers a wide variety of challenges in both platform perils (jumps mostly) and combat. Combat is somewhat varied with a wide variety of enemies and weapons not all of which can be used in a single playthrough. Each weapon also has three levels and besides power increases can also effect the way the weapon attacks. One strange and unique feature in Cave Story is that while weapons can be leveled to max in less than a minute against normal enemies your level doesn't stay. For each point you lose of health when you get hurt you also lose much more than that in experience and you can actually lose levels in combat. This forces the player to either be very careful of injury to avoid both death and loss of weapon power or to be skilled with all the weapons so they can switch in an emergency where they're favored weapon falls to level 1.
The story and setting are very special. They at first appear non-sensical and bizzare in the way that Japanese games often are (like the first Mario Brothers) however once you've pieced together a few hours of it everything makes sense and feels very natural. All the characters are memorable and usually very animated in a way that transcends what at first glance appears to be simple pixel art.
You awaken not knowing who you are or why your in a cave, but soon discover that you were part of a large military force that was defeated of which you somehow survived. Not only is the war over, but you have no idea what you did or whether any of the old world is still left to make sense of. You begin when you literally stumble into the middle of a town that suffered a lot during the war and unfortunately is now suffering from a problem similar, but different to the last war. That's where you begin learning and also exploring the world.
One thing I think anyone can enjoy and can be demonstrated outside of a game is music. Fortunately Cave Story's music is memorable enough to where I can actually remember quite a few of them. Let me post one as an example though I will admit a huge part of the enjoyment in the music is how it relates and creates atmosphere in the region it's heard.
[youtube]http://www.youtube.com/watch?v=RL3xqOexk6w&feature=related[/youtube]
[youtube]http://www.youtube.com/watch?v=ONSUW8yzV0w&feature=related[/youtube]
I do hope you'll give Cave Story a try. I promise you'll enjoy it.
Oh I just happened to find a video with quite a lot of gameplay footage that's well edited. Though unfortunately it shows no dialogue of which there's a large amount in the game. Watch the video for those still unable to decide to play it, but remember it's not all action like in this vid.
I do have to warn you (and this is my one gripe). While two of the three endings can be accessed along the way the third requires you to take a very specific and very illogical course through the game such that you'd probably only know to do it if you read a guide/checked a FAQ/watched a Let's Play. Of course the game is less than five hours and easily fun enough to play twice so it's not much of a complaint.