Character concept - Junkie/Addict Build

valeriovff

First time out of the vault
INTRODUCTION

I've played several times Fallout, always trying to scape the temptations of building those "I-can-do-everything" & "Only-gauss'-instant-death-criticals-can-kill-me" characters. Those perfect generalist described by Per Jorner are great for explore the game and squeeze every single insignificant scripted situation in one playthrought, but, as we grew older, this is no longer satisfying.

Roleplay, extremely specialized builds, or theme characters are a solution to our boredom. Lately i've been thinkin' 'bout a build for roleplaying a character themed as "drug addict".Don't judge quicky this idea just answering "take Jet". It's deeper than this thing. ¿How will be a junkie's stats? ¿Which abilities whould he develop? ¿What means be an addict?

CHARACTERIZATION

Situationism


An ADDICT woul take drugs only when he's able to have a constant supply of them. Otherwise is play a character with low stats, which is not the pourpose of the post.
For that, the ADDICT ought to obtain drugs; buying or stealing them.Is also obvious that an ADDICT will use drugs before a battle, that means use psycho and/or Jet. But, ¿What 'bout non combat times? I think taking buffout, or mentats when talking to characters, or drinking (being drunk) most of the time.

Also we can use the "drug glitch", in other words, give enemies drugs to lower their stats in the withdrawal. It'll be like a dealer offering "free samples" etc. Morality would surely be a depravate one, fuckin' every posible bitch, doing bad things, killing people when high etc.

SPECIAL

¿High endurance? ¿Low charisma? I'm lost here.

ABILITIES AND TAGS

Gambling for money (drugs and bitches), Speech, maybe Sneak, also Doctor (an intelligent addict surely have knowledge of chemistry and biology). ¿Any combat skills?

As you can see I don't have a clear picture of what a junkie character will translate in terms of game building. I hope you can help me, and surely offer intresting ideas and proposals.
And finally ¿Any gameplay advices?


Note:
English is not my native language, so, forget spelling errors and ask for things may be unclear, if any.
 
I'm from Spain.
A nice weather, very bad politicians and really long and prouding history, as many other european countries. I hope you apologize my english.

Changing subject ¿Any idea for the Junkie build? I've read some posts but none of them are more than a vage and ignored character proposition
 
You're almost bound to "break character" anyway tho, I mean, what would a junkie care for a village, a geck, or the salvation of anybody?
I imagine a junkie character with, as you say, sneak, possibly gambling, bartering perhaps (being used to nag and negotiate), unarmored and melee. But again, why would a real junkie care? You'd run around New Reno or just sit in some Redding livingroom, just doing jet :D
I guess you could also push stealing up, and pickpocket people for money, but that would also be a limited activity.

For gameplay you could simply try to zone in on quests that are purely monetary, and whenever you can be openly callous about it.

I guess you could also specify what type of junkie you are. An omnivore? I am imagining jet-addict, which I then imagine similar to a speed-addict, which would make a rash and unpleasant person.
But you could also be a mentats addict, or an alcoholic, or something else.
With the RP you could be a stoner :D

The 'special' attributes would vary depending on your drug preference, sortof like in reality, different personality types prefer different drugs. A stoner could possibly be less social, and more intelligent. A jet-head could probably be more social, less intelligent, and more agile.
 
A proposition

It's the central idea, a crippled character that has several limitations. But consider that it'd surely be able to finish the game, if wanted of course (2 psycho, turrerts and/or sargent is not incoherent with addicts' traits at all, you know... a good talked rascal or swindler).

zegh8578 said:
what would a junkie care for a village, a geck, or the salvation of anybody?

Um, think in our beloved tribe's chaman, Hakunin. He's essencial a crazed psyconaut, and also wants the best for the his fellow. There's an instat backgroud, a early enjoyment of healing powder, later corrupted by the wastes temptations. A hedonist behaviour may not be the perfect oposite of a selfish one.

I think I'm building some in this direcction:

ST 5
PE 6
EN 1 (A clearly unhealthy life punished by weakness)
CR 1 (He prefers drugs to people, crazyness etc)
IN 9
AG 10
LK 8

Tags: Doctor (Hakunin's student, mostly for powder), Speech, and Gambling (por easy money supply).

Traits: Chem Reliant (obvious) and Jinxed/Small Frame (with AG 9)

When in sex situations its clear to abuse buffout for EN, and Mentats for CHAR. Combat goes with psycho and loads of Jet, also reverse use in enemies for lowering AP to 1 and such. In not combat, also loads of Jet, and Alcohol. IN, AG and LK may be to hight, but this is a "coward" guy.
Many AP for fleeing, IN for skill points (fast develop), LK for gambling pourpouses. Surely melee or unarmed fits well, cutting whores in Redding, bar fights etc.

The overuse of drugs will asure stats will be enough for completing missions and win battles, with high IN we can build everything we like.
Maybe still too powerful, isn't it?
 
zegh8578 said:
With the RP you could be a stoner :D

Yeah, but FO doesn't have a drug that is similar to bud.

All there drugs are super-hardcore. The only drug that isn't that hardcore I gues would be Mentats.

Mentats - Percocets, Oxycontins.
Med-X - Some people say Morphine, but its more like Heroin to me.
Psycho - Similar to a real life speedball (crack mixed with meth). Or PCP
Jet - I would consider this LSD however. Jet is used as a hallucinogen.
Buffout - Steriods obviously.

So lets make ground rules on what these drugs basically are.

Mentats - Oxycontin or Ecstasy
Med-X - Morphine/Heroin
Psycho - PCP and LSD mixture?
Jet - Methamphetamine
Buffout - Steriods

So...

Mentats - Pill Popper
Med-X - Heroin Addict (Not a Fallout 1-2 Drug)
Psycho - Hallucinogen addict
Jet - Meth Head
Buffout - Steriod Junkie

This is the item message for each of the drugs:

Buffout - Highly advanced steroids. While in effect, they increase strength and reflexes.
Very habit-forming.

Psycho - A unique delivery system filled with strange and unknown chemicals of probably military
origin. It is supposed to increase to combat potention of a soldier.

Jet - Jet is a powerful metamphetamine that simulates the central nervous system. The initial
euphoric rush rarely lasts more than a few minutes, but during that time, the user is filled
with a rush of energy & strength.

Mentats - A pillbox of mind-altering chems. Increases memory related functions, and speeds other
mental processes. Highly habit-forming.
 
I strongly disagree:

BigBoss said:
Mentats - Oxycontin or Ecstasy
Psycho - PCP and LSD mixture?
Jet - Methamphetamine

Mentats - Amphetamine. It's know that while in effect, IQ used to grow two points (high focus and freedom from fatigue equals a more productive brain/intellectual activity).
Psycho - Methamphetamine+Opium (Painkiller). Energetic and "painless" effect.
Jet - Methanphetamine+Alcaloids (Cocain). Extremelly energetic drug.

I think the only hardcore drugs'd be Jet and Pyscho. Buffout as steroids, and Mentats and a futuristic amphetamine are not specially dangerous for a person, less fun for the user. Also I'm basically talkin' 'bout FO1 and FO2, but centered in the second.
There's simply more kind of drugs, and more abundant, and New Reno of course.

valeriovff said:
ST 5
PE 6
EN 1 (A clearly unhealthy life punished by weakness)
CR 1 (He prefers drugs to people, crazyness etc)
IN 9
AG 10
LK 8

I still consider IN, AG, LK overpowered. I need something more crippled and weird.
 
valeriovff said:
I'm from Spain.
A nice weather, very bad politicians and really long and prouding history, as many other european countries. I hope you apologize my english.

Changing subject ¿Any idea for the Junkie build? I've read some posts but none of them are more than a vage and ignored character proposition

Its alright, I was just kind of curious once I saw the double question mark grammar. I knew it had to be a spanish nation.

I am half Spanish, half Irish, but I'm American born .
 
You could role play roid-rage after Buffout use :D
Just roam back and forth beating prostitutes up, then lock your character in a room, and pretend to be depressed :D

I wouldn't boost Intelligene too much. Think of it in terms of practicability (like you did with Endurance), as much as a junkie could very well be intelligent, I don't see it practically applying in real life much.
A high intelligence would suggest someone who applied this - such as a professor or a sage of some kind. A junkie would be wasting his intelligence, thus, in role-play purposes, I don't think it would be very prominent.

I'm half Spanish as well. ¡Olé! *clap-clap-clap*
 
S 5
P 7 (paranoid)
E 6 (above average because you survive often near-lethal doses)
C 4 (not the most pleasant guy to be around when not on drugs)
I 3 (for conversation above else)
A 6
L 9 (have to be lucky to not trip yourself into the wrong situation throughout a lifetime of drugs)

Tags:
Speech (you learn to speak quickly out on them streets)
Gambling (lots of experience in the alleyways)
Either Barter (from lots of ... bartering) or Melee (shivs)


Chem Reliant for obvious reasons
Either ...
Kamikaze because he's all hopped up on psycho
Bloody mess because he's tripping and those wounds look huge
Sex Appeal because with drugs comes sex
Small Frame ... unless he's a buffout addict
 
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