valeriovff
First time out of the vault

INTRODUCTION
I've played several times Fallout, always trying to scape the temptations of building those "I-can-do-everything" & "Only-gauss'-instant-death-criticals-can-kill-me" characters. Those perfect generalist described by Per Jorner are great for explore the game and squeeze every single insignificant scripted situation in one playthrought, but, as we grew older, this is no longer satisfying.
Roleplay, extremely specialized builds, or theme characters are a solution to our boredom. Lately i've been thinkin' 'bout a build for roleplaying a character themed as "drug addict".Don't judge quicky this idea just answering "take Jet". It's deeper than this thing. ¿How will be a junkie's stats? ¿Which abilities whould he develop? ¿What means be an addict?
CHARACTERIZATION
Situationism
An ADDICT woul take drugs only when he's able to have a constant supply of them. Otherwise is play a character with low stats, which is not the pourpose of the post.
For that, the ADDICT ought to obtain drugs; buying or stealing them.Is also obvious that an ADDICT will use drugs before a battle, that means use psycho and/or Jet. But, ¿What 'bout non combat times? I think taking buffout, or mentats when talking to characters, or drinking (being drunk) most of the time.
Also we can use the "drug glitch", in other words, give enemies drugs to lower their stats in the withdrawal. It'll be like a dealer offering "free samples" etc. Morality would surely be a depravate one, fuckin' every posible bitch, doing bad things, killing people when high etc.
SPECIAL
¿High endurance? ¿Low charisma? I'm lost here.
ABILITIES AND TAGS
Gambling for money (drugs and bitches), Speech, maybe Sneak, also Doctor (an intelligent addict surely have knowledge of chemistry and biology). ¿Any combat skills?
As you can see I don't have a clear picture of what a junkie character will translate in terms of game building. I hope you can help me, and surely offer intresting ideas and proposals.
And finally ¿Any gameplay advices?
Note: English is not my native language, so, forget spelling errors and ask for things may be unclear, if any.
I've played several times Fallout, always trying to scape the temptations of building those "I-can-do-everything" & "Only-gauss'-instant-death-criticals-can-kill-me" characters. Those perfect generalist described by Per Jorner are great for explore the game and squeeze every single insignificant scripted situation in one playthrought, but, as we grew older, this is no longer satisfying.
Roleplay, extremely specialized builds, or theme characters are a solution to our boredom. Lately i've been thinkin' 'bout a build for roleplaying a character themed as "drug addict".Don't judge quicky this idea just answering "take Jet". It's deeper than this thing. ¿How will be a junkie's stats? ¿Which abilities whould he develop? ¿What means be an addict?
CHARACTERIZATION
Situationism
An ADDICT woul take drugs only when he's able to have a constant supply of them. Otherwise is play a character with low stats, which is not the pourpose of the post.
For that, the ADDICT ought to obtain drugs; buying or stealing them.Is also obvious that an ADDICT will use drugs before a battle, that means use psycho and/or Jet. But, ¿What 'bout non combat times? I think taking buffout, or mentats when talking to characters, or drinking (being drunk) most of the time.
Also we can use the "drug glitch", in other words, give enemies drugs to lower their stats in the withdrawal. It'll be like a dealer offering "free samples" etc. Morality would surely be a depravate one, fuckin' every posible bitch, doing bad things, killing people when high etc.
SPECIAL
¿High endurance? ¿Low charisma? I'm lost here.
ABILITIES AND TAGS
Gambling for money (drugs and bitches), Speech, maybe Sneak, also Doctor (an intelligent addict surely have knowledge of chemistry and biology). ¿Any combat skills?
As you can see I don't have a clear picture of what a junkie character will translate in terms of game building. I hope you can help me, and surely offer intresting ideas and proposals.
And finally ¿Any gameplay advices?
Note: English is not my native language, so, forget spelling errors and ask for things may be unclear, if any.