Brother None said:the author takes issue with the lack of personality of the PC in Fallout 3
Sounds like he's an idiot who doesn't know how to create fast characters that shoot slimy bastards before they even unholster their weapons...Alphadrop said:Sounds like he's too used to jrpgs and adventure games where your hero has a preset personality.
Ranne said:Ok, let's put it this way: you call it emotional cues, I call it realistic character behavior. First-person view may be a whole different kind of thing, but when you can always observe your character from a third-person perspective, the emotional state of this avatar becomes as much of an immersive factor as anything else around him/her, perhaps even more so.
When a character you play moves, talks and acts like a goddamn wooden marionette, what possible level of involvement are we talking about? In my view, it's downright immersion breaking. If your character is supposed to be a human being, some human emotions and reactions are not only appropriate but rather expected, wouldn't you agree?
indeedTalk about unrealistic expectations...
No, no. My main problem here is the fact that it's impossible to intervene and save the Sheriff’s life when he's trying to apprehend the bad guy.
ok... this explains your first comment i quoted.I still haven’t purchased or played F3.
not true, first time I played, I saw Burke pull his pistol out, I immediately went into VATS and killed him before he could get a shot off at Simms, afterwards Simms appreciated I saved his life and also admitted he was getting a little slow in his old age.
Rev. Layle said:No, no. My main problem here is the fact that it's impossible to intervene and save the Sheriff’s life when he's trying to apprehend the bad guy.
not true, first time I played, I saw Burke pull his pistol out, I immediately went into VATS and killed him before he could get a shot off at Simms, afterwards Simms appreciated I saved his life and also admitted he was getting a little slow in his old age.
[Posted: Thu Jan 15, 2009 12:37 Post subject:
My main problem isn't the lack of emotion on the part of the main character that is described here. As others have pointed out, the player is supposed to decide the main character's emotion in a role playing game.
No, no. My main problem here is the fact that it's impossible to intervene and save the Sheriff’s life when he's trying to apprehend the bad guy.
I suppose there were one or two events in the original Fallout games that had pre-determined outcomes (that family that gets killed in the wasteland in F2, for example) but it doesn't seem like there were many of them. The fact that you automatically get railroaded into a situation where the Sheriff has to be killed - and his son orphaned - when you report Burke just seems wrong to me. At least in F1 when Killian was attacked, you had the choice of intervening to save him, or just standing there like a slack jawed yokel and letting things play out.
edit:
ok... this explains your first comment i quoted.I still haven’t purchased or played F3.
Indeed, it seems like every place I read about this particular choice, it's always reported that Simms dies. Although I admit I've hardly read everything on F3...
That's one of my primary aspects about F3 which I cannot stand. I will freely admit I am NOT well versed in RPG games. Most games I have are either FPP shooters of various types or horror adventure types (Silent Hill, Nocturne etc). My experience with RPGs mainly comes from FF7 (I know not the hardest core) and FF tactics (LOVED that game). What is positively hilarious is that I cared FAR more about characters in FF tactics and was interested in them FAR more than in F3! HAHAHA! A RPG in which "tactics" is the primary focus and the NPCs still have more draw than F3. Bethesda are pathetic IMO, PATHETIC!Ranne said:Again, GTA4 makes a great example of a game done right. It only shows you parts of the picture, but it does it in such a convincing manner that your mind gets fooled into accepting the reality of the shown world. Fallout 3 does the opposite. You can follow any random NPC to his destination, only to see them stand there like a lifeless dummy. You can close in and speak to anyone, only to realize how extremely limited their conversation tree is. You can visit or break into every single house in the city, only to see that all ten of them look uninhabited and generic. You can accompany your sexual partner to the bedroom, only to see them lie on the bed and stay entirely motionless for eight hours.
Regardless of whether you like it or not, it's a visual environment. If you want to imply something, try to limit the character's access to the implied element and concentrate on making the visible parts as realistic and convincing as possible. Otherwise, it will only look ridiculous.
http://www.youtube.com/watch?Vu_0cy4gUz0
If that's how "real" role-playing should look like, I think I'd rather stay with Mass Effect or play a "predefined" JRPG, thank you.
Ausir said:Indeed, it seems like every place I read about this particular choice, it's always reported that Simms dies. Although I admit I've hardly read everything on F3...
As I said, it depends on your (the player's reflexes) too much, and if you're not quick enough, Simm will die (regardless of your character's Agility or Perception).