The Vault Dweller
always looking for water.
Chris Avellone who worked on Fallout 2 and now works for Obsidian has updated his blog with a question and answer session all related to game design. Most of it mentions things about RPG character design. Of note:
<blockquote>4. a) Who has been your favorite character (of all the characters you have worked on) to develop and why?
Morte and Fall-From-Grace in Torment, Myron in Fallout 2 (he was the first full companion I'd ever done) followed by Cassidy (the second), then Kreia in Knights of the Old Republic II.
Just about every character I've worked on, though, has "moments" that I've really enjoyed scripting for them (writing HK-47's definition of love, or the Handmaiden's Echani philosophy of combat, how Atton obsesses over Pazaak to prevent his thoughts from being picked up by Jedi, or Visas Marr's feelings for your character).</blockquote>
You can read it all here at Chris Avellone's blog.
<blockquote>4. a) Who has been your favorite character (of all the characters you have worked on) to develop and why?
Morte and Fall-From-Grace in Torment, Myron in Fallout 2 (he was the first full companion I'd ever done) followed by Cassidy (the second), then Kreia in Knights of the Old Republic II.
Just about every character I've worked on, though, has "moments" that I've really enjoyed scripting for them (writing HK-47's definition of love, or the Handmaiden's Echani philosophy of combat, how Atton obsesses over Pazaak to prevent his thoughts from being picked up by Jedi, or Visas Marr's feelings for your character).</blockquote>
You can read it all here at Chris Avellone's blog.