Chris Avellone Q&A

13pm

Water Chip? Been There, Done That
As some of you know, those guys at Kotaku Australia have been gathering the questions to Chris Avellone. Now Q&A is out. Some of the questions, as expected, are Fallout related.
<blockquote>Q: What did you think when you heard Bethesda were making Fallout 3? And what did you think of the game when you played it?

I was pretty pleased - Oblivion + Fallout seemed like a great combination to me. Also, I heard they gave Tim Cain some advance looks at F3, and he seemed happy with it, so I was pretty interested in playing it. I trust Tim. In a minor note, though, I was a little sad that my alcoholic drug-addicted psychopath couldn’t murder everyone in Vault 101 during the escape, but maybe that’s a good thing. I must have chased that robot and my “girlfriend” (my psychotic mind knew she’d been telling lies and plotting my murder behind my back) around for a half-hour beating them both into constant states of unconsciousness before giving up and embracing my Vault freedom. I did enjoy the opening and the exploration afterwards, though, and had fun, and even more gratifying to me was a lot of developers I knew who weren’t RPG fans were playing it and loving it as well, so kudos to Bethesda.

Q: Will we ever see Obsidian return to its Planescape roots, as we are seeing with Bioware and Dragon Age?

Probably not, I don’t even know who has the Planescape license now, and I’m afraid if I went back to it, I’d fuck up a good thing. Then again, we’re going full circle on Fallout now and that’s going well, but I’m not working on that project (it’s in the very capable hands of Mr. J.E. Sawyer), so that probably explains why it’s going well. ;)

Q: Chris, you’ve worked on a bunch of games that have been cancelled (Van Buren, Torn) or had lots of content cut out (KOTOR2). How do you handle it when something you’ve worked on for months or years ends up being released in an imcomplete state or not released at all?

You drink, sigh, and move on. I actually got numb to it early on in my career (Monte Cook, an editor at Hero Games, would routinely reject my submissions I’d spent months or years on, and he was right to do so because they sucked – I also had ten module proposals to Dungeon all rejected one after the other), so it wasn’t too bad when it started happening at work. The only time it really hurt was Fallout 3, because that game felt like it had the potential to be better than Torment, and when I was working on it, I could feel the inner creativity “sing” because it felt like everything was clicking into place. </blockquote>More questions and answers at Kotaku. Go and read it, because it's worth it.

Link: Question Time: Your Interview With Chris Avellone at Kotaku Australia
 
I wonder if he's not saying anything really bad about Bethesda's work just to preserve good relationship.
I can't believe he really enjoyed it. Or maybe I'm just an old-fashioned fanboy.
 
Well, I like Fallout 3 too as a game where you run around and blow up stuff. He doesn't say that he likes Fallout 3 as a Fallout game or as a good rpg, so... who knows. But I would be happy if he will be involved in New Vegas somehow.

And to Planescape: I hope there will never be a PS:T 2 or so because we all know, it can not become better in todays industry.
 
I'm looking forward to the replies in this thread. it's going to be hilarious I tell you!
 
The only time it really hurt was Fallout 3, because that game felt like it had the potential to be better than Torment, and when I was working on it, I could feel the inner creativity “sing” because it felt like everything was clicking into place.

:violent: :wall: :evil:

It sucks reading this very much.
 
13pm said:
I wonder if he's not saying anything really bad about Bethesda's work just to preserve good relationship.
I can't believe he really enjoyed it. Or maybe I'm just an old-fashioned fanboy.

Yes, you are a fanboy.

Fo3 is a decent post-apocalyptic shooter. It's certainly enjoyable, but not really as a proper RPG.
 
Mikael Grizzly said:
Fo3 is a decent post-apocalyptic shooter. It's certainly enjoyable, but not really as a proper RPG.

I'm sorry, but it's not a decent shooter, the FPS mechanics suck ass in that game.
 
Plus, it has so much content and great atmosphere..

And it has at least some C&C, unlike Oblivion. Face it.Fallout 3 is a good game.
 
Depends on where you set the bar.
for someone that plays any game that comes out, "Better than Oblivion" may say a lot.
For others who get to play like 1 game a year, so it better be damn good, "Better than Oblivion" says nichts.
 
Eh, I don't think I would call Fallout 3 good as a shooter, the FPS game play is to clunky, it's just good enough to be playable. It may have a lot of content technically, but most of it was copy paste. As for atmosphere; I have to say, it's one of the least immersive or atmospheric AAA game I've played in a long time.
 
it's a bad shooter (crappy AI, clunky controls, weapons don't feel "natural"), it's not much of an rpg, and it's really bland and monotone.

I like the graphical design overall, but unfortunately the animation is awkward and weird.

I honestly think I like Oblivion more.
 
Fallout 3 is mediocre FPS. Ai is poor, VATS is godmode cheat, you can heal at anytime, gunplay is mediocre.
RPG parts blow chunks. They are unfinished, or unimplemented or half-assed. Karma is broken, there isnt much choice or consequence, skills and stats dont effect gameplay, and all these result in no real replay value.

So somehow i doubt he LIKES it as a RPG. Now i could be very well wrong.
 
Oh come now, it wasn't THAT bad. Flawed, yes, but if Chris liked it, then that's saying something.
 
TamaNeko said:
Oh come now, it wasn't THAT bad. Flawed, yes, but if Chris liked it, then that's saying something.
It's saying that he liked it. No more, no less.
 
13pm said:
I wonder if he's not saying anything really bad about Bethesda's work just to preserve good relationship.

*shrugs* We've been over this. Devs who don't like other developer's games generally just shut up about it. If they say they like it, they usually do.

Though the fact that Obsidian is currently on Bethesda payroll does make asking them a bit of a pointless exercise.

MCA said:
I did enjoy the opening and the exploration afterwards, though, and had fun, and even more gratifying to me was a lot of developers I knew who weren’t RPG fans were playing it and loving it as well, so kudos to Bethesda.

Uh really now Chris? The great franchise that resurrected the computer RPG as a viable genre is now one that is loved by people who don't like RPGs and that's a good thing? Someone explain the logic to me here, and please don't let it be the industry gender-blending everything-has-to-appeal-to-everyone logic.
 
I'm guessing he means that it's a good thing that the RPG genre is attracting more people who would otherwise never play RPGs if it wasn't for Fallout 3.

aenemic said:
I'm looking forward to the replies in this thread. it's going to be hilarious I tell you!

Heh, yeah, posting this on /v/ has already gotten quite a number of interesting reponses.
 
But what sense does it make to bring RPGs to players who don't like RPGs in the way that RPGs become less RPG and more shooter?

A while ago I read from someone that he loves that RPGs become more to shooters because in general he hates RPGs. Uh?
 
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