Church of Atom in Far Harbor

The oldest woman in Megaton mentions that the CoA helped to build Megaton way back when, a little bit after the bombs fell.
 
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All this lore regarding the Child of Atom is great but it is not going to mean anything because Bethesda has no dialogue system for Fallout 4 except that WHEEL and we have already seen that factions only exist in the Commonwealth to provide more variety to the shooty bang bang fest that is Borderl- I MEAN Fallout 4.

At some point in development some guy probably stood up and said "don't you think it's boring killing only raiders and Super Mutants?" and their response was to copy and paste different labels like "Child of Atom" or "Ghoul Reaver" or "Legendary Epic-sauce Radroach" and it's all the same canon fodder and was clearly not intended to develop any sort of interesting story or role-playing.
 
The oldest woman in Megaton mentions that the CoA helped to build Megaton way back a little after the bombs fell.

Thing is, Manya specifically said her father and her were the ones who helped build the town. Manya's ancient, sure, but at most I'd say she's probably in her 80s. Let's be generous and say she's 90 years old. Fallout 3 takes place exactly 200 years after the war. If Manya's 90, that would still mean 110 years or more of Megaton not existing.
 

Yeah... I know.. Especially considering how much crap is on the cutting room floor regarding this game. I just want to have hope that the DLC will at least be okay. I know it won't, but something inside me wants to believe Bethesda can redeem themselves. I think it's just that old Bethesda fanboy in me, the one they killed with the release of Fallout 4. His soul's still inside me, wanting to believe Bethesda can rise like a phoenix from the ashes, but the rest of me knows that's false.
 
I originally thought (hoped?), back when I played Fallout 3, that the Children of Atom were some kind of throwback to the Servants of the Mushroom Cloud from Wasteland.

I don't know why they turned them into generic enemies in Fallout 4.
 
I don't know why they turned them into generic enemies in Fallout 4.

I suppose they just needed someone to drop the Gamma Gun.

I don't know why they couldn't just drop the whole Children of the Atom aspect and turned the Cabot House into a quest centered around researchers of that particular weapon systems instead. I mean, the Gamma Gun doesn't make a whole load of sense, but an entire quest on how it works and the people who built them would add insight.
 
At least if they were going to make wacky sci-fi weapons with no explanations, they should at least make them fun to use. I mean, their publisher owns id Software, so I have no earthly clue how they made the unconventional weapons uninteresting.
 
Probably due to the subdued nature of Fallout combat, it's one thing for you to kill demons with a BFG or chainsaw in Doom, another to do it in what's supposed to be a "serious" game.
 
Probably due to the subdued nature of Fallout combat, it's one thing for you to kill demons with a BFG or chainsaw in Doom, another to do it in what's supposed to be a "serious" game.

Not to mention they have other games they could've ripped off for that. But no, they took no inspirations from Far Cry or STALKER, but instead Destiny and Borderlands, which are popular for completely different reasons.

After movies like Christopher Nolan's The Dark Knight came into play, there was a resurgence in the form of anti-serious criticisms - directed at entertainment having to be dark, gritty, always exploring themes that take people out of their comfort zone. Fallout 4 is one of the games that take this entire movement to its logical conclusion - you saw it with games like Saints Row and Sunset Overdrive and movies like Marvel's The Avengers at first. I guess that's nice and all, but Fallout was one of the series that shouldn't have gone with everyone else on this.
 
Where is this mentioned anywhere in the game? I've gone through all the dialogue with Cromwell and his wife, and I've read his computer, from the look of things he is the founder of this religion. There's no mention of it being around longer than a couple of decades. If you can find proof that it's from around the time of the Great War, show it to me and this will all make more sense.
It's mentioned by the old woman if i remember correctly (Anna or someyhing, wife of that Enclave supporter) those people who worship the bomb were there before people who can't get in 101, took refuge in the crater. They helped them build the city. However once the walls established others simply can't force CoA to remove the bomb.

Thing is, Manya specifically said her father and her were the ones who helped build the town.

She mentioned her grandfather actually.
 
They took refuge in the crater.. of an unexploded bomb.

We shouldn't dig too deeply into the poorly written COA mythos. That way lies madness.
 
They took refuge in the crater.. of an unexploded bomb.

We shouldn't dig too deeply into the poorly written COA mythos. That way lies madness.

Actually when there is an immident danger (such as being exposed to storms and radiation); people tend postpone to answer long term danger. Once they settled they simply keep on living in ignorance it's a very human thing...

While majority here thinks megaton is utterly bad written, i always considered it as decent part of the game except for the horrible quest about that bomb.
 
I'm mostly trying to focus thought on the fact that there was a town sized crater in the ground, BEFORE the bomb explodes.

People would definitely cower in a hole for safety, but when the very existence of that hole is a questionable occurrence, the whole thing breaks down.

Supposedly this giant hole in the ground was made by a plane carrying the bomb, but planes tend to not have much effect on the ground. As a sort of prerequisite to flight, airplanes are incredibly fragile and physically light things, that can taken out of the sky by a passing goose on a bad day.

If a plane crashes, you generally just get a smear of plane bits across the surface of the earth, not a sizeable hole in the ground due to the great difference in density of the two objects being smashed together.

If the plane blew gigantically upon crashing and this was the excuse for the hole, then why is the bomb so resilient to forces that disfigured the very earth?

If the bomb explodes, why does a megaton class nuke barely do any damage to the ground compared to a simple plane crash?


The legs that the whole megaton story and COA stand on are spindly things that don't support the weight of a faction that we see in two games now for some reason. It's just so poorly written that it becomes obvious to me why the keep bringing back the BOS: They literally can't write a faction worthy of Fallout so they just recycle the ones someone else made.
 
I'm mostly trying to focus thought on the fact that there was a town sized crater in the ground, BEFORE the bomb explodes.

People would definitely cower in a hole for safety, but when the very existence of that hole is a questionable occurrence, the whole thing breaks down.

Supposedly this giant hole in the ground was made by a plane carrying the bomb, but planes tend to not have much effect on the ground. As a sort of prerequisite to flight, airplanes are incredibly fragile and physically light things, that can taken out of the sky by a passing goose on a bad day.

If a plane crashes, you generally just get a smear of plane bits across the surface of the earth, not a sizeable hole in the ground due to the great difference in density of the two objects being smashed together.

If the plane blew gigantically upon crashing and this was the excuse for the hole, then why is the bomb so resilient to forces that disfigured the very earth?

If the bomb explodes, why does a megaton class nuke barely do any damage to the ground compared to a simple plane crash?


The legs that the whole megaton story and COA stand on are spindly things that don't support the weight of a faction that we see in two games now for some reason. It's just so poorly written that it becomes obvious to me why the keep bringing back the BOS: They literally can't write a faction worthy of Fallout so they just recycle the ones someone else made.

The crater was there before the bomb. The bomb probably fell from a U.S bomber by accident but crater was not created by a plane crash or impact of the bomb. Hell! It might have fell from a trunk that was carrying it. All we know is there is a crater and it has a C-23 in the middle of it.

I think the real problem is F3 didn't fleshed out CoA enough. Bethesda game always suffer from this. However considering CoA is close to church of Ilmater; barely organised pilgrims, looking for suffering and illumination in endless pilgrimages, coming across them around Boston or anywhere is not a far fetched idea.
 
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But all that requires lots of lines of dialogue and Fallout fans don't want that, now do they? How do I know? Pete Hines said so.

In all seriousness the Church of Atom is just another raider group that's been renamed and has different outfits. That's about it. I won't be surprised if in Far Harbor that the Church will attack you on sight, and I'm expecting it. I'm not buying the DLC either way.
 
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