Clearing up the confusion

Re: What, you thought I'd let you get away that easy?

Oh for fuck's sake, I'm supposed to be on a break. Hate being called back for this kinda stuff, but if I hafta...

DarkUnderlord said:
So is this from anyone in particular or are you just speculating or...?

It is from someone. His name is MISTARY.

I wouldn't make a newspost for my own bloody speculations

DU said:
So if that's the case, why the guys busting open the prison? OH WAIT!! IT'S CALLED PLOT! So I'm guessing these guys have something to do with the PC. Hell, if the PC really had it in hand, the PC would escape with his l33+ RPG skills.

The prison isn't just holding the PC, so why are you assuming they're after him? Migtt be a nearby residing crimeboss they're after. Or the mayor of a local town. 's a coincidence, the PC is breaking out, they're breaking in. Why? Your guess is as good as mine.

DU said:
Someone else who I'm guessing is going to be an integral part of the plot. Otherwise, once again, why would it happen to the PC? This is a game, all things happen for a plot reason.

Man, you assume a lot.

DU said:
HAHA. No. Stay and do what, exactly? Perhaps destroy the prison so it *doesn't* send nasty robots after you?

"stay or go" as in "you don't have to flee from an "uber-assassin". Compare to the start of Fallout 1. You didn't have to run, but you couldn't go back into the Vault either. Who says you have access to the mainframe at the beginning of the game?

DU said:
No, so far it seems worse. I can't even destroy a worthless prison once and for all *after* it''s been torn open like a tin can by mystary people who must have something to do with the main plot.

Assumption, assumption, assumption. What indicates that the prison was "worthless"? What indicates that it was torn open like a tin can? What indicated that the people have anything to do with the main plot (and furthermore, why are you so hung up on that)?

DU said:
What about the earlier "waking up in a different prison" thing?

What about it? What does that have to do with amnesia?

And DU, like the others said, why the hell are you trying so hard to find bad things in the plot? And even worse, why are you assuming/making up things as you go along just to find mistakes?

Man, can't believe I got tempted into replying to this. Eck. I'm outta here.
 
Mr. Teatime said:
Do you know what's happened to Silverstyle's forums, Puuk? They've been down for a few days for me

No big deal, just server issues which will be resolved soon.
 
Puuk said:
Mr. Teatime said:
Do you know what's happened to Silverstyle's forums, Puuk? They've been down for a few days for me

No big deal, just server issues which will be resolved soon.

So how are you finding working for Silverstyle? You're working from home and doing it all via email, right? The Fall is certainly a game I'm interested in, I haven't made up my mind about whether it will be good or bad but there are certainly some promising things I've seen - like the 'living world' part, for instance (which was what made Gothic a classic RPG IMO).
 
Re: What, you thought I'd let you get away that easy?

Kharn said:
The prison isn't just holding the PC, so why are you assuming they're after him? Migtt be a nearby residing crimeboss they're after. Or the mayor of a local town. 's a coincidence, the PC is breaking out, they're breaking in. Why? Your guess is as good as mine.

Then why is the prison on a train?

"stay or go" as in "you don't have to flee from an "uber-assassin". Compare to the start of Fallout 1. You didn't have to run, but you couldn't go back into the Vault either. Who says you have access to the mainframe at the beginning of the game?

Well, if the security on the prison thingy is all blowed up nice and stuff, and the mainframe's crashed... Then you probably should be able to damage everything quite nicely.

DU said:
No, so far it seems worse. I can't even destroy a worthless prison once and for all *after* it''s been torn open like a tin can by mystary people who must have something to do with the main plot.

Assumption, assumption, assumption. What indicates that the prison was "worthless"? What indicates that it was torn open like a tin can? What indicated that the people have anything to do with the main plot (and furthermore, why are you so hung up on that)?

If it's torn open like a tin can, then it's useless, isn't it? The tin can thing came from the interview with John on GameBanshee.

And DU, like the others said, why the hell are you trying so hard to find bad things in the plot? And even worse, why are you assuming/making up things as you go along just to find mistakes?

Because having a critical mind is better than crotchhounding?
 
Puuk said:
Mr. Teatime said:
Do you know what's happened to Silverstyle's forums, Puuk? They've been down for a few days for me

No big deal, just server issues which will be resolved soon.

So Puuk is Silverstyle using your mAD SKillZ over the internet or do they just have you because they think you might bring Fallout fans to teh Fall?
 
Then why is the prison on a train?

its not.

The train cars seen on the menu screen are not the prison cells being talked about.

Well, if the security on the prison thingy is all blowed up nice and stuff, and the mainframe's crashed... Then you probably should be able to damage everything quite nicely.

Prison gets lock down when attacked. That is why you can't get to the main computer or other areas of the prison at the very start of the game. Also, its not "torn open" to the degree your thinking of. More like there is alot of damage to a few outer walls, due to the "surprise attack".

If it's torn open like a tin can, then it's useless, isn't it? The tin can thing came from the interview with John on GameBanshee.

I reread that article, no "tin can" metioned, I searched for the word "tin" as well. Nothing. His telling of the story doesn't exactly imply the prison is completely destroyed either. Also, what I have heard here is much more in line with what I have heard from a variety of people.

johns interview, look yourself:
http://www.gamebanshee.com/interviews/johndeiley1.php

Because having a critical mind is better than crotchhounding?

"How much easier it is to be critical than to be correct."

Benjamin Disraeli (1804 - 1881), speech, January 24, 1860
 
Teatime, etc: I've contacted a few guys about the forums and revolver's emailed carsten. His reply is that all the servers have crashed simultaneously and they're still working to get stuff back up.
 
Re: What, you thought I'd let you get away that easy?

Kharn said:
Hate being called back for this kinda stuff, but if I hafta...
No, you don't.

Kharn said:
DU said:
So if that's the case, why the guys busting open the prison? OH WAIT!! IT'S CALLED PLOT! So I'm guessing these guys have something to do with the PC. Hell, if the PC really had it in hand, the PC would escape with his l33+ RPG skills.
The prison isn't just holding the PC, so why are you assuming they're after him?
I'm not. According to what I've heard, they're not after the PC. I mean gee whiz, it'd be pretty retarded if these guys WERE after the PC, and then just let him walk out through a hole in his cell wall to run away, now wouldn't it?

Oh, yeah, that and there's also this bit: "the people attacking the prison don't specifically care about you".

Kharn said:
Migtt be a nearby residing crimeboss they're after. Or the mayor of a local town. 's a coincidence, the PC is breaking out, they're breaking in. Why? Your guess is as good as mine.
Silly Kharn needs to read more! (I've underlined the relevant point below).

Oh Johnny boy said:
As he explores the world and tries to outwit his pursuers, he begins to uncover an underlying plot. Why was he in a different prison than the one he fell asleep in? Why can't he remember being transferred? What was the attack on the prison about in the first place?
PLOT! Can't talk to them at the start when they attack? I thought freedom of choice was an option.

Kharn said:
DU said:
Someone else who I'm guessing is going to be an integral part of the plot. Otherwise, once again, why would it happen to the PC? This is a game, all things happen for a plot reason.
Man, you assume a lot.
See point above.

Kharn said:
DU said:
HAHA. No. Stay and do what, exactly? Perhaps destroy the prison so it *doesn't* send nasty robots after you?
"stay or go" as in "you don't have to flee from an "uber-assassin".
Yes I do. (I've highlighted the relevant bits again for you, so you don't have to read that whole nasty slab of text below.)

Johnny just keeps on delivering the goods said:
The player would awaken in a prison cell, but not the one he remembered falling asleep in. Suddenly the floor rocks violently from an explosion and the player is knocked unconscious. When he awakens he finds his cell door open and a hole in the wall leading outside. Leaving the prison, he is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore his new world.

Kharn said:
Compare to the start of Fallout 1. You didn't have to run, but you couldn't go back into the Vault either. Who says you have access to the mainframe at the beginning of the game?
Oh I see. So the player flees (not by choice apparently because if the player does stay, he can't get inside the prison anyway and "get access to the mainframe", though he could stand around and do nothing, which I suppose is always fun to do). As he flees and wanders about, maybe on a shopping trip, weak robots come after him and take him back to prison.

... where he promptly leaves again through the hole in the wall. Not having access to the mainframe at this point in time either, the player goes back shopping. Where robots come after him yet again and take him back to prison...

[Repeat above paragraph 3 times for effect]

The crazy robots thing is funny (funny as in good idea, whacky robots etc...). Not being able to stop them until POINT X in game when I have the magic flugel that grants me access to the mainframe I think is just damned annoying.

Kharn said:
Assumption, assumption, assumption. What indicates that the prison was "worthless"? What indicates that it was torn open like a tin can?
Hole in wall? Men attacking? "The prisons still busted up, so you can get out again if they drag you back.". If I'm getting in and out of this thing with not much trouble, hey, tin can.

Kharn said:
What indicated that the people have anything to do with the main plot
See point above. No, not that point, the point waaay above, right at the start. Yeah, that one.

Kharn said:
(and furthermore, why are you so hung up on that)?
Hell, why not? This is a game we've all been waiting for, why the hell can't I speak my mind about the information that's being released about it? As you said before, you don't have to answer me.

Kharn said:
DU said:
What about the earlier "waking up in a different prison" thing?
What about it? What does that have to do with amnesia?
The fact that this time, there's no mention of the PC being transferred like John spoke of. Therefore leading me to ask: "What about the earlier "waking up in a different prison" thing?" IE: Whatever happened to that? Whatever happened to "Why can't he remember being transferred?" What? Because he was asleep when it happened?

Kharn said:
And DU, like the others said, why the hell are you trying so hard to find bad things in the plot?
So you can all call me a hypocrite when FMF's plot comes out! :D

Kharn said:
And even worse, why are you assuming/making up things as you go along just to find mistakes?
I already said the reading thing to you didn't I?

kumquatq3 said:
"How much easier it is to be critical than to be correct."

Benjamin Disraeli (1804 - 1881), speech, January 24, 1860
"A fine quotation is a diamond on the finger of a witty person, but a pebble in the hands of a fool."

-- John Roux, 1886
 
Clearing Up The Confucious

Clearing Up The Confucius

Hey, just done 2 hours of snow shoveling so my vision thing about
aphorisms may be a bit cold.

So, FO3 wakes up from a coma in a prison. Ignorant of why. The robots of Interplay are a mystery too. An outside group of lawyers and accountants brakes in and trashes the place. They don't care about FO3. They want something else that the robots may or may not have.

Puuk does a cameo appearance and tells all to chill out.

The waking from darkness is the daily spin cycle thing on any rotating planet, so get over the rebirth trauma and focus on the robot hall monitors and the attack guys who tried to shake them down.

To ride out the mayhem of uncertainty, new coping skills are acquired. FO3 and DU go shopping at GQ for FAQ's.

Exploiting the holes in this storied prison they discover the masked linearity of the PLOTLINE! Channeling their recourses they negotiate a revolving door policy with the robots and then seek what the rule makers and rule breakers, aka the lawyers, were after, ... the Holy Plot Device!

Or maybe I misunderstood the thread topic ....

More snow tommorrow if it don't freezin' rain ...


4too
 
"A fine quotation is a diamond on the finger of a witty person, but a pebble in the hands of a fool."

-- John Roux, 1886

It's funny how I could just repost my first quote and it still would be applicable.

To counter with another terribly over used quote:

"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt."
Mark Twain (1835 - 1910)


Anyways, the reason this got posted was because a few people want to point out a few things that John D. said were just a tad off. not lies, just not said in the best way. Puuk confirmed this. If you want to believe this is someone trying to fool you go right ahead, but as making you look like a fool goes, they have already succeeded.


bye now, have fun lying to yourself.
 
Saint_Proverbius said:
kumquatq3 said:
Then why is the prison on a train?

its not.

The train cars seen on the menu screen are not the prison cells being talked about.

Yes, the prison was originally on a train. Whether or not that was changed later, I don't know, but that was the original idea.

You're right, originally it was, but it got changed.
 
kumquatq3 said:
Then why is the prison on a train?

its not.

The train cars seen on the menu screen are not the prison cells being talked about.

Since you seem fond of quotes, here's an apropos one for you.

(Four Rooms) Chester: Like my old grand daddy used to say, "The less a man makes declarative statements, the less apt he is to look foolish in retrospect."
 
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