Wheras steampunk is not right up NMAs alley in the same way 50's retrofuturism is, it's still an interesting setting.
<blockquote>- An old west motif creates a steampunk inspired dystopic setting.
- Multiple-solution format supports diverse play-styles and replay value, and multiple potential endings dependent on the players choices. These will be REAL separate endings. Not a "different color explosion" ending, and not a "which button you pushed in the last 30 seconds" ending we've seen in some recent games. Who is in your party, who lived and died in your adventure, even what items you decided to bring along will affect your end of game options.
- Enemies will detect and pursue the player, confrontation is not always the best option.
- All enemies are in-map. Combat is a tactical choice and there will be no random encounters. Cold Fusion is a puzzle/mystery game at its core, and random encounters would interrupt the player's thought process.
- Survivalist skills of the player will be tested, poor decisions will result in real, permanent consequences to the player and their party. For example: Using a found whiskey still correctly can yield liquor, however mistakes can create poison or possibly explosions.
- Leveling system is based on equipment and skills growth, not battle experience. This is to encourage the player to scavenge areas and make survival choices.
- Player interactions with NPC's significantly influence gameplay. To do what it takes survive, you will need a silver tongue, fleet foot, deep pockets, or an itchy trigger. The choice is yours.
- Party members are the choice of the leader, but be warned that in this harsh and lawless world, you will not be able to bring everyone with you and situations may force the player to choose between being a friend and being a survivor.</blockquote>
http://www.kickstarter.com/projects/648671245/cold-fusion-secular-equilibrum-a-post-apocalyptic
It's 1/3 funded and has 12 days to go. Whether or not it makes it is really hard to say.
Would you like to see more steampunk inspired post-apocalyptic games? It seems to be a underused setting as far as RPGs goes.
<blockquote>- An old west motif creates a steampunk inspired dystopic setting.
- Multiple-solution format supports diverse play-styles and replay value, and multiple potential endings dependent on the players choices. These will be REAL separate endings. Not a "different color explosion" ending, and not a "which button you pushed in the last 30 seconds" ending we've seen in some recent games. Who is in your party, who lived and died in your adventure, even what items you decided to bring along will affect your end of game options.
- Enemies will detect and pursue the player, confrontation is not always the best option.
- All enemies are in-map. Combat is a tactical choice and there will be no random encounters. Cold Fusion is a puzzle/mystery game at its core, and random encounters would interrupt the player's thought process.
- Survivalist skills of the player will be tested, poor decisions will result in real, permanent consequences to the player and their party. For example: Using a found whiskey still correctly can yield liquor, however mistakes can create poison or possibly explosions.
- Leveling system is based on equipment and skills growth, not battle experience. This is to encourage the player to scavenge areas and make survival choices.
- Player interactions with NPC's significantly influence gameplay. To do what it takes survive, you will need a silver tongue, fleet foot, deep pockets, or an itchy trigger. The choice is yours.
- Party members are the choice of the leader, but be warned that in this harsh and lawless world, you will not be able to bring everyone with you and situations may force the player to choose between being a friend and being a survivor.</blockquote>
http://www.kickstarter.com/projects/648671245/cold-fusion-secular-equilibrum-a-post-apocalyptic
It's 1/3 funded and has 12 days to go. Whether or not it makes it is really hard to say.
Would you like to see more steampunk inspired post-apocalyptic games? It seems to be a underused setting as far as RPGs goes.