Command and Conquer 3

The Vault Dweller

always looking for water.
Oh my...

Now I remember long ago when I first played Command and Conquer (the real title is actually Tiberium Dawn) and was so totally awed by the gameplay. I mean I played strategy war games before, but not in real time and with such awesome terrain, music, and a decent story to set it all up in a meaningful way. It permanently blew my mind.

Needless to say I equally enjoyed Red Alert and all their after expansions and sequals though I havent tried Generals and I hear its bad.

Now this. I'm very excited yet apprehensive at the same time. First I'll be a good Fallout fan and act cynical...and let me start out by noting that EA games, who make lots of cookie-cutter, imitation crap currently own Westwood and the C&C franchise. I remember when hearing that how afraid I was they would ruin the series. With that in mind read some of my points and check the link at the end for proof;

-I've read that they've changed the infantry so they are built and travel in groups. 5 in a squad of riflemen, two in a squad of rocket infantrys, etc. This came as a total shock. Whats the difference between making a group of 5 or producing 5 individual infantry? I can only shudder to guess that they did this to streamline the pace. By producing 5 infantry at once you can choose to spend the money to make 1 group of infantry or 1 light vehicle which can both be done in one click of the mouse. Otherwise you'd have to click he mouse button five times to produce the same amount of infantry. That seems negligible, but now consider combat. With five individual guys you can spread them out a bit and that was good if you used them for scouting. However with five guys all grouped together...they're about the size of a vehicle and you'd have trouble hiding them. Also moving a dozen groups of infantry is certainly easier than ordering one 60 of them around...are they worried its too "scary" to be able to micro-manage? Perhaps they want to cater to the action crowd...overall I think its a bad idea.

-A third race of the Scrin aliens who originally brought the tiberium with that meteorite and have come to put the world to use are surprised to see an intelligent race put up resistance to their terraforming efforts. This appears both good and bad for the franchise. At first the adittion of a third faction seems to be sacrilige...a way to breathe new life into an old series. However if you played C&C Dawn you probably noted that though there wasnt an official acknowledgement in the first that there was something alien about the tiberium. Not only that it was in the form of a meteorite, but also in one of the later missions if you explore around (as a player not under orders) you can find a crashed UFO. In Sun it was more obvious as the tiberium altered the atmosphere and gave birth to new forms of life that were dependent on the tiberium for an environment to live. It would seem the tiberium was probably in the meteorite on purpose as a way to terraform a world so an alien race could later colonise it without having problems with breathable air or natural resources. I think the inclusion of the Scrin is a good idea since it fits the universe and seems inevitable.

-A rotating camera angle...I rememeber freaking out when I first saw that since it was totally unexpected. I think its going to be awesome to view the action from different angles be able to view the terrain from different points to gauge your use of it. However I'm a bit worried that if I play a map without adjusting the view and then I do so for fun during a heated firefight that after I do so I'll be completely disoriented as to where everything is on the map. I think it will be a great feature if you can press a hotkey to return the view to the default setting.

I got all my information here where they are currently doing an article explaining all the GDI units.

http://pc.ign.com/articles/770/770758p1.html

Also the screenshots show blue, yellow, and red zones. Blue have no tiberium and safe-high tech society as though the war and tiberium never touched them. Yellow has enchroaching tiberium and unstable societys that are most likely not ruled. Red zones are mostly tiberium covered with all the natural flora and fauna gone with no human habitation.

This one shot reminds me of the Wasteland;

http://media.pc.ign.com/media/823/823989/img_4351884.html

...and I lastly demand you watch this video to see the high-quality graphics and the rotating camera. Also note how life-like the screen tripods move those arms...they look organic. Not to say that its not a machine just that the animators are amazing;

http://media.pc.ign.com/media/823/823989/vids_1.html

Its titled "aliens take on a red-zone".

Sincerely,
The Vault Dweller
 
Dude, there's a demo out, try it out yourself. I did. It's just more of C&C, which isn't necessarily a bad thing, since it's as much fun as the original C&C was.

Also, it's got Jennifer Morrison in it, so thats a big plus.
 
DirtyDreamDesigner said:
Dude, there's a demo out, try it out yourself. I did. It's just more of C&C, which isn't necessarily a bad thing, since it's as much fun as the original C&C was.

Also, it's got Jennifer Morrison in it, so thats a big plus.

You did seriously!?

I was aware of the demo...I'm just certain my PC won't run it. So I figured even if I won't be playing it until a year from new when I get a better PC I may as well see what others think and I will want to discuss any changes in gameplay which I can do since I played all the past incarnations of C&C.

Besides...better computer or not I wont be buying it since I just know there'll be an expansion pack and I don't want to buy it separately.

DDD can you tell me of the infantry units as groups? Can you separate them? Is the combined power of one group of five riflemen equal to one of the most basic vehicle as I think it was in the original C&C? I remember five riflemen being able to take down a humvee.

Sincerely,
The Vault Dweller
 
It's similar to Dawn of War. You have a squad instead of a single soldier. You can't separate them, and there's really no point to. You pretty much use them just like you would a single soldier. Also, I don't think they can take down a vehicle. I'll try later if you want.

Really, download the demo and try it, it runs great on my PC with mid to max details, maybe you can run it too.
 
I tried this demo out briefly at a friends house. I did the one campaign mission there (didn't try skirmish).

Aside from it being your standard boring tutorial mission, it really was quite fun. I liked C&C Generals as well, but this seems to be a more 'return to roots' type of thing. It's not gonna be the deepest strategy game ever, that's for sure, but that was never what I liked about this series.

The live action cutscenes are back in full form, and well... They are just so entertaining, haha. They've obviously got new tech nowadays, so they're a bit more advanced, but they still look as cheesy as ever. The 'story' when starting/completing the demo mission actually left me wanting to see where it goes in all its cheesy glory.

I will definitely check it out when it gets released, looks like some good old-fashioned C&C fun!
 
Starwars said:
The live action cutscenes are back in full form, and well... They are just so entertaining, haha. They've obviously got new tech nowadays, so they're a bit more advanced, but they still look as cheesy as ever. The 'story' when starting/completing the demo mission actually left me wanting to see where it goes in all its cheesy glory.

I will definitely check it out when it gets released, looks like some good old-fashioned C&C fun!

Looks like they not only kept the series to its standards, but did good job of it too. I'll have to get it...after I get a new computer and they have the expansion back bundled with C&C3. Yes I know they haven't made or announced an expansion...I just know they'll make one anyway.

Sincerely,
The Vault Dweller
 
I've played the Tiberium Wars demo and I have to say that it's not as glorious as Tiberian Sun, but it's really getting there. If the demo is anything to go by, we're going to have a faithful continuation of the Command and Conquer series.

The gaming industry is blessing us too much at this moment. I don't understand why they would step on our veins by cancelling Van Buren and handing over FO3 to Bethesda; then afterward creating Total Annhiliation 2, and Tiberian Sun 2.

In any case, we have to thank EA for at least trying and not turning the game into total shit. It's quite playable and quite enjoyable (as per the demo). :wink:
 
I loved C&C, also the hiden dinosaur mission on the covert opps CD was good for a laugh, but I much prefered the Giant ant missions on the Red Alert counterstrike CD.

I had a go at modding RA a few years back it was actaully really easy to mod which was cool, really came down to just editing a few INI files.

I used to play heaps of RA in my student days we would play hundreds of multiplayer games, nothing quite beats a tank rush by a swarm of light tanks. At least until you installed RA Aftermath and they 'tweaked' the game so you couldnt build units as fast to appease the anti tank rush nancy boys. I think a tank rush is a perfectly valid strategy, if I have 8 tank factories and my openent has 4 and I can build twice as many tanks as him then why shouldnt I be able to rush him with an army twice his size.

I say "Bring Back the Tank Rush"

Mamoth tanks suck compared to a swarm of lights :) To bad the lights were slower than a mamoth in tiberium dawn.
 
I'll get it, but not for multiplayer. The action is way too fast paced for me and it will all eventually boil down to a click fest. The FMV's and the story, however, look like it's going to fucking rock.

Also, you can play Nod in the skirmish. Check wikipedia on how to do it.
 
Specialist said:
I'll get it, but not for multiplayer. The action is way too fast paced for me and it will all eventually boil down to a click fest. The FMV's and the story, however, look like it's going to fucking rock.

Also, you can play Nod in the skirmish. Check wikipedia on how to do it.

I enjoyed the FMV's quite a bit. It made me smile to see that they actually used real actors for the cutscenes explaining the story. Using that bald guy from Starship Troopers for the GDI commander was a really cool move, but they should have chosen a more attractive assistant - y'know, a woman that doesn't look like a man... :lol:

I already uninstalled the demo, because I got my opinion of the game from it already. That was the entire purpose, and it was served.
 
IGN has more info on C&C 3 this time with a follow-up article about Nod (last one was about GDI) again with a list of all the units.

http://pc.ign.com/articles/772/772511p1.html

What's really amazing me is something else though. They have another article where they describe the game through hands-on play and it mentions this;

Players will also have the chance to make decisions that will alter the outcome of the game and offer up separate cutscenes.

http://pc.ign.com/articles/773/773587p1.html

Now I remember in Red Alert and I think C&C 1 that there were times you could choose between two different missions, but now you have different scenes following them too?! As if it wasn't already enough to have the two different factions and multiplayer.

I've decided I'm gonna get a new computer once this one is two years old and not three years old. That way I can get one good enough to play these great new games while there still around.

Sincerely,
The Vault Dweller
 
It's nice that they offer those small choices for the player. A simple way of making the game a lot more enjoyable if you ask me.

Didn't the NOD ending in the original C&C have something like that? Where you could choose which landmark you wanted to wipe out or something... I think it was the Eiffel tower, Big Ben and a few others. Can't quite remember, but that was rather fun. :P
 
Eiffel tower, Big Ben, I think the San Fran Bay Bridge, and the White House. Yeah, if any of you are still wanting to mod the games before this, or want to just see what the fans of C&C have been doing while waiting for five years for a true sequel (Generals doesn't count), I have links to modding forums and such, though they are as little more... authoritarian, shall I say, than the intarwebz you guys are used to here.
 
I sort of enjoyed the demo, but if I recall correctly there were structures missing from Tiberian Sun, most notably the walls.
 
MrBumble said:
Is it wrong if at the time I prefered Dark Reign ?

Never played or heard of it, but I looked it up after your comment and it looks like it could be fun.

Well I have trouble believing this thread is more than two weeks old, but IGN is posting weekly articles about the different factions and since they just realised the third article, which is about the Scrin, I guess that means it's been more than two weeks since the first one about GDI.

Here I give you the screen in all their bio-mechanical, insectlike glory!

http://pc.ign.com/articles/774/774243p1.html

The artists did a great job in looks and animation. They conceptually look way different from any alien design I've seen before. The colors make me think of metal, but the soft edges and legs look alive. I'm honestly a bit scared looking at them. Not looking forward to seeing them assault me while I hold my GDI base. When I get the game of course which will be far in the future after I get a new computer.

Sincerely,
The Vault Dweller
 
For me at least, the Scrin seem highly reminiscent of the Shivans of the Freespace series.

shivancommnode320x240cg7.jpg
shivandemon320x240nq4.jpg

shivanmara320x240sb7.jpg
shivanrakshasa320x240cg2.jpg


Another screenshot from Freespace SCP, which overalls the original engine.
rakboyqe9.png
 
Great pictures Tannhauser. They indeed look alot alike in design. Once again your memory is impeccable.

I looked up that movie "Lifeforce" Wooz. Another bad horror/sci-fi movie it seems. Too bad it was too high-budget for MST3K.

By the way were you commenting on Tannhauser's pictures or C&C 3?

Sincerely,
The Vault Dweller
 
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