The Vault Dweller
always looking for water.
Oh my...
Now I remember long ago when I first played Command and Conquer (the real title is actually Tiberium Dawn) and was so totally awed by the gameplay. I mean I played strategy war games before, but not in real time and with such awesome terrain, music, and a decent story to set it all up in a meaningful way. It permanently blew my mind.
Needless to say I equally enjoyed Red Alert and all their after expansions and sequals though I havent tried Generals and I hear its bad.
Now this. I'm very excited yet apprehensive at the same time. First I'll be a good Fallout fan and act cynical...and let me start out by noting that EA games, who make lots of cookie-cutter, imitation crap currently own Westwood and the C&C franchise. I remember when hearing that how afraid I was they would ruin the series. With that in mind read some of my points and check the link at the end for proof;
-I've read that they've changed the infantry so they are built and travel in groups. 5 in a squad of riflemen, two in a squad of rocket infantrys, etc. This came as a total shock. Whats the difference between making a group of 5 or producing 5 individual infantry? I can only shudder to guess that they did this to streamline the pace. By producing 5 infantry at once you can choose to spend the money to make 1 group of infantry or 1 light vehicle which can both be done in one click of the mouse. Otherwise you'd have to click he mouse button five times to produce the same amount of infantry. That seems negligible, but now consider combat. With five individual guys you can spread them out a bit and that was good if you used them for scouting. However with five guys all grouped together...they're about the size of a vehicle and you'd have trouble hiding them. Also moving a dozen groups of infantry is certainly easier than ordering one 60 of them around...are they worried its too "scary" to be able to micro-manage? Perhaps they want to cater to the action crowd...overall I think its a bad idea.
-A third race of the Scrin aliens who originally brought the tiberium with that meteorite and have come to put the world to use are surprised to see an intelligent race put up resistance to their terraforming efforts. This appears both good and bad for the franchise. At first the adittion of a third faction seems to be sacrilige...a way to breathe new life into an old series. However if you played C&C Dawn you probably noted that though there wasnt an official acknowledgement in the first that there was something alien about the tiberium. Not only that it was in the form of a meteorite, but also in one of the later missions if you explore around (as a player not under orders) you can find a crashed UFO. In Sun it was more obvious as the tiberium altered the atmosphere and gave birth to new forms of life that were dependent on the tiberium for an environment to live. It would seem the tiberium was probably in the meteorite on purpose as a way to terraform a world so an alien race could later colonise it without having problems with breathable air or natural resources. I think the inclusion of the Scrin is a good idea since it fits the universe and seems inevitable.
-A rotating camera angle...I rememeber freaking out when I first saw that since it was totally unexpected. I think its going to be awesome to view the action from different angles be able to view the terrain from different points to gauge your use of it. However I'm a bit worried that if I play a map without adjusting the view and then I do so for fun during a heated firefight that after I do so I'll be completely disoriented as to where everything is on the map. I think it will be a great feature if you can press a hotkey to return the view to the default setting.
I got all my information here where they are currently doing an article explaining all the GDI units.
http://pc.ign.com/articles/770/770758p1.html
Also the screenshots show blue, yellow, and red zones. Blue have no tiberium and safe-high tech society as though the war and tiberium never touched them. Yellow has enchroaching tiberium and unstable societys that are most likely not ruled. Red zones are mostly tiberium covered with all the natural flora and fauna gone with no human habitation.
This one shot reminds me of the Wasteland;
http://media.pc.ign.com/media/823/823989/img_4351884.html
...and I lastly demand you watch this video to see the high-quality graphics and the rotating camera. Also note how life-like the screen tripods move those arms...they look organic. Not to say that its not a machine just that the animators are amazing;
http://media.pc.ign.com/media/823/823989/vids_1.html
Its titled "aliens take on a red-zone".
Sincerely,
The Vault Dweller
Now I remember long ago when I first played Command and Conquer (the real title is actually Tiberium Dawn) and was so totally awed by the gameplay. I mean I played strategy war games before, but not in real time and with such awesome terrain, music, and a decent story to set it all up in a meaningful way. It permanently blew my mind.
Needless to say I equally enjoyed Red Alert and all their after expansions and sequals though I havent tried Generals and I hear its bad.
Now this. I'm very excited yet apprehensive at the same time. First I'll be a good Fallout fan and act cynical...and let me start out by noting that EA games, who make lots of cookie-cutter, imitation crap currently own Westwood and the C&C franchise. I remember when hearing that how afraid I was they would ruin the series. With that in mind read some of my points and check the link at the end for proof;
-I've read that they've changed the infantry so they are built and travel in groups. 5 in a squad of riflemen, two in a squad of rocket infantrys, etc. This came as a total shock. Whats the difference between making a group of 5 or producing 5 individual infantry? I can only shudder to guess that they did this to streamline the pace. By producing 5 infantry at once you can choose to spend the money to make 1 group of infantry or 1 light vehicle which can both be done in one click of the mouse. Otherwise you'd have to click he mouse button five times to produce the same amount of infantry. That seems negligible, but now consider combat. With five individual guys you can spread them out a bit and that was good if you used them for scouting. However with five guys all grouped together...they're about the size of a vehicle and you'd have trouble hiding them. Also moving a dozen groups of infantry is certainly easier than ordering one 60 of them around...are they worried its too "scary" to be able to micro-manage? Perhaps they want to cater to the action crowd...overall I think its a bad idea.
-A third race of the Scrin aliens who originally brought the tiberium with that meteorite and have come to put the world to use are surprised to see an intelligent race put up resistance to their terraforming efforts. This appears both good and bad for the franchise. At first the adittion of a third faction seems to be sacrilige...a way to breathe new life into an old series. However if you played C&C Dawn you probably noted that though there wasnt an official acknowledgement in the first that there was something alien about the tiberium. Not only that it was in the form of a meteorite, but also in one of the later missions if you explore around (as a player not under orders) you can find a crashed UFO. In Sun it was more obvious as the tiberium altered the atmosphere and gave birth to new forms of life that were dependent on the tiberium for an environment to live. It would seem the tiberium was probably in the meteorite on purpose as a way to terraform a world so an alien race could later colonise it without having problems with breathable air or natural resources. I think the inclusion of the Scrin is a good idea since it fits the universe and seems inevitable.
-A rotating camera angle...I rememeber freaking out when I first saw that since it was totally unexpected. I think its going to be awesome to view the action from different angles be able to view the terrain from different points to gauge your use of it. However I'm a bit worried that if I play a map without adjusting the view and then I do so for fun during a heated firefight that after I do so I'll be completely disoriented as to where everything is on the map. I think it will be a great feature if you can press a hotkey to return the view to the default setting.
I got all my information here where they are currently doing an article explaining all the GDI units.
http://pc.ign.com/articles/770/770758p1.html
Also the screenshots show blue, yellow, and red zones. Blue have no tiberium and safe-high tech society as though the war and tiberium never touched them. Yellow has enchroaching tiberium and unstable societys that are most likely not ruled. Red zones are mostly tiberium covered with all the natural flora and fauna gone with no human habitation.
This one shot reminds me of the Wasteland;
http://media.pc.ign.com/media/823/823989/img_4351884.html
...and I lastly demand you watch this video to see the high-quality graphics and the rotating camera. Also note how life-like the screen tripods move those arms...they look organic. Not to say that its not a machine just that the animators are amazing;
http://media.pc.ign.com/media/823/823989/vids_1.html
Its titled "aliens take on a red-zone".
Sincerely,
The Vault Dweller