Command and Conquer: Tiberium Wars.

Zaij

Vault Senior Citizen
Orderite
So CnC3 has been announced recently.

A fair few screenshots and videos have been released (most of which can be found at http://www.cnc3files.com/)

Hope they don't fuck this up too badly (and they have already started fucking up - no tiberium pods, tiberium has just become a starcraftesque crystal).

Nevertheless, I'll be happy as long as they bring Joseph D. Kucan back to play Kane (my favourite villain from any book/movie/game).
 
Yeah, it looks like they fucked it up. I find that every 3D RTS just doesn't "look" right. They either have no sense of scale, or look too cartoony, or something else. I thought earth 2150 looked pretty decent, and Hegemonia showed how to do planets right, even though nothing was to scale in that game, but I can’t recall any other 3D RTS I've seen do the graphics right. (Dune Emperor was another that looked decent.)

Not to mention there’s only so many RTSs people can make before the whole genre becomes formulaic and cliché.
 
Well I haven’t played many RTSs since 2001, so I didn’t want to make that statement because I didn’t really have a good picture of the recent RTSs, but yeah, I agree with you there.
 
I hope this is at least *mediocre* and not fucking awful. I am a C&C fan from the beginning and these things break my heart.
 
C'mon, they got rid of Tiberium being a plant pod. It's obvious they don't care about staying to the spirit of the previous games.
 
Tiberium is the very foundation of CnC GDI-Nod universe. Without Tiberium, it's just be CnC Generals with crappy graphics and 2 teams.

What should be interesting, however, is the study on how Tiberium would work and spread that was done by MIT for CnC3.
 
It didn't really make sense to have Tiberium grow back, as it was basically a mineral. This is all part of the "fast RTS" genre though, to avoid people build up huge bases and keep the game active. I guess the reason for this is mainly to keep the multiplayer more interesting, but I kind of miss the good old days sometimes. There's often some kind of way to get unlimited resources however, even in these games. Looks cool.
 
Yeah, but if you have unlimited Tiberium fields you basically just have CnC: 3D, and it wouldn't be much of a change compare to the previous games.
 
Tiberium regrowing is one of it's defining characteristics. It's basically a plant that leeches minierals from the ground and the end product is those crystals. The story is what's important in Command and Conquer, not how different it is to previous ones (or atleast, that's what I think).

Congratulations on the 2500.
 
I liked to play Tiberian sun with the game modded so tiberium grew really fast and so you had to get up walls fast and there was very little space to build. It made for an interesting game.
 
Yes, but they probably consider a lot of CnC players to be "retired" from gaming today, and they want to focus on a younger market. A market that's used to the fast pace RTS games today like Dawn of war and all those WW2 games. They want to be able to compete with all those games, buyers today aren't base builder as much as we were.
 
The Overseer said:
Yes, but they probably consider a lot of CnC players to be "retired" from gaming today, and they want to focus on a younger market. A market that's used to the fast pace RTS games today like Dawn of war and all those WW2 games. They want to be able to compete with all those games, buyers today aren't base builder as much as we were.

Games like Dawn Of War and Ground Control are consider as tactic game. There's no resource management (well almost). On the other hand, C&C popularize the 'mine first war later' concept which every other RTS followed.

What makes C&C unique is it borrowed the idea of 'precious material' from Dune (ironically, Westwood was well-known because of its Dune2 RTS), add some complex character and World War and bam, a classic was born.

Thought the concept of how tiberium manifests itself on the ground sounds like nuclear fission (get a copy of June PCG US :D), I'm giddy to see another true tiberium sequel comes out (not the crap General game :evil: )
 
The "mine first war later" type of game is a dying breed. People want speed and action in their games, which is why games like Dawn of War are popular and set a growing genre.

It's probably not nuclear fission.
 
I liked the way Tiberium wasnt just a static item in the environment like the crystal in Starcraft. You had to not only harvest it, but watch where it was growing. You had to keep un-armored units off it or they'd die and that actually lent alot of strategy to it. Not to mention that it was a plant that fit into the story and made the war seem not only to be combat, but also about the world being altered in an undesirable way.

I remember one instance I purposely harvest only one side of a tiberium field. The un-harvested side grew over to a bridge and created a troop barrier that helped me defend it. Unless my opponent was going to try to lead the charge with his harvester which would have been easily killed and a huge loss, they wouldnt be able to attack me except by air or vehicle which meant 1/3 of his units couldnt go that way. Big advantage. I remember how ingenious I felt doing it too.

Sincerely,
The Vault Dweller
 
this is just another manifestation of the gaming industry mindset:"this sells? ok, i'll do it too!"

- WW2 fps' are in? make one, quick!
- most RTS' dont put much base & resource management in it? fuck the franchise, jump on the bandwagon quickly!
- "RPG's" that are actually hack & slash adventure games? cool, less work, lets go!

anyway, games like Ground Control 1 rock. i loved it to death. they have huge advantages, but you dont simply dump an ages old classic game to jump on the damn bandwagon ffs...

both RTS types have they're pro & contra. the diversity was a good thing. but marketing sees is as a danger, since it doesnt guarantee a slam dunk... gg

bring out more raped franchises & dumbed down games! oooh oooh ooh & dont forget port em from consoles, instead of porting pc games to consoles, it saves effort & modding. it's logical after all: pc's can do whatever a console can, but consoles cant what pc's can. hence take the lowest common divider & run with it. what? pc gamers dont like their games dumbed down to console gameplay? LIES! look at the revenue, sales figures dont lie!
 
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