Yes, because everyone knows developing a game that is identical to twenty others is a sure way to make money.
The Overseer said:So are customers. They don't want to buy something original, they want to know what they get when they pay the 50 dollars to get the game. Original games that break out of the current trend rarely succeed financially.
The Overseer said:Nothing that generates profit is a waste of money, unless it's harmful to the company's general reputation. It probably will be hated by the original CnC fanbase, but they're not really the target group, as they're a small minority today. The big buyers are going to be the kids of today.
Few cases of fan whining have changed the course of a game's development, and if they have, that company has often gone belly up.
An excellent philosophy, and one certain to propell you into the upper echelon of healthy, profitable companies like Atari, Eidos, Acclaim or Interplay.The Overseer said:Well, that's how it is. As much as I dislike it, I can't really say I would do it any differently.
calculon000 said:Well your game company certainly won't be remembered for anything other than not being bankrupt.
EA has also to kept that philosophy, and while not respected, they are successful. Though that is mostly attributed to their audience (I doubt I've ever met a Madden gamer with an IQ breaking the double-digits. No doubt someone out here is going to say "I'm one!" now, then you might be the first.) and also their "If you can't beat them, buy them." approach, which few other companies have the money for.[i said:Rattus Rattus[/i]]An excellent philosophy, and one certain to propell you into the upper echelon of healthy, profitable companies like Atari, Eidos, Acclaim or Interplay.The Overseer said:Well, that's how it is. As much as I dislike it, I can't really say I would do it any differently.
The Overseer said:People want to be rich, not always remembered. If you make a great game that appeals to 10% of all potential buyers you won't make much of a profit.
EA own a ton of highly popular licenses, treat their employees like dirt (it's hard not to be profitable when your developers consistently work 70-90 hours a week), adjust to new circumstances in a very timely manner (remember how quickly they killed off Earth & Beyond) and, perhaps most importantly, release one or two original titles every year which, if successful, result in birth of a new game series (lifeblood of any successful gaming company) which is milked until every possible penny is squeezed out of it.PhredBean said:EA has also to kept that philosophy, and while not respected, they are successful. Though that is mostly attributed to their audience (I doubt I've ever met a Madden gamer with an IQ breaking the double-digits. No doubt someone out here is going to say "I'm one!" now, then you might be the first.) and also their "If you can't beat them, buy them." approach, which few other companies have the money for.