Edited Dec 23, 2020 I felt like Fallout of Nevada was missing an important element from past fallout games, that is companions. Companions are very good. They can act as pack mules for players with low strength, and absorb damage for players with lousy combat skills. This mod attempts to enhance the experience of the original game by adding 3 companions to the game. Made with love and spaghetti code. Instructions: -Best compatibility with Fallout of Nevada: Fixed Mod. Link: https://www.nma-fallout.com/threads/fallout-of-nevada-Фаллаут-Невада.207311/ -Drop in Fallout of Nevada root folder. -Start a new game. Here's the link to the latest version of the mod (Google Drive): Spoiler What this mod does: -Adds Dogmeat to the game. -Makes Jasmine in Black Rock a companion -Adds a new ghoul companion, Raster. Location of the Companion NPCs: Spoiler -Dogmeat : New Reno Train Depo -Jasmine : Black Rock -Raster : Dead Hotel Original Post: I am adding some companions into the Fallout of Nevada game. However I find that for an NPC (Jasmine in Black Rock) that I converted into a companion, she does not speak when I click on her in certain maps. Such maps include all desert random encounter maps and Area 51 map (and some other maps too!). The NPC also appears to be 'unresponsive' as she will not follow me around in these maps. I would greatly appreciate if anyone knows why the NPC is behaving like that. P.S I also added dogmeat NPC to the game. The script for dogmeat I took from Fallout 2. Dogmeat does not display behavior such as Jasmine in aforementioned maps.