That's an easy fix, change the settings on the wire fence to 'not shoot through' , that will stop critters shooting fighters in the arena.
Here is the updated patch000.dat file, I used the latest FoN fixed mod. Link to Google Drive:@arroyoman
Fallout nevada got a slight update and main patch000.dat files differ in size ( the one from your mod and the one from latest FoN have different size) Plus latest update to your mod broke something. one file critter 488.pro seemes broken ( it is not a typical .pro file in both Proto Manager nor in a hex editor).
So far the mod seemes broken as Jasmine won't join the fighting anymore, she just stands there idly watching by. don't know wha'ts the deal (Im using all your files except the patch000.dat since game's one seemes more up to date).
I'm aware You're done with the mod, however perhaps a little tutorial on how to all of us should fix this issue in the future ( what files should we copy to updated patch000.dat?), and perhaps we could get that 488.pro fixed?
I'm assuming it's because jasmine should use 488.pro as a unique jasmine basemodel, instead of her base proto beeing generic .pro file. this was discussed in the past ( even in this very topic) generic base proto doesn't work well for party NPCs, and her unique proto (which I assume to be 488.pro) seemes broken....
Sorry to disappoint you, but regarding the Fo1.5 Vodka mod, I actually hadn't have a lot of progress, since I've been occupied with school stuff... So far I have written some of Vodka's dialogue, but I think I'll have to wait till the holidays to work with the rest of it...Bump I say..
I sincerely hope nobody does mind that..
Anyways @arroyoman
do you have any updates to this mod or perhaps have you made some companion tweaks to Fo1.5: Resurrection by chance?
I remember You wanted to do a Vodka as companion mod, or perhaps restoring 'Cult of Personality' perk and have Gabriel a.k.a evil character npc work for good karma players?
Now I know that extra companion is not nessecary, but why to hell have a char with CH<6 or actually greater than 4 since one could get magnetic personality for mutt and some mentats to increase charisma to get divine favour, if one could only get 3 party npcs total, so I thought that Gabriel and Vodka could make a nice addition to the 5 npc limit of CHA=10, which could be kond of neat...
Just asking since right now I'm in urge to play something *badly* after 'Diablo 2 Resurrected fiasco', and I was considering either Fo:Nevada with companion mod or Fo1.5:Resurrection with some kind of new twist. Though the Developer Bunker version from _Pyran_'s didn't turn out to be much of a challange, one extra worldmap location and small map additions here and there. nothing game changing. On the other hand, If You'd manage to change Gabriel not to react badly to positive karma, and a mexican bar genocide, plus turning Vodka into fully featured companion, now *that* would be game changing to Me.
Anyways please say something on this matter...
Though the Developer Bunker version from _Pyran_'s didn't turn out to be much of a challange, one extra worldmap location and small map additions here and there. nothing game changing.
On the other hand, If You'd manage to change Gabriel not to react badly to positive karma, and a mexican bar genocide,
What's the Developer Bunker version? Did Pyran make an update to FO1.5? I'm a bit out of the loop here haha
I actually did this for Gabriel and Lystra years ago. It was one of my first mods for the classic Fallout games. It's actually quite easy to do, even though it's a bit tedious. Might look into it later and release together with the Vodka mod.
Unfortunately, the modified scripts were lost when I was re-installing Fo1.5...@arroyoman
Care to share Gabriel and Lystra mods right now? or at least the updated Fo:Nevada companions?? last update to the download I see on the front page is from 25Apr2021..
I'm in the mood of giving a playthrough to a classic Fallout game, I mean before D2R is going to get fixed, so that i could dive into it...
I'll see what kind of mod it's. Maybe, add it to the Nevada (em).
Reset the level - I think, need to fix just-files. Myron in RP, Vanilla, didn't wear every armor either.
The robe can be added. Further on the situation.
p.s. Patch000.dat - main files & ru.lang, Patch001.dat - English. This mod - Create Patch002.dat (put only modifiable files).